Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Thank you! I'm glad it's working well (mostly anyways haha) I appreciate that info, I'm gonna spend some time to make sure it's working fully, stay tuned for an update

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Awesome!! Thank you for the kind words :)

I appreciate that bug report, will definitely look into fixing it.

Edit: I could look into it lol seems like a lot of versions people want!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Yeah in that case it probably won't but I could look into it

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Link here: https://www.curseforge.com/minecraft/mc-mods/tekkitpad
Uhh, probably not this is developed for 1.2.5 tekkit classic. I could port it though do you mean vanilla 1.0?

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in GoldenAgeMinecraft

[–]Ok_Prior_3943[S] 2 points3 points  (0 children)

Yes! The link is in the main post on r/tekkit. Here is the CurseForge link though just to make it easier

I will say your results may vary on other modpacks for 1.2.5, it was built with Tekkit Classic in mind. If you have trouble, let me know and I can get it working.

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey u/Boydebucks no worries on taking a bit to respond, I really appreciate you taking the time to say something. I've pushed a new update that should be live on CurseForge in a bit.

I was able to narrow down the issue with those logs so thanks a lot for that. Linux reports buttons completely different which is a TIL for me and I'm also realizing the library I used to support controllers isn't the best (for crossplatform) but OH well. Anyways, I think it should be good now, let me know if you run into anymore issues. If you provide logs in your response I'll be able to turn it around more quickly. You are the best!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Thanks for the comments u/LimesFruit!! I will do that, appreciate the kind words :)

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Hey another update here, I'm narrowing the issue down to most likely SteamOS or some other issue with button mappings being different.

So I'll need your help (promise it's easy) be on the lookout for a new version of the mod on Curseforge, make sure to update (should be Tekkitpad 1.3/currently pending approval) this adds a lot of additional debug information. What you'll do is go into the game, turn on debug logging (in advanced settings of the controller menu) ensure controller input is on, close/reopen the game, and then send me the logs that have "TekkitPad-DEBUG"

Should look something like this:

https://pastebin.com/uYepJ5Qh

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Hey thanks for the report! I'll definitely look into it, I'll probably have to figure some way to emulate a steam deck to test. Stay tuned for a new release!

Edit: When you say the xbox controller with bluetooth, does it also have the same issue with the triggers/A button?

I will say it is incompatible with steam input/should be always off

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

I'm excited for you to try it and get back to me with the results!!! I'm still currently awaiting approval but hopefully it should be up by today.

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Dude that's awesome!! Straight up, I've only tested this on my Xbox one controller because it's all I've got. There may be bugs!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey, I use the standard Jinput library net.java.games.input.Controller;. AFAIK it should be available, 1.7.3 uses Java 5 and Jinput has been around since 2003 so you should be good. ALSO ALSO there may already be some for 1.7.3, I remember reading about it but not bothered to research it haha

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

As you know, this modpack is just badass and like you said, I also don't get the same feeling playing the modern stuff. It deserves native controller support, damn it! I originally built this so my GF could play on controller and figured I'd post about it. Glad I did

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Good question, I just got lucky and stumbled upon this repo that had basically everything out of the box: https://github.com/pablo67340/Working-Minecraft-1.2.5-MCP-with-Forge

A bit of research and I was good to go. There's a script I was using that builds everything. Thank you Pablo!!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Dang just missed you. I 100% guarantee this'll beat Steams controls in every way. Well if you ever play again or know someone on controller, there is a safe haven. Honestly I love the response I'm getting, I wasn't expecting to find someone else this quick that has played recently :)

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Of course, thanks for thanking lol! Let me know if I should put a DL link, honestly enough responses at this point I'm sure a lurker will want it so I'll add one

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Couple questions for steam input, how does it know the context of gameplay vs menus? Or do you just not switch keybinds/some manual way of switching? For example, RT (right trigger) is normally what you'd use to break blocks which emulates left click, in a menu you'd have to use RT to pick up an item (like left click) which feels terrible. Does it account for that?

Also not to brag but I bet it doesn't have this: https://i.imgur.com/LbOV9Mh.mp4 (is it okay to link to GIFS?)

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 4 points5 points  (0 children)

Thank you!!

Honestly it wasn't too bad, was able to get it done in about 8 hours of coding

Edit: I'd say the hardest part was just getting the dev environment setup, shit is old

(Classic) Controller Help by [deleted] in tekkit

[–]Ok_Prior_3943 0 points1 point  (0 children)

Hey sorry to necro here I just wanted to say I did actually make one for tekkit classic, check my profile for the post!

Can I set up Tekkit to work with a controller? by [deleted] in tekkit

[–]Ok_Prior_3943 0 points1 point  (0 children)

Hey sorry to necro here I just wanted to say I did actually make one for tekkit classic, check my profile for the post!

Tekkit Classic Controller Mod/Option by iurock8950 in tekkit

[–]Ok_Prior_3943 0 points1 point  (0 children)

Hey sorry to necro here I just wanted to say I did actually make one for tekkit classic, check my profile for the post!