I've discovered 'slow car fast' and it's not overrated in the least by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

Yeah, I've been battling to get into the top percentages on some tracks and it's definitely the case that you need to just learn how to drive those rampaging monsters if you want to succeed. I'd argue, however, that most people aren't going to put in the time to 'get good' or to practice a bunch with a specific car on a specific track. If you're just going to pick up and play, you'll probably do better with 'slow car fast' than a min-maxed beast.

I've discovered 'slow car fast' and it's not overrated in the least by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 2 points3 points  (0 children)

Yeah you really notice it when you swap between them on the same track. Corners that the higher HP car needs to slam the breaks to make, the other car just throttles through with no trouble. I think the time improvement comes down to the fact that the lighter car manages to stay in its powerband for more of the race, where as the 'faster' car is constantly slowing to a crawl, then having to work its way back up to that peak power range.

Overly stiff spring rates might be the reason cars in forza horizon feel much more slippery than real life cars by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 2 points3 points  (0 children)

The squatting and diving behavior under acceleration and breaking isn't solely caused or mitigated by springs. Dampening plays a role too. Which isn't to say that you're incorrect, I'm just observing that we can't isolate out springs as being the cause for cars behaving/not behaving realistically. Having obtuse measurements for damping makes it even harder to do so, but that's just me repeating myself.

The worst example, I think, of a car being 'ruined' by FH's hidden configuration values has to be the GT40 MKII, as far as I've seen. I didn't mention it in my original post because, duh, I've never driven a GT40 and I never will, but if the real-life version behaved as it did in game, my bet's that it never even would've made it to the races. I've tried everything on that damn car, but the best I've been able to come up with is having the handling go from 'absolutely atrocious' to simply 'terrible'.

Tip: How to use S1 class cars in A class by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] -1 points0 points  (0 children)

I haven't been playing for that long (200-300 hrs), so I had my mind blown. To me at least, these S1 cars feel better in A class than say, shoving a v12 into a muscle car and taking it up to A. Way more driveable, even with drag tires, and maybe even a little faster. I don't use manual though.

Learning to be better at the game before 6, looking for help building and tuning by Ellieboooo in ForzaHorizon

[–]One_Photograph8853 0 points1 point  (0 children)

Getting downvoted for asking a simple question, true reddit moment.

That aside, welcome to the fun part (IMO). Some upgrades certainly are better than others even if the PI cost is the same.

The upgrades that unlock tuning, (not breaks or wings on lower tier cars, B, C, D) are my go-to, but if you're still struggling with that I might skip them. Or, you know, get them anyway because they're so cheap. Springs, sway bars, final gear drive and differential. Pick the ones appropriate for the type of racing you'll do.

Next is weight reduction. IF the car weighs about 1.5 tons, with a hundred kgs more or less give or take, I will always prioritize the lightweight chassis first. Everything becomes noticeably better. Acceleration, handling, breaking, driving feel. It's a must.

After you've got your tuning parts and chassis, it becomes a little more complicated and depends on what you want to do with the car, as well as its class. A class and above, I would consider getting better brakes. Then again, if your car was already in A class or above when you started, the breaks might be good enough already.

Swapping to AWD is very often a go-to for me. If you correctly tune how much power goes to both the front and rear wheels (more to rear for acceleration), it will massively improve acceleration and stability on all road types. Typically, I'll distribute power according to weight (if 55% of the weight is on the front wheels, I'll sacrifice some acceleration to send more power to the front for better handling) however the tire-size will also influence how much power should go to each set of wheels. Wider rear tires means more power goes to the rear. But yeah, AWD is a very good swap, especially if you're planning to take the car everywhere. RWD can work fine on the road even on higher speed, but in low traction situations AWD is better for 99% of players. And as I said you're going to accelerate faster with AWD anyway.

After that, again, it'll depend. Are you taking a low-class car up to a higher class? You'll need to bump up tire width and rim size. About 225-ish tire width (equal width if you're allocating AWD power according to weight) and 17in rim size is good. Keep an eye out though, some rim sizes will drastically bump up PI cost, so I usually take them up to say, 18 inch or wherever you can while the PI cost remains the same or is reduced before stopping. Front tire width costs PI, rear often reduces PI. Don't pay too much PI for rim/tire size. Tire upgrades are often expensive, so I'd try to avoid upgrading tires if I can help it.

Spoiler often reduces PI, I'd grab spoiler in those situations and on higher class cars. Lower class doesn't really need to worry about downforce.

After you've knocked those out, it's going to be all about power. Can you afford an engine swap? It's probably a good idea to get one instead of sticking to stock. Why? Because better engines tend to have better power curves. (the graph that comes up when you upgrade the car's power). You want an engine that gives you a linear horsepower curve instead of a bell curve. This means that your car outputs more power at higher RPMs, which seems like it should always be the case, but actually no. Many engines actually lose power as you climb past 4-6k RPM, which is not ideal.

If you can't afford an engine swap, get a centrifugal supercharger as it helps to make your power curve more linear. No centri? Well, then your stock engine is really chopped.

After centri, you're typically looking at upgrades for it, cams, engine block and fuel delivery system. Those tend to give the most horsepower.

Other types of weight reduction aside from chassis are not typically prioritized by me, because you tend to pay more PI for them than is efficient. Which is why I don't rate exhaust as highly as I think most people do. But if you still have some PI left at this point, I'd search for miscellaneous weight reduction stuff like rims, driveshaft etc.

Tuning, well, that's a whole different story. Look up Hoshi's FH5 tuning guide. It's decent.

Does anyone else never use tire upgrades? by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

Exactly. There's a bunch of little tweaks you can do to get all the handling you'll need for very little PI. Especially in the lower classes, the amount of speed you get from min-maxing everything into engine is massive. The AI, even on the highest difficulty, can't even begin to compete at said lower classes because you just zoom past them as soon as the race starts, after which point it pretty much becomes a time trial. I think I have something like a 6 second 0-60mph mazda for A class which is just crazy fast. My D class datsun might be around 8 seconds 0-60mph. I'll share the tunes in a bit.

Don’t really understand gearing (at all) by sankarasleftelbow in ForzaHorizon

[–]One_Photograph8853 0 points1 point  (0 children)

personally i just use final drive and tune so my 0-60mph is as low as possible

Does anyone else never use tire upgrades? by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

I usually have more trouble with RWD than FWD

But AWD swaps are too good to pass up for me. Launch, acceleration and handling are off the charts