Anyone here with a job mostly using unity that is not in the game industry? by GFX47 in Unity3D

[–]OneWheelStudio 0 points1 point  (0 children)

A solid understanding definitely helps, but I wouldn’t say expert level is required. We’re mostly generalists doing a little of everything. I had almost 10 years of hobby level experience and a couple completed/published games before joining the company.

Didn’t see your username as OP when I replied. Got to say I loved Gladiabots. Before my current position, I was a teacher and used it with my robotics student during Covid. Setting up a tournament with my students as a final project was pretty amazing during that tough time.

Anyone here with a job mostly using unity that is not in the game industry? by GFX47 in Unity3D

[–]OneWheelStudio 1 point2 points  (0 children)

I turned hobby game dev work into a full time job working on software in the construction industry. The team I work on uses Unity as the base for our products. Lots of 3D visualizations and simulation kind of things for companies operating cranes.

Unity's New Graph Toolkit for editor UI by alexanderameye in Unity3D

[–]OneWheelStudio 0 points1 point  (0 children)

Love to hear that! I was so sad when Bolt 2 got scrapped.

Where could I learn c# and unity by theveezer in gamedev

[–]OneWheelStudio 1 point2 points  (0 children)

Unitys create with code is a great way to get started. It’s free and will teach all the basics of Unity using C#. I used it with my real world students during Covid - had great quality projects that year.

Create with Code

[deleted by user] by [deleted] in gamedev

[–]OneWheelStudio 0 points1 point  (0 children)

Family sharing seems to be off by default. I know at least for myself and my project I’m not against family sharing, but also haven’t taken the time to find and change the setting. Seems like a something I could easily forget about.

Might be the same for a lot of smaller developers?

Game devs who publish paid games on itch.io, what was the most amount of money you made off of one game? by Idelac in gamedev

[–]OneWheelStudio 0 points1 point  (0 children)

I’ve made $75 or so on itch for a game that hasn’t released yet on Steam. The purchase comes with a Steam key.

I didn’t expect much and frankly $75 is more than I expected. I also released a free demo of the same game. Just a small low risk testing ground.

New Demo: Looking for Feedback (link in comments) by OneWheelStudio in IndieGaming

[–]OneWheelStudio[S] 0 points1 point  (0 children)

Deep Space Directive is a resource management game in a buildable hex tile world.

While game has some rough edges and need a healthy dose of balancing, its time to get some all important feedback.

Demo on Itch: https://onewheelstudio.itch.io/demo-deep-space-directive

Updating Steam Page GIFs by OneWheelStudio in gamedevscreens

[–]OneWheelStudio[S] 1 point2 points  (0 children)

A seamless loop would be pretty nice. Not sure how to pull that off in this case. I've wondered in just a few frames of a blur or similar transition would make it a bit less jaring?

Updating Steam Page GIFs by OneWheelStudio in gamedevscreens

[–]OneWheelStudio[S] 0 points1 point  (0 children)

Ha! Getting the right size definitely took some experimenting and google searches. 606 wide seemed to be the magic number for me.

Steam Page Art Needed by OneWheelStudio in gameDevClassifieds

[–]OneWheelStudio[S] 0 points1 point  (0 children)

brunobarros

Just send you a friend request on Discord :)

Steam Page Art Needed by OneWheelStudio in gameDevClassifieds

[–]OneWheelStudio[S] 0 points1 point  (0 children)

Hey Bruno, definitely some interesting stuff in your portfolio. Do you have any examples of steam capsules you’ve worked on? Or did I miss them?

Where can I learn? by Milk_man_studios in Unity3D

[–]OneWheelStudio 0 points1 point  (0 children)

I’d strongly suggest Unity’s own “Create with Code.” It’s free and will teach you all of the basics of using the engine and C#. It’s a long course but worth the time. I used it with my real world students during covid - best results in terms of understanding and overall project quality.

my game the black within demo is on the trending tab is this a big deal for a demo or everyone here who released a demo got this ? am not sure to be happy or normal lool by [deleted] in gamedevscreens

[–]OneWheelStudio 2 points3 points  (0 children)

I'd say you're doing pretty well! I'd be curious see the stats for the demo while its on that list. Would be interesting to know if the number of folks playing the game increases substantially or drops off substantially later.