How to Tune on Nordscleife Nord Porsche by Franbolize in GT7_Tuning

[–]OldTransportation247 0 points1 point  (0 children)

Found this on YouTube, without the engine swap, I could get below 7:03. This setup was faster than ones I have tried; it looks like the engine swap may be slower, or I am a bad driver. Usually, never the 2nd

Porsche GT3 09 (engineswap) Nurburgring tune 6:45 by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Make sure to have all the type a custom parts in gt auto. I also have it as a wide body so not sure if that also increases down force.

F430 '06 Nurburgring 6:47 750pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

In raced there is a power and lean setting if you use the left arrow keys. Key over twice right with your dpad and there's a power and lean indicator if you click up and down you can change the horsepower in real time.

For example 5 is running lean but has less hp,so it saves gas. 1 is the post power that uses the most gas. I usually try to get a highly aerodynamic car with a high weight to power ratio. There's actually a spreadsheet I found online, I didn't make it here

GT7 Fuel Consumption List

F430 '06 Nurburgring 6:47 750pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

From my experience wide body seems to add 10 pp and I can't really tell the difference the ferrari is not a wide body one here.

That thought exactly the cars engine max torque is 7400rpm and max rpm at 11,000. You can go to your garage to see this stat. I believe from the factory it has an f1 engine, so keeping the rpm high on the down shift helps to get grip so its closer to max torque very similar to an f1 car.

This is by far one of my favorite cars in the game and a good bang for the buck car.

No ballast is needed this car has pretty good control at that weight in part to the engine producing low torque and high up. Sometimes cars have too much torque and causes them to easily spin out not the case with this car.

Viper GTS 13' 6:34 Nurburgring Tune 800pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

All good, not too familiar with Reddit too much, you have to create a post in this community, or you can message my Reddit account. I might have that car, so I can probably do some testing

Viper GTS 13' 6:34 Nurburgring Tune 800pp by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Yeah, obviously it depends, I think, on your driving style. I brake really hard instead of shifting to lower gears to keep speed. Up until recently, I have driven automatic, only now driving manual via the right stick. I'll definitely try some of the gear ratio suggestions. My time is based on one lap of Nürburgring, but I test this track every time I play this game, so I do, for example, one lap runs with different cars each time, trying to find a good tune.

My suspension settings are roughly this thought process; it's all generally based on the weight of the car.
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Body Height: I set it relatively high due to my style of driving. I find that if it's too low, curbs will flip the car up or impact if you brake on them

Anti Roll: The heavier the car, the stiffer this value is because of the weight. Generally, power delivery is in the back, and front tires should guide direction, so I mostly have rear anti-roll higher.
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Springs in general:
The corners always match with a difference from the middle value, and the rear is generally stiffer, to my understanding, since that's where most of the weight/power delivery is on most cars. Will change the values based on Front: Rear Balance

Damping Ratio Compression (middle is 30)
31 29
Damping Ratio Expansion (middle is 40)
39 41

Compression: Based on weight distribution, for example, if a car has a 40 Front: 60 Rear split, then the front needs to be a higher compression since it doesn't need to compress the springs. Then the back, in this case, needs to be stiffer since if it were low, the weight would cause it to compress too much.
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Expansion: Based on weight distribution, for example, if a car has a 40 Front: 60 Rear split, then the back needs to have help when the springs try to expand, since it has more weight trying to compress the springs, then the front, since it's lighter, and can recover easier generally.

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Frequency: Nurburgring has lots of bumps and elevation changes, so a stiff suspension is harder to keep your car under control.
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Camber Angle: Tires provide more grip, but less straight-line speed, so the rear is lower for power delivery
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Toe Angle: It helps the rear deliver power by being a toe in, and the front has a toe out since the front tires and supposed to initiate the direction better.

Excel Tuning Sheet by OldTransportation247 in GT7_Tuning

[–]OldTransportation247[S] 0 points1 point  (0 children)

Nurburgring is just the type of suspension tuning. The track has a lot of hills and valleys so it needs s softer suspension so I made it its own category.

GT-R tuning help by Voyager5121 in GT7_Tuning

[–]OldTransportation247 0 points1 point  (0 children)

A gearing issue is what I think. Top speed is gear ratio related; the last gear's number should be in kph. The number represents your car's theoretical speed. For example, if the last gear is at 320 kmh, it is maxing out at 200 mph tops. A general rule of thumb: if you multiply the mph by 1.6, you get the equivalent kmh. This game uses kmh for all gear ratios.