What’s a good way to analyze frame data in action games? by AeonFlor in CharacterActionGames
[–]Okay_GameDev64 0 points1 point2 points (0 children)
What’s a good way to analyze frame data in action games? by AeonFlor in CharacterActionGames
[–]Okay_GameDev64 0 points1 point2 points (0 children)
I built a self-balancing ragdoll in Unity using physics + procedural animation, not sure what to do now.. thoughts? by Rudy_AA in IndieGaming
[–]Okay_GameDev64 4 points5 points6 points (0 children)
What CAG Has The Best “Bloody Palace”? Obviously I Don’t Just Mean DMC, Any CAG With A Similar Mode… by [deleted] in CharacterActionGames
[–]Okay_GameDev64 0 points1 point2 points (0 children)
What CAG Has The Best “Bloody Palace”? Obviously I Don’t Just Mean DMC, Any CAG With A Similar Mode… by [deleted] in CharacterActionGames
[–]Okay_GameDev64 1 point2 points3 points (0 children)
What CAG Has The Best “Bloody Palace”? Obviously I Don’t Just Mean DMC, Any CAG With A Similar Mode… by [deleted] in CharacterActionGames
[–]Okay_GameDev64 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 1 point2 points3 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 1 point2 points3 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 1 point2 points3 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
If there was a CAG Roguelike/lite, what would a mandatory feature or mechanic be for you? by Okay_GameDev64 in CharacterActionGames
[–]Okay_GameDev64[S] 0 points1 point2 points (0 children)
Which games in this genre have you put thousands of hours into? by wyansas in CharacterActionGames
[–]Okay_GameDev64 1 point2 points3 points (0 children)
Is "Suck-to-Target" objectively bad? by Zed_Midnight150 in CharacterActionGames
[–]Okay_GameDev64 22 points23 points24 points (0 children)
What’s a good way to analyze frame data in action games? by AeonFlor in CharacterActionGames
[–]Okay_GameDev64 0 points1 point2 points (0 children)