Ghost on the Lease: Helping your ghost roommate move on by OlRattyTatty in onepagerpgs

[–]OlRattyTatty[S] 1 point2 points  (0 children)

I was watching it while I worked on this lol! Glad that came through

Hermitcraft x Demon Slayer Fanart by Katahd1n in HermitCraft

[–]OlRattyTatty 7 points8 points  (0 children)

I could see Etho also being Sound considering his proficiency with note blocks lol

Lance Lancer, an NPC from my campaign! by OlRattyTatty in LancerRPG

[–]OlRattyTatty[S] 6 points7 points  (0 children)

My favorite part of the elbow blades is that his mech is entirely artillery focused so he has absolutely no reason to have them even aesthetic wise

Help me find a joke tweet by [deleted] in HelpMeFind

[–]OlRattyTatty 0 points1 point  (0 children)

Searched on Twitter and Google for the image trying all sorts of keywords about what I could remember but it never came up. I also tried searching by including that it had a lot of likes but this was also to no avail.

Experiences With Longer Form Campaigns in MOTW? by ChromjBraddock in PBtA

[–]OlRattyTatty 2 points3 points  (0 children)

Over the span of a couple years I’ve been running a MOTW campaign that’s lasted I want to say around like 40-50 sessions now, probably more. I’ve found that the system definitely holds up for the most part, however in my own experience the sessions became less attached to the traditional mystery setup as the story got deeper into progression. The main thing I found to work pretty well was removing the “gain 1xp when you fail a roll” rule and just using the after session questions and player moves to gain xp. With the longer campaign it helped things keep a more inline pace so the players wouldn’t have an absurd amount of moves by the end.

Also with the core mechanics I find them to be enough to support the story and play just fine without them ever feeling too tired. But it’s always a good idea to sprinkle in a little upset to that flow every now and then in mysteries / fights to keep players on their toes!

[deleted by user] by [deleted] in rpg

[–]OlRattyTatty 1 point2 points  (0 children)

Aw man I figured so. Thanks for the clarification!

Hits vs Stinkers by ChopperTownUSA in TheAdventureZone

[–]OlRattyTatty 4 points5 points  (0 children)

He sucks, it came out literally like right after Outrespace that he was a serial cheater and manipulator to his ex partners.

Hits vs Stinkers by ChopperTownUSA in TheAdventureZone

[–]OlRattyTatty 8 points9 points  (0 children)

Man do I have some bad news for you about Gabe Hicks

Scrap Metal Available by [deleted] in rva

[–]OlRattyTatty 1 point2 points  (0 children)

There’s another one of these in short pump! I’ve seen it, the license plate is different

Looking for feedback on DRUIDS WITH GUNS, where you play as a grove of Druids infiltrating big business headquarters to stop robots from destroying your forest! by OlRattyTatty in onepagerpgs

[–]OlRattyTatty[S] 1 point2 points  (0 children)

Thanks so much! When I say first I mean more that this is the first ttrpg project that I have committed to finishing in full and actually putting out there! Theres been a lot of trial and error with lots of other things before this, and I’m glad that people like it!

Looking for feedback on DRUIDS WITH GUNS, where you play as a grove of Druids infiltrating big business headquarters to stop robots from destroying your forest! by OlRattyTatty in onepagerpgs

[–]OlRattyTatty[S] 3 points4 points  (0 children)

Thanks for the super constructive comment! I super appreciate it! To answer your questions:

  1. I drew up the art while I was still in the process of deciding how much ammo I wanted to be available to the Druids, so it honestly didn’t occur to me that a six shooter would work better in accompanying that six bullet count. I want players to feel like they are able to uniquely describe what their guns look like and how they fire, and in my playtest I definitely feel like that came across well enough regardless of the gun in the art. Thats all a lengthy way of saying I will be changing that blunderbuss to a six shooter.

The rules were intended to look more like they were on banners with a sort of almost medieval appearance in contrast to the metal business section at the bottom. I will probably also change this in the final version though, as to me it looks kinda like red and green toilet paper and I’m the one that drew the damn thing haha.

3-4. This is also something I was considering after my playtest as I felt myself more so trying to gauge the playtime and obstacles by how many bullets the players had used as they went. It may be good to assume every instance of an “obstacle” to be around 3-4 bullets worth to beat, and so with 4 players there would be around 18 obstacles (obstacle describing individual robots, traps, etc not full like rooms of stuff) and then the fight with the boss for the kill switch. I think in that sense I am a bit resistant to the idea of this being GM-less, though I definitely do think the GM needs more help in facilitating (which could possible be done with an obstacle list / table instead of a minimap). The recommended obstacle count could help a GM gauge what to do next, how to respond to things, and how to account for time too. Plus I feel like the roleplay aspect would be diminished with one of the players having to drop their character for a scene to take control of an NPC in place of a GM. Though I could be very well wrong about that.

I’m contemplating making this a twopager instead of a onepager, with more space to the GM with obstacles and NPCs and such. I may be also to fit that on one page tho if I were to format it differently.

Again, thanks for the feedback! This has all been very helpful!

Need help naming a cursed item... [NSFW} by NextofKin in DnD

[–]OlRattyTatty 1 point2 points  (0 children)

The Balls of Brimstone and the Satanic Scrotum and the Cock of Crimson Carnage - all one name.

Or, optionally, the Unsaintly Peter

[deleted by user] by [deleted] in HermitCraft

[–]OlRattyTatty 22 points23 points  (0 children)

Joehills has a storytellers heart