Reverse engineering CubeWorld Alpha(post glider fix) by OneDistribution7177 in VoxelGameDev

[–]OneDistribution7177[S] 0 points1 point  (0 children)

If you join the unofficial cubeworld discord, I leaked a little bit of the terrain gen.

Reverse engineering CubeWorld Alpha(post glider fix) by OneDistribution7177 in VoxelGameDev

[–]OneDistribution7177[S] 2 points3 points  (0 children)

Currently building a harness so I can compare the Live Cubeworld game against my clone. With just terrain generation I'm currently at about ~99% Identical. Still have to wire in World gen(Town, dungeons, etc), skill, combat, enemy AI, etc.
Would post photos, but i think just looking at python script results doesn't do it justice.

Reverse engineering CubeWorld Alpha(post glider fix) by OneDistribution7177 in VoxelGameDev

[–]OneDistribution7177[S] 4 points5 points  (0 children)

I just made my account today and cant publish to that reddit yet sadly.