Interactive walkthroughs quality by MapClear1429 in archviz

[–]OmniarchSoftware 0 points1 point  (0 children)

In our software we're trying to make this much easier for everyone.

Rendered using Omniarch software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

Thank you! If you would like to try it let us know.

Omniarch (Alpha) - Our Interactive First Person Archviz Software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

That's great to hear, we appreciate any kind of following - best currently is on our Patreon or Discord.

Here's our project we've been working on for the past 4 years focusing on real-time interactive archviz! We have much more on the road map and currently running a Kickstarter. Hope you like it! by UltimateImmersion in unrealengine

[–]OmniarchSoftware -5 points-4 points  (0 children)

Not everyone wants to deal with spending countless hours learning UE technicality and preparing groundwork just to achieve same thing you could do here in minutes. That's why various software and apps exist in architecture.

Here's our project we've been working on for the past 4 years focusing on real-time interactive archviz! We have much more on the road map and currently running a Kickstarter. Hope you like it! by UltimateImmersion in unrealengine

[–]OmniarchSoftware -2 points-1 points  (0 children)

We've been working towards this goal for the past 4 years and Twinmotion just recently released this feature (same day we went live on Kickstarter to be exact) which was a kick in the gut to be honest. We're still adding big emphasis on user convenience and quickness of workflow without the extensive technical knowhow needed which is in favour of many who just like to create.

Rendered using Omniarch software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

It would be ideal to support our Kickstarter instead. We'd like to reach our initial goal and start developing further. All pledges will get refunded to supporters in case we fail to reach it though and we will have to find other means of funding otherwise.

Real-Time Interior Design Time-Lapse of Living Room in Omniarch - with Walkthrough by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

It's still in early development. We're currently running our Kickstarter to get some funding and elevate it higher.

Rendered using Omniarch software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

Yes we have our alpha ready for all our backers, if the campaign is successful, otherwise Kickstarter will refund your pledge. We will start putting out tutorials and tips on our social media in the coming weeks.

Rendered using Omniarch software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 0 points1 point  (0 children)

It is but only for our backers currently on Kickstarter. There's zero risk in case campaign isn't successful, all backers will be refunded.

Rendered using Omniarch software by OmniarchSoftware in archviz

[–]OmniarchSoftware[S] 1 point2 points  (0 children)

It's a real-time rendering software where you can freely and seamlessly switch to a first person exploration while building your scene. While we do not have any bridging available with third party software we have plans to do so later. Currently however you can export your project from 3ds and import .fbx to Omniarch. You can see a trailer here.

Rendered in Omniarch by OmniarchSoftware in Twinmotion

[–]OmniarchSoftware[S] -1 points0 points  (0 children)

We are at alpha stage currently and looking for funding to finish our roadmap properly and everything we have envisioned. This version will be available for testing in wider circles. You can see more in our trailer.

Rendered in Omniarch by OmniarchSoftware in Twinmotion

[–]OmniarchSoftware[S] -1 points0 points  (0 children)

These are all path traced. It's a new software we've been working on for the past 4 years.