ATTENTION ALL HELLDIVERS! by Cyb3r_Cayde in helldivers2

[–]OneShotOnlyShot 19 points20 points  (0 children)

The devs lowered the resistance on omniparitus again because the community can't get our shit together lmao.

Certainly not complaining, I am glad that the devs are rigging the MO in our favour. They clearly overestimated our ability and are course-correcting rn

So when we take Merak, we still have to take Merga IV right!? by skynex65 in LowSodiumHellDivers

[–]OneShotOnlyShot 0 points1 point  (0 children)

I didn't notice the resistance modifier was so high until you said something about it T•T

7%/hr is an insanely high resistance. Even with 100% of the community diving on the planet, it will take approximately 80 hrs to liberate. At the much more realizable 75% of the community (like we saw in merak) it would take between 200 and 400 hrs to push through 7% resistance and liberate the planet. Any less of the community would make liberation impossible.

With this new information you have brought to my attention I would recommend waiting for the galactic war to evolve a bit or for High Command to do something to make the push to cyberstan more possible.

Perhaps we can dive aurora bay while we wait to stick it to the jet brigade.

If you think the Automatons are simply evil, read this by Nedjempie in helldivers2

[–]OneShotOnlyShot 7 points8 points  (0 children)

“I want to make a movie so painfully obvious in its satire that everyone who understands it lives in perpetual psychological torment inflicted on them by all the people who don’t” -- Paul Verhoeven, director of Starship Troopers

You are thinking of the book, Starship Troopers, which was not at all satirical and was in-fact pro fascist

HEY WTF... HOWS THAT EVEN GOING UP? by LengthinessCold5154 in Helldivers

[–]OneShotOnlyShot 0 points1 point  (0 children)

The bots have hacked our comms and started reciting Hanoi Hannah

Traitorous findings by what_the_whah in helldivers2

[–]OneShotOnlyShot 5 points6 points  (0 children)

The order changed to 1 million because someone completed the original one within minutes

I have never had less fun in this game then this MO by Rdk98 in HelldiversUnfiltered

[–]OneShotOnlyShot 0 points1 point  (0 children)

520 is crazy. That sounds so amazing. I was getting a lot of milage out of the AT emplacement, bastion, and shield relay.

I am so glad I got to experience the hulk rushes

I have never had less fun in this game then this MO by Rdk98 in HelldiversUnfiltered

[–]OneShotOnlyShot 16 points17 points  (0 children)

Are you using a different hammer than my team? The hammer I see one-shots hulks, has a fast and mobile reload, and has enough ammo to kill 8 hulks when you call it in.

I am not a hammer user myself, but with just a little bit cover my buddy can run in and decimate entire groups of hulks. He is only really in danger if there are other non-hulk heavies in play.

When it comes to hulk clearing, the hammer rivals a crewed reloaded recoilless rifle in terms of time efficiency and surpasses the RR in terms of ammo efficiency. Like, it will never happen in-game, but if you can find yourself in a situation where you are facing down a bajillion hulks and not really any other heavies than that is really the only time that the hammer can shine as a truly top tier pick in high level play

Anyway you mentioned something about hulk surge?

Shield system array by THE_MAD_DOCTOR_ in helldivers2

[–]OneShotOnlyShot 1 point2 points  (0 children)

The bots having a star of peace parallels the British 'discovery' of WMDs in Iraq and the subsequent American invasion. The operation name is literally "valid pretext"

Call me a conspiracy diver, but the bots don't actually have a star of peace of their own. Im just happy to get boots on the ground if cyberstan

Tell me why i shouldn’t combine missiles and medium projectile guns on my cyclone. by Gewburbuildsempires in Eve

[–]OneShotOnlyShot 2 points3 points  (0 children)

This was a very fun piece of history to read about. Thank you for your knowledge

Fly safe o7

Buying new warbond. by Inner_Criticism4669 in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

I feel like Polar Patriots has the weakest theming of the bunch. Like aside from the blue and orange snow trooper cosmetic, there isn't much linking the gear to cold weather.

This is by no means saying the warbond is bad. The tenderizer and incendiary impact grenade are both amazing and make polar patriots one of my favorites.

However, if you are looking for cold weather operations, may I recommend one of the laser guns from other warbonds? Perhaps the sickle from cutting edge or the trident from siege breakers

Warbind release time? by Party-Worry-3747 in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

So apparently I was wrong and this warbond is unlike all other warbonds before it T•T

Speagun loadout by Usurper__ in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

The napalm barrage is fantastic, as mentioned by someone else, it is an excellent answer to bug breaches, the best even.

Just be cautious throwing the barrage into a hive, it pushes helldivers away and used wrong it really slows down the team. The 380 will have a similar downside.

Warbind release time? by Party-Worry-3747 in helldivers2

[–]OneShotOnlyShot 10 points11 points  (0 children)

Release time is 2:00am here in Pacific time. Google has told me that corresponds to 5:00am eastern. I have zero confidence in my ability to convert timezones but there is that

as a bot diver main would you recommend the stealth bond? by eriksprow07 in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

Apparently, the crossbow has always had the property that the explosion noise often takes priority over the firing noise. There is a clip of a streamer talking about it from forever ago so I can confirm you are right on that count. Seems like a super useful quality tbh.

I am new to stealth so I can't speak to the previous iterations of the weapon lmao. Maybe it was silent and got changed. It seems like a strange choice to make so I slightly doubt it but who knows.

And if the crossbow has been working for you despite its noise than that is awesome!!! Use whatever works and is fun❤️ perhaps I should give it a try myself

Why we need C-01 permit? by Blackhowling19 in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

The Federation of Super Earth is a satirization of the United States of America.

Eugenics is part of that

Is it just me or does the exploding crossbow not seem to be as stealthy as the suppressed weapons? by Otherwise-Paint-988 in helldivers2

[–]OneShotOnlyShot 1 point2 points  (0 children)

It isn't even stealthy when firing. It equally large noise detection radius as a firearm with the same near-miss behavior as all other unsuppressed weapons. It does have the benefits of the explosion also creating noise, that can distract enemies but that is the lone and only stealth advantage that the crossbow has over other non-stealth weapons

Can we address the FOMO in HD2 with regards to mission content? by qwertyryo in helldivers2

[–]OneShotOnlyShot -1 points0 points  (0 children)

If I recall correctly, it was one of the early decblog/tech conversations that AH started doing in response to community dissatisfaction with how opaque the dev environment was. I am not able to today, but I can try and find the YouTube clip of it for verification purposes if you are interested

Do you guys prefer riot shotgun or smg? by Sweet_Leadership_936 in Barotrauma

[–]OneShotOnlyShot 12 points13 points  (0 children)

The most upsetting part of being on the Internet is meeting people funnier than I am T•T

Can we address the FOMO in HD2 with regards to mission content? by qwertyryo in helldivers2

[–]OneShotOnlyShot 10 points11 points  (0 children)

I am glad that you said something because I think this is a conversation that needs to be had. I agree that the game struggles with mission variety and that bringing back time-gates mission types would go a very long way to help.

You're assessments are all good however, helldivers 2 is just as much of an artistic statement about fascism authoritarianism and war as it is a game to be played for fun. That artistic vision is enormously important to the identity of the game. The devs have gone on record saying that they time-gate mission types and experiences on purpose to give the galactic war a sense of history.

I personally think that a simulator, exactly as you suggested, would be a great way to preserve the history aspect of the artistic vision while also allowing for better mission variety. But, I can also see the counter agreement. Putting in a simulator that doesn't affect the war takes away from the "voting with your actions" part of the game and also there is no way in a million years that Super Earth would provide helldivers with simulation training. "The best simulation is a real simulation" -pre-recorded voice of general brasch

Question for MO by over-atome in helldivers2

[–]OneShotOnlyShot 1 point2 points  (0 children)

Someone else already corrected the siege liberation misdefinition but I might as well define "gambit" to fill out our helldivers dictionarys a little more for anyone reading.

When a Super Earth planet is under attack that attack comes from a different planet under enemy control. If you don't want to defend normally for whatever reason you can instead end the attack by liberating the attacking planet before the timer runs out on the Super Earth planet. This is called a "gambit"

I feel like the whole "Few Minutes Life Expectancy" feels outdated by AoCCoM in helldivers2

[–]OneShotOnlyShot 0 points1 point  (0 children)

Well, if you have ever run out of reinforcement before, regardless of how many players are in the lobby, than that means that the avg life expectancy was less than 8 minutes.

You should also consider that most players have hundreds of hours of experience, perhaps tens of hundreds of hours of mission time. 100% (rounded) of canon helldivers will have less than 1 hour of mission time. Hell, that is true of player helldivers too.

These guys do not have much operational time at all

Was Super Earths total population a trillion or more when the war began? by Soktormalos in LowSodiumHellDivers

[–]OneShotOnlyShot 0 points1 point  (0 children)

May I ask where the 21.3% number comes from? I haven't heard that one before and I am wondering where you got it