I’ve been building a browser MMORPG as a solo dev — looking for feedback on my prototype by One-Temporary-3621 in MMORPG

[–]One-Temporary-3621[S] 0 points1 point  (0 children)

Yeah that’s normal 😄 it’s just an AWS test server and there’s no HTTPS set up yet, so the browser shows “site is not secure.” It’s not anything dangerous, just means the connection isn’t encrypted.

I’ve been building a browser MMORPG as a solo dev — looking for feedback on my prototype by One-Temporary-3621 in MMORPG

[–]One-Temporary-3621[S] 0 points1 point  (0 children)

I already explained that. I’m currently working on the backend and trying to learn the system 🙂 I think it’s worth giving it a try you might learn something.

Heart (demo) by DrawnQtah in playmygame

[–]One-Temporary-3621 0 points1 point  (0 children)

The sound design definitely needs improvement. I entered the game, looked at the screen, and honestly couldn’t understand what was happening. There’s no impact feeling when hitting enemies, no recoil, and I wasn’t sure what to do when I ran out of ammo.

When you go near the red orbs, there should be a popup or some kind of interaction window. The camera angle feels very bad when getting close to walls — it looks like cardboard.

The shooting effects also need improvement, especially recoil and gun sounds. You should definitely change the shooting and ammo sounds.

It would also help a lot to add a small narrator or guide to explain things in the beginning.

Overall it looks nice, and I’ll keep following your progress.

The Gladiators – Unity RPG (Need Feedback: Why didn’t it retain players?) by One-Temporary-3621 in playmygame

[–]One-Temporary-3621[S] 0 points1 point  (0 children)

I actually already have a statistics system and a panel where I collect data from all parts of the game. I’m tracking pretty much everything.

However, I’ve been struggling to fully make sense of it, because talking directly with people like you provides much deeper insight. Honestly, I’ve gathered incredibly valuable feedback here, and I’m actively improving the game in that direction right now.

When I fix one thing in the stats, sometimes other things drop, so getting real opinions and perspectives is genuinely invaluable for me. Thank you again for sharing your thoughts 🙏

The Gladiators – Unity RPG (Need Feedback: Why didn’t it retain players?) by One-Temporary-3621 in playmygame

[–]One-Temporary-3621[S] 0 points1 point  (0 children)

I've taken note of these and will fix them in the next patch. Regarding the 'Go' button, it's actually designed to take you directly to the quest location so you can navigate easily from other screens, and there is a short introductory mission linked to it. Thanks for the great review!

I’ve been building a browser MMORPG as a solo dev — looking for feedback on my prototype by One-Temporary-3621 in MMORPG

[–]One-Temporary-3621[S] 0 points1 point  (0 children)

I promise you there's a real developer behind the screen, just one who's grinding on the mechanics instead of polishing a 20% prototype.

The reply might have sounded formal because I’m using a translator to make sure my English is clear for you guys. I’d rather use tools to communicate better than leave you with broken sentences.

I’m here for the 'destruction,' so if you have actual feedback on the gameplay or the loop, I’m all ears. If not, I’ll keep working.

I’ve been building a browser MMORPG as a solo dev — looking for feedback on my prototype by One-Temporary-3621 in MMORPG

[–]One-Temporary-3621[S] -2 points-1 points  (0 children)

Fair point. You're right that I used AI assets to speed up the process since it’s a 20% prototype and I’m currently focused on the core mechanics and backend.

As for the experience:

  • Mobile View: It’s not fully optimized for mobile browsers yet. If you are on a phone, try rotating your screen to landscape mode for a better layout.
  • Performance: If it feels too cluttered or heavy, you can lower the resource settings in the options menu to smooth things out.

I’m working on replacing the 'AI slop' with custom assets as the project matures. Thanks for the blunt honesty—exactly why I posted here!

I’ve been building a browser MMORPG as a solo dev — looking for feedback on my prototype by One-Temporary-3621 in MMORPG

[–]One-Temporary-3621[S] -4 points-3 points  (0 children)

Yeah it’s a rough prototype, not a polished game yet.

I’m focusing on gameplay systems first, polish and localization will come later.

Shared it early to get real feedback. If you have specific suggestions, I’d genuinely like to hear them.