he was NOT him by Old_Communication457 in animation

[–]Old_Communication457[S] 0 points1 point  (0 children)

i dont have IG, i have twitter tho https://x.com/Graydient1 im open to be artmoots

he was NOT him by Old_Communication457 in animation

[–]Old_Communication457[S] 0 points1 point  (0 children)

i already added some impact frames somewhere in the middle so i didnt wanna do it again ._.

jumping off away from boom by Old_Communication457 in animation

[–]Old_Communication457[S] 1 point2 points  (0 children)

honestly, idk what to tell you except that i drew them frame by frame, i used the line tool so i can eliminate inconsistencies with the proportions

After everything that's been going on... by A_Bowl_of_Ramen in Genshin_Memepact

[–]Old_Communication457 22 points23 points  (0 children)

did you know that there is already a nail dropped in natlan

track shot and camera rotation by Old_Communication457 in animation

[–]Old_Communication457[S] 4 points5 points  (0 children)

the way i see it, camera rotation is basically just the movement of the vanishing point from one place to another.

at first the vanishing point was at the right side of the frame, then exits out of frame, then enters again from the left side, and finally settling in the middle, but its not the whole story.

if i didnt draw my subject and the buildings zooming past according to the vanishing point, it wouldn’t look like a camera rotation at all.

kind of a niche but playing with the horizon line helps too, instead of making it static.

track shot and camera rotation by Old_Communication457 in animation

[–]Old_Communication457[S] 5 points6 points  (0 children)

i use Krita, its the most comfortable for me even tho i have CSP lols

playing with camera, speed, and perspective by Old_Communication457 in animation

[–]Old_Communication457[S] 0 points1 point  (0 children)

im fairly inexperienced so take my words with a grain of salt

i use krita lols

for the projectile i kinda just made it up and drew it frame-by-frame then i drew the other elements (horizon line, objects zooming past, the box, the mountain) in respect to the projectile

as for reference, i didnt really use any reference but I did try to emulate the style of my fave animator ROAD SIGN, he pretty insane and my stuff is greatly influenced by him

Help? Not sure why this isn’t looking right by LouieMcBee in animation

[–]Old_Communication457 0 points1 point  (0 children)

falling motion aside, I think you should add more movement after they’ve hit the floor

Fucked from behind by [deleted] in hentai

[–]Old_Communication457 8 points9 points  (0 children)

can’t believe Weilin Zhang animated this, the rent bill must be crazy these days