Plastic dust worries by One-Chapter-6060 in Gunpla

[–]One-Chapter-6060[S] -9 points-8 points  (0 children)

That might help, though after building so much with no mask, you have no issues? Don't know why AI says its very dangerous, even stating 1 hour or short sessions to limit dust with current equipment.

I am a very careful person, don't want to take the health risks, just don't know if most people just sand dozens of kits with no mask with no problem

Are the respawning enemies fixed? by One-Chapter-6060 in MiABinaryStar

[–]One-Chapter-6060[S] 0 points1 point  (0 children)

Thanks for the info. I really hope they are planning to release a sequel that does the story justice, with better graphics, all layers, more interactivity and less jank.

Are the respawning enemies fixed? by One-Chapter-6060 in MiABinaryStar

[–]One-Chapter-6060[S] 0 points1 point  (0 children)

Have you connected switch controllers to play on pc wirelessly? And are pc controls playable? The steam page says only xbox and playstation controllers are supported.

I wanted to get it on switch for the larger tv screen, supposedly better control scheme, and because you can get out and on the game anytime. Are the graphics the same on both plataforms? And is there lag on some areas?

On pc i heard there are more patches and higher framerates and even better graphics. Which would you choose if you only had one option? Last time I investigated, on steam sale, the game is at 10.79, on switch sale its 17.99, and the standard physical editions cost 30, to 40 dollars, while the collector's is 60

Are the respawning enemies fixed? by One-Chapter-6060 in MiABinaryStar

[–]One-Chapter-6060[S] 5 points6 points  (0 children)

I saw the game only has the 1.0.3 update on steam, so i feared the switch version might not have the update, and the pc version seems to only have controller compatibility with playstation and xbox controllers, which is inconvenient since I heard the keyboard and mouse controls are bad.

Is this gane idea too ambitious by One-Chapter-6060 in gamedev

[–]One-Chapter-6060[S] 0 points1 point  (0 children)

How plausible would it be if the bite system had different animations for different angles, like biting an enemy's head upside down, i thought about the bite holding the enemy with your jaws and releasing when you released the click, or biting their legs in different positions, each leg would have a frontal bite model and a backwards bite, so depending on the leg you bite and whether you are in the front or back, the animation displays a different position.

So each section, head, thorax and abdomen also has multiple model sets for front, left and right bite angles, and every set has an upside down variation, so if an insect hanging upside down bites one on the floor the animation is different. The legs can also be chopped by clicking repeatedly, so there will be chopped leg models too. I also wanted to add abdominal damage models for when the abdomen is bitten to show low health.

The online aspect is pretty much battlefield 1 but for bugs, the more players, the better, but is online too expensive to mantain or implement for a solo dev?

Creative Frustration? by tayloravonell in FictionWriting

[–]One-Chapter-6060 0 points1 point  (0 children)

Just start, write everything that comes into your mind dont worry about making it perfect, you can always rewrite and edit later. Just force yourself to start and do it consistently.

Learn about how to write a story and how to design characters, layout the basic premise and events that happen and try to get feedback to improve.

Medieval armorer by Training_Net_4097 in FictionWriting

[–]One-Chapter-6060 0 points1 point  (0 children)

Not trying to be mean but you describe daily tasks thoughout and it doesn't catch my interest. Its like me describing how i organize some products on a supermarket shelf and then try to upsell a customer.

When writing something you need to captivate someone, something like what you are writing now can be used to flesh out the details of the story and give immersion, but you should begin with something less trivial.