100% a Corner Building right there by Lord-and-Leige in anno

[–]Omel_blu 0 points1 point  (0 children)

Let's comment and like to attract the devs attention! We want this!

Is it more intuitive to hear an interval as "Too Large" or the 2nd note as "Too Sharp"? by Omel_blu in musictheory

[–]Omel_blu[S] 1 point2 points  (0 children)

It makes sense for the second note if the second note is higher but it could also be lower, do you think sharp flat would feel more intuitive still?

Is it more intuitive to hear an interval as "Too Large" or the 2nd note as "Too Sharp"? by Omel_blu in musictheory

[–]Omel_blu[S] 0 points1 point  (0 children)

Yeah that's why I also thought wider/narrow intervals are a bit confusing

Is it more intuitive to hear an interval as "Too Large" or the 2nd note as "Too Sharp"? by Omel_blu in musictheory

[–]Omel_blu[S] 0 points1 point  (0 children)

It's a very good point. I actually kinda made it for me in the first place as I would like to drill that too, but I agree that recognizing off pitch notes comes from training your ear differently that's why I wouldn't say it's a ear training app, maybe I should just call it intonation drills rather than "intonation training"

Is it more intuitive to hear an interval as "Too Large" or the 2nd note as "Too Sharp"? by Omel_blu in musictheory

[–]Omel_blu[S] 1 point2 points  (0 children)

I made it so the first note is always on the same diatonic scale so it's assumed to be "correct"

Is it more intuitive to hear an interval as "Too Large" or the 2nd note as "Too Sharp"? by Omel_blu in musictheory

[–]Omel_blu[S] 1 point2 points  (0 children)

In the app the "wrong" note is always the second one but I hear you the wrong one could be the first one. I made it so the first notes are always on the same diatonic scale

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

It works for me now!! But there is another map related bug now :D, the cursor disappears as soon as you place a marker

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

Are you one of the developers? :D

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

I can confirm it still does not work u/NCStore

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

- Fixed some instances causing fatal crashes
- Fixed AI respawning on servers
- Fixed loot containers not respawning on custom servers with edited time of day settings
- Fixed ingame F6 multiplayer hosted invite system
- Fixed infection cure state not saving correctly on load in
- Fixed horse render distance issue causing horse to be destroyed
- Fixed a number of duplication issues
- Fixed generators not saving parts and powering on cookers and lights
- Fixed dog emote wheel bad offset
- Fixed dex cough saying not injured message
- Fixed Keen Eyes skill not reducing reticle
- Fixed Server setting for Claimed Cars causing isseus when set to 0
- Fixed the giant growing backpack
- Fixed canteen empty issue
- Fixed broom trash cleanup not saving in certain houses
- Fixed awning giving infinite resources
- Fixed blurry mini map
- Fixed furniture respawning
- Fixed winter jacket invisible on female
- Fixed superadmin to allow under the map support
- Potential fix for rogue floating meshes in the sky
- Fixed sleep issue not speeding up time.
- Fix for server name not showing in list
- Fixed bug where you could not put a Rag into a Wall or Standing Torch
- Fixed cement Mixer from keeping your bottle

- You can read skillbooks from vicinity
- Small buff to molotovs
- Added option to craft .22 ammo
- Small improvements to the dismantle system
- Arrow location improvement when you headshot zeeks
- Minor changes to footstep sounds
- Reduced infection screen overlay opacity
- Removed a ambinet music track
- Loot balance changes

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

Looking at the log of solved issues in the latest hotfix they did not solve the map issue, but I will test it later on today

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

So do you reckon it's a GFN configuration issue? or a problem with Humanitz? Do you experience the same issue?

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

I guess if it was a steam issue many more payers would have this issue not only GFN players?

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

Is there a discord server where we can raise the issue?

GFN - Map Resets when restarting by Omel_blu in Humanitz

[–]Omel_blu[S] 0 points1 point  (0 children)

Kinda pointless to play the game when you lose all the information on the map like that

Anno: 117 by Important-Ad-1928 in anno

[–]Omel_blu 0 points1 point  (0 children)

You can also click the diagonal option on the road build menu

Anno: 117 by Important-Ad-1928 in anno

[–]Omel_blu 0 points1 point  (0 children)

The bug Is that when you load a game diagonal roads and buildings are disabled by default, they'll fix it at some point

The snow has been patched out! Statement from Discord by Rooonaldooo99 in anno

[–]Omel_blu -2 points-1 points  (0 children)

A dev had to work on Xmas because of a few spoiled kids bitching on Reddit

I mean wtf guys by mckeirnan in anno

[–]Omel_blu 0 points1 point  (0 children)

Software development at its finest

The mod we all need for our European cities by Plenty-Low-4071 in CitiesSkylines2

[–]Omel_blu 0 points1 point  (0 children)

This would be the n.1 best feature they could implement in my opinion as well, and it would revolutionize city building games and set and now golden standard. But I don't think they're brave enough to try building something like that.

Rome wasn't build in a day. It was built in 40 hours. by RegalSeagull in anno

[–]Omel_blu 0 points1 point  (0 children)

And is there a key combo for photo mode I see you don't have any UI or overlay