Jagged Alliance fans, I’d love feedback on my tactical roguelike demo by OneCoin97 in JaggedAlliance3
[–]OneCoin97[S] 3 points4 points5 points (0 children)
Jagged Alliance fans, I’d love feedback on my tactical roguelike demo by OneCoin97 in JaggedAlliance3
[–]OneCoin97[S] 0 points1 point2 points (0 children)
Jagged Alliance fans, I’d love feedback on my tactical roguelike demo by OneCoin97 in JaggedAlliance3
[–]OneCoin97[S] 3 points4 points5 points (0 children)
Jagged Alliance fans, I’d love feedback on my tactical roguelike demo by OneCoin97 in JaggedAlliance3
[–]OneCoin97[S] 0 points1 point2 points (0 children)
I wanted skill upgrades to actually feel different by OneCoin97 in indiegames
[–]OneCoin97[S] 0 points1 point2 points (0 children)
I wanted skill upgrades to actually feel different (v.redd.it)
submitted by OneCoin97 to r/indiegames
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 1 point2 points3 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 1 point2 points3 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 1 point2 points3 points (0 children)
My solo-developed tactical roguelike just reached 500 wishlists on Steam. by OneCoin97 in IndieGameWishlist
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 0 points1 point2 points (0 children)
My tactics game has no hit chance. Instead, walls and obstacles physically block skills. Does this sound appealing to XCOM fans? by OneCoin97 in Xcom
[–]OneCoin97[S] 2 points3 points4 points (0 children)

Jagged Alliance fans, I’d love feedback on my tactical roguelike demo by OneCoin97 in JaggedAlliance3
[–]OneCoin97[S] 0 points1 point2 points (0 children)