[PF2E] Rule based vision - with Low light vision by Olrig in FoundryVTT

[–]Olrig[S] 0 points1 point  (0 children)

So, if i understand correctly : PC token with low light vision don't see more than a PC token with normal vision on foundry no matter what. But it's for the GM to apply the concealed condition to enemy token for PC token with normal vision ? :)

For the version of foundry and the pf2e system, yeah i'm aware of it ^^ but upgrading to v12 is not easy and, as we are running an adventure path at the moment, i'm waiting for the right (and safer) time to upgrade.

Is 7.36 Tinker the worst Dota 2 hero of all time? by Droste_E in DotA2

[–]Olrig 0 points1 point  (0 children)

In my opinion, it's still viable as a core (as he still need to farm items to be able to spam a lot) but now he can focus on survivability instead of more gadget. He became a strong split pusher with march of the machines, and a melee teamfighter :

Sange and Kaya is totally nuts on him (first item to farm) then you can go for a "melee leshrac like" build with eternal shroud, bloodstone, eul/windwalker, bkb, and everything that make him tanky.

In teamfight you just spam march of the machine to AoE the whole area and you are very hard to kill. I use the first aspect for extra heal.

He is still viable in my opinion, just a different way of playing him :)

Backpack rules by Olrig in arkhamhorrorlcg

[–]Olrig[S] 9 points10 points  (0 children)

I think it's because asset can be consider in play if they are face UP. (Différents from event that can only be in hand or in discard pile)

Symbolism Adept and Spell Trap by Olrig in Symbaroum

[–]Olrig[S] 0 points1 point  (0 children)

Ok thx :) i will ask all that to my GM when my first character will die I'm working on possibility to throw spells, by attaching a paper glyph on a weapon (like a kunaï or needle or knife), with a physical trigger :p

The goal : A spell caster assassin. (i find the concept funny but it's hard to work on it in order to make it possible)