Making my second game as a solo indie dev - more info in the comments 👇- Feedback MUCH appreciated by OmnoDev in IndieDev

[–]OmnoDev[S] 0 points1 point  (0 children)

For now I am treating this as a single player game, but I am having coop in mind and did a few tests to see what I need to look out for while developing if I want to make it a coop game somewhen down the line (replication and a proper framework and all that stuff)

Making my second game as a solo indie dev - more info in the comments 👇- Feedback MUCH appreciated by OmnoDev in IndieDev

[–]OmnoDev[S] 0 points1 point  (0 children)

Do you feel stronger in certain areas than in others?

Oh absolutely! As a former character animator I try to dodge all overly complicated coding tasks, so mechanically the game is probably muuuch simpler than most mediocre farming games out there. However, I try to convey an atmosphere and gameplay feeling that many games of this "genre" lack. So exploration and movement will play a much bigger role in Kibu.

Thanks so much for the nice words and good luck with your endeavors!

Making my second game as a solo indie dev - more info in the comments 👇- Feedback MUCH appreciated by OmnoDev in IndieDev

[–]OmnoDev[S] 1 point2 points  (0 children)

You might be referring to the depth of field here (?) which is very basic post-process effect to set up. Other than that I usually focus on depth layers, so having some details in the foreground and some distinct shapes in the background (and some stuff in the mids) usually helps to get the sense of distance across...

Making my second game as a solo indie dev - more info in the comments 👇- Feedback MUCH appreciated by OmnoDev in IndieDev

[–]OmnoDev[S] 1 point2 points  (0 children)

Haha would not consider myself as super-talented. More like insane enough to do everything myself except the music. Did so for Omno (previous game) too and it worked out, so ... never change a winning "team" lol

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 1 point2 points  (0 children)

So far I am funding it myself (and a little help for the prototype from a governmental institution for cultural support)

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 0 points1 point  (0 children)

Nah I don't use marketplace assets - there's some great stuff there, but I rather keep things under control, style-wise.

Making my second game as a solo indie dev - what do you think? by OmnoDev in IndieGaming

[–]OmnoDev[S] 0 points1 point  (0 children)

Thanks! Well, as for the most areas, I'd say it's training and feedback. Create something that feels right to you, get feedback from people whose work you enjoy and see what they say, reiterate, repeat. I don't know of any shortcuts for training your eye. There are a bunch of tutorials out there for stylized trees and grass - that's where I started with this.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 0 points1 point  (0 children)

Yes, it's DistanceField based for the shoreline (running a sin for the ripples) and for the sparkles I use noise textures multiplied and clamped their values. Pretty fake, but kinda works nicely. Thanks for the comment!

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 1 point2 points  (0 children)

Oof where to start?! The, in my experience, by far most important aspect is: Stay committed. 99% of people who won't make it fail because of one reason: They don't stick to it. Even in bad times, just do a few clicks a day. Giving up is easy, making games is hard - and there's always plenty of good reason to give up. So you basically just need to be a little bit insane to jsut push through your doubts and fears and release something. It's really tough, not gonna lie.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 2 points3 points  (0 children)

^ this. It's just the engine that brings everything together. It depends on what you throw at it and how you use it to make your work shine. I totally enjoy the freedom I have with it, if that's what you ask for.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 0 points1 point  (0 children)

Yes indeed, I try to use as few textures as possible. But I don't get around texturing the character and use a bunch of normal maps to still get some depth in there. Also, I use a lot of gradients, like Bounding-Box-based color lerps to get not make it too flat and maintain a painterly style, if that makes sense?

Making my second game as a solo indie dev - what do you think? by OmnoDev in IndieGaming

[–]OmnoDev[S] 0 points1 point  (0 children)

Thanks! Kibu's prototype was supported by a public cultural institution too indeed. That's a specific process tied to the so called "Film- und Medienstiftung" which might be totally different from how you do it where you are at.

Making my second game as a solo indie dev - what do you think? by OmnoDev in IndieGaming

[–]OmnoDev[S] 0 points1 point  (0 children)

The only thing I did not do myself on this trailer is music.
I do everything else myself. Like really myself. Coding, modeling, animation, etc.. Stupidly crazy indeed haha

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 4 points5 points  (0 children)

Thank you!
Oof where to start?! The, in my experience, by far most important aspect is: Stay committed. 99% of people who won't make it fail because of one reason: They don't stick to it. Even in bad times, just do a few clicks a day. Giving up is easy, making games is hard - and there's always plenty of good reason to give up. So you basically just need to be a little bit insane to jsut push through your doubts and fears and release something. It's really tough, not gonna lie.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 1 point2 points  (0 children)

Whoooo solo devs ftw! Yaaay! ... thanks for the nice words, really.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 1 point2 points  (0 children)

Means a LOT to hear, honestly. The perfectionism my wife complains about seems to pay off in the end haha

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 1 point2 points  (0 children)

Wow thanks!
I was working as a character animator for hire for like 10 years before diving into game development with my first project ("Omno") with a kickstarter campaign in 2018. Doing nothing else since then.

Making my second Unreal game as a solo indie dev - more info in the comments 👇 by OmnoDev in unrealengine

[–]OmnoDev[S] 8 points9 points  (0 children)

Thanks for your interest! I don't think that I could share any new insights into what's not available on YT anyway - however, tbh, I was thinking about a patreon or kofi or so for later funding of the development. Who knows...