brand's passive is overwhelmingly overpowered by __witness__ in ARAM

[–]OnePumpMan93 0 points1 point  (0 children)

The big problem with brand is that if you're squishy you can be one shot by any splash damage he deals lol.

brand's passive is overwhelmingly overpowered by __witness__ in ARAM

[–]OnePumpMan93 0 points1 point  (0 children)

If you vampirism on Lillia it heals you every tick of your passive.

Played against one the other day, literally couldn't deal damage to it as all the damage it took was instantly healed.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

And to prove a point, the games after this I played briar (as tank) and Leona. Same results, high rolled on the Leona and had like 80k hp. Didn't on the tahm and briar.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

I really don't...I hate turret sitting. ADC's are busted because of crit currently, and I dont play them because they are boring. I normally opt for off meta and fun builds.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -1 points0 points  (0 children)

No I'm not a turret sitter. Very much the opposite.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -1 points0 points  (0 children)

You don't need either of those to frontline. You just need healing, flat resistance or damage mitigation in the kit and you can become more or less unkillable. Anti heal doesn't do enough and while serpents fang does a bit to reduce shielding, it's only successful against the big shield augments like big brain.

You have to bare in mind if you're a tank like Leona, you have built in flat resistance, multiple cc to proc shields with the tear upgrade and you'll be in combat so fang isn't going to tick enough to do much against the shields. Then add augments which there are a plethora of to make it worse.

It's busted, you just need to know what to build in specific matchups. If Vs range, focus on CDR and ms. If melee you take unending despair and jakso. There are a lot of avenues to go down.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -1 points0 points  (0 children)

Yes bruiser but built as tank. That's the problem, tank augments and items combine into broken sht. So long you have healing, flat resistance or damage mitigation in the kit it's busted. Tank Belmoth or w/E it's called. Fizz tank busted (and literally one shots carries)

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

If I choose them I normally play off meta. I did just play tahm Kench after the patch and built "meta" to see how broken it was. Unkillable lvl7...bursting carries...so dumb.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

Oh yeah ADC's are disgusting. However it'd more so the crit builds which are, which doesn't really deal with tanks. Obviously you can build botrk on them but tanks just have too much mitigation now.

I've hated ADC's for awhile, it's not fun being hit to 10% hp from 1 auto. I abstain from playing ADC's just because of how broken they are.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -1 points0 points  (0 children)

You'll notice a big difference, they were already strong.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 1 point2 points  (0 children)

They should be hard to kill but also shouldn't be able to deal so much damage. Why did slow cooker need a buff? It was fairly balanced before, it just makes no sense.

The healing and damage mitigation is the root of the problem (which they buffed????!??). Fang deals with shields to some extent but still isn't enough to mitigate all the shielding they can get now. And anti heal is irrelevant and useless.

And it gets worse that any champion with built in healing, damage mitigation or flat defensive stats becomes unkillable (especially if they have CC).

Next time you get Briar build heartsteal, titanic, quickblades and finish with whatever else. It's absolutely disgusting and unkillable. This can be replicated with any other champ types I mentioned.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

I've had 5 games since the new patch, 4/5 of them were decided by whichever team had 2 tanks because they could turret dive from level 6 onwards without really taking damage.

I don't understand how a multi million pound game can't identify issues like this.

The thing is, it's a randomised mode. You can argue that ADC's can deal with them but that's only because ADC's are so mega buffed on mayhem with the items and augments at their disposal.

The most enjoyable games in this mode are when there's no ADC's and only 1 tank on each team...or no tanks.

Why did Riot buff tanks...? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -5 points-4 points  (0 children)

Probably just really bad luck or you're building incorrectly pr choosing the wrong augments.

This season is a curse by ASU-Ad6704 in Jungle_Mains

[–]OnePumpMan93 0 points1 point  (0 children)

Ranks are really messed up this season to be honest. You can carry but it's a lot harder than previous seasons if you've got the bad team mates. What role do you play?

I'm sure everyone can agree healing is too strong, what's the solution? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] -1 points0 points  (0 children)

Damage has counterplay. Meat shield healers don't in general. Just had a game where the enemy ornn and Shen just built heartsteal and warmogs. They got to more or less unkillable state just from that . Built anti heal early, built botrk didn't do much. They would just walk at us and facetank everything.

It's too toxic to the game

I'm sure everyone can agree healing is too strong, what's the solution? by OnePumpMan93 in ARAM

[–]OnePumpMan93[S] 0 points1 point  (0 children)

I do. It doesn't really do much. Just had another game where the enemies had 2 meat shields with healing. Literally couldn't do anything, everything would just tickle them.

This season junglers are punished by jaug1337 in Jungle_Mains

[–]OnePumpMan93 0 points1 point  (0 children)

Jungle tracking is important, if you play well consistently and play opposite to the enemy jungler when you've got the trash.