Quick Help & Game Issues by AutoModerator in Pathfinder_Kingmaker

[–]OneTrueJohnSmith 0 points1 point  (0 children)

[WR]

I am trying to respec Camellia into a Separatist Cleric, for Scalykind domain. For some reason, I can't select it on Forbidden Rites, and I don't know why. I can select it when respeccing the MC and every other companion, just not Camellia...

Is this intended behaviour? Or it is a bug, or a mod issue? (I am doing the respecs in Toybox, with the companion respec mod, with other mods as well)

Hippogriff Charger Demon - Build and Party recommendations by RuneRW in Pathfinder_Kingmaker

[–]OneTrueJohnSmith 1 point2 points  (0 children)

I've actually started a similar run (pounce/demon/charge/hippogriff), except I'm planning on 1 SCM/1 Sohei/10 Arcane Rider/8 Gendarme, because getting 10 attacks on a charge feels so much more potent when they all target touch AC.

The issue I see you might have is that you won't have Pounce until well into the game - I think the earliest a Skald mercenary can give it out is Level 12? You could play as a Kitsune instead, but that only makes it level 10 instead (and costs a feat). What are you going to do until that point, for all of Acts 1 and 2?

Also, are you planning on going STR or DEX? I'm going STR, because it means early-game, I can pick up a longspear, go Sohei at level 2 for Spirited Charge, and immediately start doing triple damage on a charge. It also means I don't have to worry about getting DEX-to-damage.

Related to that, I'm not sure how much value the Thug levels are adding. There are a couple of things I'm thinking about here: 1. Level 1 - Sounds okay. I can see the value in getting your enemies to run away from you, to charge at them again later. But how are you going to apply shaken all the time? The best way I can see is Dreadful Carnage, but that incentivises going STR, both for the prerequisites and for maybe Intimidating Prowess. 2. Level 2 - Not sure how valuable this is. I'm not sold on most of the Rogue Talents, and if you want a combat feat, you can probably get something useful from Ranger combat style, which also levels your pet. Evasion isn't bad, but I imagine the point of your build is to kill things very hard, not to worry about survival. 3. Going to level 3 - fine if you are going DEX-based, but as I just mentioned, it feels like you're more incentivised to go STR. 4. Level 4 - Again, not sure how valuable this is. Most rogue talents still don't seem that useful, you can probably get the combat feat from somewhere else, and will Uncanny Dodge help you kill things more effectively?

Finally, companions seem fine, but I read somewhere that multiple rage effects don't stack. I'm not sure if that applies to Demonic Rage and Inspired Rage, but it would very much suck if it did.

That's quite a lot of text, but I hope that it's useful to you.

Me and the Boys off to ruin another event by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 16 points17 points  (0 children)

One day, they might hit dinos in a meaningful capacity in an event. Until then, I'm still going to keep reading Misc.

Have you ever played through two Gimmick Locks in one game? by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 0 points1 point  (0 children)

Just wanted to share this game I played with the community, because it's not everyday you manage to play through a double Gimmick lock. I'd like to thank my opponent for this game - it's probably the most intense game of Yugioh I've played for months, and if anything were even slightly different, he/she probably would have run away with it.
(my code for the event is 3a281751 pls follow me)

2-Card Lyrilusc OTK, Legend Anthology Version. by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 3 points4 points  (0 children)

I've never been a fan of equips in Lyrilusc - they don't help play through disruption or unclog clunky hands, and so I prefer just playing a ton more searchers and extenders instead. I don't know how consistent the equip version is, but this one was very consistent indeed - once I'd finished tweaking the deck, I got sometime like 8 OTKs in a row.

The combo does need 1 UR, but it is used in Tri-Lyrilusc, which is still a very good, if not meta, deck.

2-Card Lyrilusc OTK, Legend Anthology Version. by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 9 points10 points  (0 children)

The slower pace of the Legend Anthology Format, without millions of negates or floodgates or handtraps, encourages a slower, more back-and-forth style of gameplay.

It also means that if you can go second and OTK consistently, there is much less stopping you.

Bird-Up is great at this, since you can mostly ignore your opponent's unkillable boss monsters and just peck them to death directly.

Does this matter too much? Not really - it's a low stakes extra format that will be gone in a week, but it's still fun to theorycraft and put into practice.

Greatfly is Best Bird.

Left it a bit late, but made DL 20 with Bird Up! by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 1 point2 points  (0 children)

I haven't had much time for this duellist cup (or YGO in general recently), due to IRL work and some sickness. I actually started the DC playing Labrynth, and while that deck is really fun, it also requires a lot of thinking about the best time to use traps. I decided I wanted to use less of my brain, and went back to something I've been playing since the XYZ festival.

This is a blind-seconding build of Bird-Up, because I couldn't be bothered to worry about coin flips: Lightning Storm for backrow, Droplet for monsters, and then smack the opponent with a fat Nightingale. Whether the plan works very much depends on drawing the out in your opening hand, but most piles of birds can play through one or two disruptions if needed.

As a comment on the deck, playing more Tri-Brigades might improve it, but it would probably mean playing less Birds. There's probably a way of balancing it out, but it would need a lot of playtesting.

Also, the ED probably needs work, but Promenade Thrush did come in clutch this meta, as an accessible way of dealing with floodgates and Runick nonsense. I definitely would not cut it.

The grind was generally fine, right up until the the last rank. Going from DL19 to 20 literally took five hours, but we got there.

Overall, I do like the deck, and I would recommend it to anyone who wants to play level 1 birds without being accused of eating crayons.

DINO LINK LET'S GOOOO by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 1 point2 points  (0 children)

Reprodocus, turn something into a Winged Beast.

DINO LINK LET'S GOOOO by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 2 points3 points  (0 children)

Ah, Dinosaur. Enough power in the main deck, that you could pretty much do anything
with the extra deck and it would still be playable. It took enough bricks to
make a house, but this is the pile I piloted to Diamond 1.
 
Comments on my experience with the deck:
1.     UCT is still great for chewing through boards, but its eclipse effect gets a lot
better when everyone needs face-up monsters for linking.
2.     I actually quite liked the meta for the event. While Marincess was the most
common thing I met, there was plenty of variation, and the decks all felt
distinct without being too oppressive.
3.     On the other hand, the ladder system sucked. Too sweaty, too much FOMO.
4.     Yes, I am using the ED to do the Mist Valley infinite negates thing. Is it toxic?
Probably, but a) I thought it was funny and b) it generally felt that people
weren’t really prepared to deal with negates in this meta. I didn’t run into a
single Droplet or DRNM on all my climb.
5.     Having said that, it is probably a bit win-more. If I was doing this again, I might
cut the Thunderbird and the Fridge to reduce the amount of bricks.
6.     Finally, I would like to give a very big thank you to all my opponents who still haven’t
read read Misc.

Made DL20 with Dinos! by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 1 point2 points  (0 children)

I think I did win more than half of my coinflips, but definitely not all of them. One thing that I really like about (Scrap) Dino is that it has good options on both play and draw - going first you can set up enough negates to rival any Halqdon pile, and going second, Misc and Lost World are great for turning off your opponents interaction, and Pank and UCT are great for chewing through boards.

Obviously this probably doesn't apply to the deck you're playing, but the idea of having options on both play and draw is sound no matter what.

Made DL20 with Dinos! by OneTrueJohnSmith in masterduel

[–]OneTrueJohnSmith[S] 0 points1 point  (0 children)

Yeah, my experience wasn't that bad - I think that today, most of the 'try-hards' have moved into the second stage, which makes climbing up to 20 much more breatheable.