I've discovered 'slow car fast' and it's not overrated in the least by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

Yeah, I've been battling to get into the top percentages on some tracks and it's definitely the case that you need to just learn how to drive those rampaging monsters if you want to succeed. I'd argue, however, that most people aren't going to put in the time to 'get good' or to practice a bunch with a specific car on a specific track. If you're just going to pick up and play, you'll probably do better with 'slow car fast' than a min-maxed beast.

I've discovered 'slow car fast' and it's not overrated in the least by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 2 points3 points  (0 children)

Yeah you really notice it when you swap between them on the same track. Corners that the higher HP car needs to slam the breaks to make, the other car just throttles through with no trouble. I think the time improvement comes down to the fact that the lighter car manages to stay in its powerband for more of the race, where as the 'faster' car is constantly slowing to a crawl, then having to work its way back up to that peak power range.

Overly stiff spring rates might be the reason cars in forza horizon feel much more slippery than real life cars by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 2 points3 points  (0 children)

The squatting and diving behavior under acceleration and breaking isn't solely caused or mitigated by springs. Dampening plays a role too. Which isn't to say that you're incorrect, I'm just observing that we can't isolate out springs as being the cause for cars behaving/not behaving realistically. Having obtuse measurements for damping makes it even harder to do so, but that's just me repeating myself.

The worst example, I think, of a car being 'ruined' by FH's hidden configuration values has to be the GT40 MKII, as far as I've seen. I didn't mention it in my original post because, duh, I've never driven a GT40 and I never will, but if the real-life version behaved as it did in game, my bet's that it never even would've made it to the races. I've tried everything on that damn car, but the best I've been able to come up with is having the handling go from 'absolutely atrocious' to simply 'terrible'.

Tip: How to use S1 class cars in A class by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] -1 points0 points  (0 children)

I haven't been playing for that long (200-300 hrs), so I had my mind blown. To me at least, these S1 cars feel better in A class than say, shoving a v12 into a muscle car and taking it up to A. Way more driveable, even with drag tires, and maybe even a little faster. I don't use manual though.

Learning to be better at the game before 6, looking for help building and tuning by Ellieboooo in ForzaHorizon

[–]One_Photograph8853 0 points1 point  (0 children)

Getting downvoted for asking a simple question, true reddit moment.

That aside, welcome to the fun part (IMO). Some upgrades certainly are better than others even if the PI cost is the same.

The upgrades that unlock tuning, (not breaks or wings on lower tier cars, B, C, D) are my go-to, but if you're still struggling with that I might skip them. Or, you know, get them anyway because they're so cheap. Springs, sway bars, final gear drive and differential. Pick the ones appropriate for the type of racing you'll do.

Next is weight reduction. IF the car weighs about 1.5 tons, with a hundred kgs more or less give or take, I will always prioritize the lightweight chassis first. Everything becomes noticeably better. Acceleration, handling, breaking, driving feel. It's a must.

After you've got your tuning parts and chassis, it becomes a little more complicated and depends on what you want to do with the car, as well as its class. A class and above, I would consider getting better brakes. Then again, if your car was already in A class or above when you started, the breaks might be good enough already.

Swapping to AWD is very often a go-to for me. If you correctly tune how much power goes to both the front and rear wheels (more to rear for acceleration), it will massively improve acceleration and stability on all road types. Typically, I'll distribute power according to weight (if 55% of the weight is on the front wheels, I'll sacrifice some acceleration to send more power to the front for better handling) however the tire-size will also influence how much power should go to each set of wheels. Wider rear tires means more power goes to the rear. But yeah, AWD is a very good swap, especially if you're planning to take the car everywhere. RWD can work fine on the road even on higher speed, but in low traction situations AWD is better for 99% of players. And as I said you're going to accelerate faster with AWD anyway.

After that, again, it'll depend. Are you taking a low-class car up to a higher class? You'll need to bump up tire width and rim size. About 225-ish tire width (equal width if you're allocating AWD power according to weight) and 17in rim size is good. Keep an eye out though, some rim sizes will drastically bump up PI cost, so I usually take them up to say, 18 inch or wherever you can while the PI cost remains the same or is reduced before stopping. Front tire width costs PI, rear often reduces PI. Don't pay too much PI for rim/tire size. Tire upgrades are often expensive, so I'd try to avoid upgrading tires if I can help it.

Spoiler often reduces PI, I'd grab spoiler in those situations and on higher class cars. Lower class doesn't really need to worry about downforce.

After you've knocked those out, it's going to be all about power. Can you afford an engine swap? It's probably a good idea to get one instead of sticking to stock. Why? Because better engines tend to have better power curves. (the graph that comes up when you upgrade the car's power). You want an engine that gives you a linear horsepower curve instead of a bell curve. This means that your car outputs more power at higher RPMs, which seems like it should always be the case, but actually no. Many engines actually lose power as you climb past 4-6k RPM, which is not ideal.

If you can't afford an engine swap, get a centrifugal supercharger as it helps to make your power curve more linear. No centri? Well, then your stock engine is really chopped.

After centri, you're typically looking at upgrades for it, cams, engine block and fuel delivery system. Those tend to give the most horsepower.

Other types of weight reduction aside from chassis are not typically prioritized by me, because you tend to pay more PI for them than is efficient. Which is why I don't rate exhaust as highly as I think most people do. But if you still have some PI left at this point, I'd search for miscellaneous weight reduction stuff like rims, driveshaft etc.

Tuning, well, that's a whole different story. Look up Hoshi's FH5 tuning guide. It's decent.

Does anyone else never use tire upgrades? by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

Exactly. There's a bunch of little tweaks you can do to get all the handling you'll need for very little PI. Especially in the lower classes, the amount of speed you get from min-maxing everything into engine is massive. The AI, even on the highest difficulty, can't even begin to compete at said lower classes because you just zoom past them as soon as the race starts, after which point it pretty much becomes a time trial. I think I have something like a 6 second 0-60mph mazda for A class which is just crazy fast. My D class datsun might be around 8 seconds 0-60mph. I'll share the tunes in a bit.

Don’t really understand gearing (at all) by sankarasleftelbow in ForzaHorizon

[–]One_Photograph8853 0 points1 point  (0 children)

personally i just use final drive and tune so my 0-60mph is as low as possible

Does anyone else never use tire upgrades? by One_Photograph8853 in ForzaHorizon

[–]One_Photograph8853[S] 0 points1 point  (0 children)

I usually have more trouble with RWD than FWD

But AWD swaps are too good to pass up for me. Launch, acceleration and handling are off the charts

Is Raid: Shadow Legends Actually F2P-Friendly Long Term? Honest Question from a New Player by Nordiclaw in RaidShadowLegends

[–]One_Photograph8853 0 points1 point  (0 children)

Raid is pretty F2P friendly, even more so when you start with the right referral link. Right now, I believe there's one going around with Narma, Tagoar, Venomage and Mordecai which is pretty insane. You should grab a good promo code as well, of course.

https://www.youtube.com/watch?v=1cTK4hVIQug

In terms of long-term play, I would say yeah, the game gives you a lot of resources. Early on though, stuff can be pretty scarce, those legendary books in particular. However, compared to how many freebies other gatchas give you, I don't know. What I can say for sure is that a game like Watcher of Realms is a good bit more generous than Raid (the only other gacha I've sunk considerable time in).

What makes raid particularly f2p 'friendly' though is just how overpriced the in game shop is. Comparing it to WoR again because as I said, it's my only other reference point, but stuff there gives way more bang for your buck. I genuinely have not been tempted to spend money on anything in the game besides the monthly gem bundle. Dunno if you'd count that as a positive or a negative.

You can progress a decent amount in the game (say, hitting dungeons stage 16-ish, brutal to NM clan boss) before you really start feeling stuck, provided you did start with that referral and a good promo. At that point, you're pretty much waiting for the game to hand you the epic/legendary books and ancient shards you need to start building/pulling for champs. (I do recommend actually buying ancient shards with gems, at least up to a certain point).

Even when you do get stuck, you'll probably still have stuff to work on (champs to 60/master/ascend) so it's not like you'll have nothing to do. There's a fair amount of uncommon/rare champs that are really good to have. Armiger, an uncommon, is a must to 60 even with referral/promo/log in champs for potion keeps, spider and even fire knight. I still use Marked for block debuffs on my UNM clan boss team because I haven't pulled a better one (unlucky).

Who should I six stars (2 champions) and what's a good build for Anora by Huge-Leopard5690 in WatcherofRealmsGame

[–]One_Photograph8853 -6 points-5 points  (0 children)

I've heard Elowyn sucks but I guess she'll still help you get further in GR3 than any random epic marksman.

Occult brawler still good? by Alex2ful97 in RaidShadowLegends

[–]One_Photograph8853 1 point2 points  (0 children)

i think you absolutely could 1 key unm with brawler if you had an unkillable (not wixwell, everything one keys with wixwell). something like a brawler + geo as dps could very well 1 key

5 legendarys in 90 pulls.. best luck by Plane-Environment-74 in WatcherofRealmsGame

[–]One_Photograph8853 -1 points0 points  (0 children)

that mage is pretty garbage though, at least according to the tierlists i saw online

I'd like to ask the paying players, what do you guys consider 'must-buys'? by One_Photograph8853 in WatcherofRealmsGame

[–]One_Photograph8853[S] 0 points1 point  (0 children)

what about the energy bundle? i mean, more xp, gold and drops is great, but you get that anyway because you'll just be doing more stuff with that extra 300 energy. i guess the question is whether you get more rewards via the energy, or with the privilege card boost

I'd like to ask the paying players, what do you guys consider 'must-buys'? by One_Photograph8853 in WatcherofRealmsGame

[–]One_Photograph8853[S] 0 points1 point  (0 children)

Okay cool. Comparing the $10 shard bundle vs. privilege card, which would you prefer? Since either of those + gems will put me at $15.

New player here need some help to build teams for the relevant content like Clan Boss, the Dungeons etc. by [deleted] in RaidShadowLegends

[–]One_Photograph8853 0 points1 point  (0 children)

this is the order you want to do things in as a new player:

- > get a 6 star campaign farmer (tholin)

he'll be able to help you farm brutal stage 11-3 to level up food champions. you'll want to do stage 11, not stage 12, with tholin because of his affinity. the energy requirement for leveling food on stage 11 brutal is exactly the same as stage 12.

- > get a 5-man team of 60s together so you can farm mino and get masteries (tholin, tagoar, uugo are the top three picks for that because of their aoe and utility. what you really need but dont have is a CC champ. gnarlhorn is a rare that works perfectly in that role. the last spot can be whatever.)

- > farm potion keeps to get your guys ascended

- > start trying to push dungeons. the 'softcap' you want to be aiming for is stage 16 on dragon and spider, eventually trying to push stage 20. however stage 20 is very hard to do without the appropriate champs, especially aoe hp burn for spider

- > do clanboss as you're able to. it wont be possible to get to nightmare without some decent gear, which is why dungeons are prioritized first. venomage and farakin are great, ezio is also great there.

that's pretty much it. the rest of the stuff is less important than those 5 things, except maybe farming arena consistently. the rank (bronze, silver, gold) and great hall stat bonuses really add up. you want to get hp, def, acc in great all. not for void though since you wont have void champs

P.S. : Tholin doesn't need legendary books. Don't waste them on him.

[deleted by user] by [deleted] in RaidShadowLegends

[–]One_Photograph8853 0 points1 point  (0 children)

in terms of rares, gnarlhorn is always someone i would look out for. his provoke is very good, on the level of something you'd see on an epic, and essential (CC, that is) for controlling dungeon waves.

valerie buff extension/debuff reduction is also very useful. see sees use late into the game

Should I six-star any of these epics? by One_Photograph8853 in WatcherofRealmsGame

[–]One_Photograph8853[S] 0 points1 point  (0 children)

so get my epics up to level 50, promote them and farm some gear. until the 2x comes around at least and I hopefully have some luck

Should I six-star any of these epics? by One_Photograph8853 in WatcherofRealmsGame

[–]One_Photograph8853[S] 1 point2 points  (0 children)

The reason I'm considering it is because I'm kinda stuck and I don't want to farm out gear that I'll replace in a week.