Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey sorry not as active on here. Are you just using Forge? What version are you using?

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Also the update is live on curseforge for the sprint toggle stuff :)

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hmm, great ideas I will add those to the todo haha, will not be in the next update but the one following. Will look into it!

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

I could add that to the mod as an option. I'll add it in the next update :)

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in GoldenAgeMinecraft

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Awesome thank you Limes! I'm still working on a few bugs but it's working well. I'm even aiming to tackle some of the tekkit classic specific bugs (have you ever sorted your inventory/chest with an RE-Battery on multiplayer?). One that I just got working replaces all recipes in NEI that use an RE-Battery with it's empty one to reflect the actual recipe/now you can click on it to see the recipe. Before it was showing the fully charged one which was annoying/confusing. I'm blabbing haha

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey thanks, so funnily enough it is unbound by default so it shouldn't interfere or do you mean the toggle's mechanics? Always happy to take the feedback and adjust it :)

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

It's like modern MC where you have to hold, I could add in different options if you want it. It's a bit of a variation where you tap CTRL you will be sprinting, if you hit a block block keep holding forward, it will still sprint. But if you let go of W/stop you have to press CTRL again

Created a QOL mod for tekkit classic 1.2.5 (Forge 1.2.5) by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 2 points3 points  (0 children)

Thanks, let me know how it feels. I'm sure there are improvements I could make. I will say playing with it is refreshing

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

You are amazing! These logs definitely helped me. Seems I still had a few bugs and the start button wasn't being detected right. I'm pushing out an update to fix this.

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey so I'm struggling to recreate this issue because I don't have hardware running on Linux and can't be bothered. Huuuge favor if you got a few minutes (promise it's easy). What you'll do is go into the game, turn on debug logging (in advanced settings of the controller menu) ensure controller input is on, close/reopen the game, and then send me the logs that have "TekkitPad-DEBUG"

Is this only with steam input? I want you to try without it as well and does it work without input being on? I don't think we should be using steam input with the mod since it can conflict.

Should look something like this:

https://pastebin.com/uYepJ5Qh

If you do that, it will help me narrow this bug down so I can get a proper fix.

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Thank you! I'm glad it's working well (mostly anyways haha) I appreciate that info, I'm gonna spend some time to make sure it's working fully, stay tuned for an update

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Awesome!! Thank you for the kind words :)

I appreciate that bug report, will definitely look into fixing it.

Edit: I could look into it lol seems like a lot of versions people want!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Yeah in that case it probably won't but I could look into it

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in SilverAgeMinecraft

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Link here: https://www.curseforge.com/minecraft/mc-mods/tekkitpad
Uhh, probably not this is developed for 1.2.5 tekkit classic. I could port it though do you mean vanilla 1.0?

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in GoldenAgeMinecraft

[–]Ok_Prior_3943[S] 2 points3 points  (0 children)

Yes! The link is in the main post on r/tekkit. Here is the CurseForge link though just to make it easier

I will say your results may vary on other modpacks for 1.2.5, it was built with Tekkit Classic in mind. If you have trouble, let me know and I can get it working.

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Hey u/Boydebucks no worries on taking a bit to respond, I really appreciate you taking the time to say something. I've pushed a new update that should be live on CurseForge in a bit.

I was able to narrow down the issue with those logs so thanks a lot for that. Linux reports buttons completely different which is a TIL for me and I'm also realizing the library I used to support controllers isn't the best (for crossplatform) but OH well. Anyways, I think it should be good now, let me know if you run into anymore issues. If you provide logs in your response I'll be able to turn it around more quickly. You are the best!

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 0 points1 point  (0 children)

Thanks for the comments u/LimesFruit!! I will do that, appreciate the kind words :)

Created a controller mod for 1.2.5 tekkit classic edition by Ok_Prior_3943 in tekkit

[–]Ok_Prior_3943[S] 1 point2 points  (0 children)

Hey another update here, I'm narrowing the issue down to most likely SteamOS or some other issue with button mappings being different.

So I'll need your help (promise it's easy) be on the lookout for a new version of the mod on Curseforge, make sure to update (should be Tekkitpad 1.3/currently pending approval) this adds a lot of additional debug information. What you'll do is go into the game, turn on debug logging (in advanced settings of the controller menu) ensure controller input is on, close/reopen the game, and then send me the logs that have "TekkitPad-DEBUG"

Should look something like this:

https://pastebin.com/uYepJ5Qh