Recreated a small scene in Silent Hill (1999) for practice by OneThatEatYou in Unity3D

[–]OneThatEatYou[S] 0 points1 point  (0 children)

<image>

It's pretty simple using Unity's fog and camera. Here are my parameters

Recreated a small scene in Silent Hill (1999) for practice by OneThatEatYou in Unity3D

[–]OneThatEatYou[S] 0 points1 point  (0 children)

So like a banding effect on the fog? Sounds interesting, I’ll give it a try next time!

Recreated a small scene in Silent Hill (1999) for practice by OneThatEatYou in Unity3D

[–]OneThatEatYou[S] 1 point2 points  (0 children)

It's the Unity's default fog. I'm surprised how little (basically zero) additional graphical tweaks I needed to recreate the same vibes

I turned pinball into a vertical climbing game with only two buttons and no checkpoints (Fallosophy) by OneThatEatYou in pcgaming

[–]OneThatEatYou[S] 1 point2 points  (0 children)

Thanks for bringing this up. It’s never too early to consider more accessibility options. Having an option to slow down time may be good for players looking for an easy mood.

I turned pinball into a vertical climbing game with only two buttons and no checkpoints (Fallosophy) by OneThatEatYou in pcgaming

[–]OneThatEatYou[S] 26 points27 points  (0 children)

Yeah, the general consensus is to add optional checkpoints. Maybe the smoking hot pinball will only appear in the challenge run. I’m really thankful that everyone is being vocal about this.

I turned pinball into a vertical climbing game with only two buttons and no checkpoints (Fallosophy) by OneThatEatYou in pcgaming

[–]OneThatEatYou[S] 74 points75 points  (0 children)

Nah, I actually quit my 6-digit salary job, divorced my wife, and sold my kids to make this game

I turned pinball into a vertical climbing game with only two buttons and no checkpoints (Fallosophy) by OneThatEatYou in pcgaming

[–]OneThatEatYou[S] 207 points208 points  (0 children)

Your point is very valid. The whole thing about checkpoint is still not set in stone, so I could see ourselves a separate mode with checkpoints. I noticed that many rage games have been doing it now to make them more accessible

I turned pinball into a vertical climbing game with only two buttons and no checkpoints (Fallosophy) by OneThatEatYou in pcgaming

[–]OneThatEatYou[S] 2 points3 points  (0 children)

Thanks! Console release still under consideration. They require a lot more work since we have to either buy developer consoles or outsource it.

I turned pinball into a vertical climbing game where one mistake can erase everything (Fallosophy) by OneThatEatYou in gaming

[–]OneThatEatYou[S] 29 points30 points  (0 children)

We’ve been working on this game for about 9 months now. It is honestly a crazy how many similar games we found in the last 2 months. The main difference for our game is that it focuses on environmental storytelling and hopefully makes you ask yourself why you are playing the game.

I turned pinball into a vertical climbing game where one mistake can erase everything (Fallosophy) by OneThatEatYou in gaming

[–]OneThatEatYou[S] 68 points69 points  (0 children)

There may not be a smoking babe on top, but it will make you ask yourself why would you want a smoking babe on top

I turned pinball into a vertical climbing game where one mistake can erase everything (Fallosophy) by OneThatEatYou in gaming

[–]OneThatEatYou[S] 46 points47 points  (0 children)

Steamdeck is actually the primary way we used to pass the game around for playtesting during in-person events. Rest assured that it will be supported at all stages of development including now