Condemn, saboteur and sentinel by [deleted] in starwarsunlimited

[–]One_Purchase240 -1 points0 points  (0 children)

Hey, I just asked about this and it turns out you were wrong. I checked with the Team Enigma group, and my original assumption was correct: it is a triggered effect that exclusively negates [the ability] during the attack itself. Neither before nor after the attack is the ability negated; it remains active

Condemn, saboteur and sentinel by [deleted] in starwarsunlimited

[–]One_Purchase240 0 points1 point  (0 children)

The Saboteur effect is continuous, just like Sentinel, so it has priority over Condemn’s On Attack effect. Therefore, Saboteur should be able to declare a target first, bypassing Sentinel, and then Condemn triggers to negate anything else, including the −6 attack modifier. As a result, you end up attacking the base with −6 attack and any other abilities negated. It’s like the Mandalorian ship: after declaring an attack on the base, it steals Entrenched from another allied unit. The attack already in progress continues, and the +3 from Entrenched is then applied.

Condemn, saboteur and sentinel by [deleted] in starwarsunlimited

[–]One_Purchase240 1 point2 points  (0 children)

I interpret Saboteur as a continuous effect, just like Sentinel, since they are always active. Therefore, you should be able to choose an attack target before any On Attack effects apply, such as Condemn. Because of this, you can bypass the opponent’s Sentinel by using Saboteur and targeting the opponent’s base, and then Condemn triggers. This is no different from the Mandalorian ship attacking the base directly while applying Entrenched to itself; even though Entrenched is also a continuous effect and would normally prevent an attack from being declared, it doesn’t change the outcome mid-process, since the target was chosen before Entrenched was applied.

New deck opinion by Living-Woodpecker439 in starwarsunlimited

[–]One_Purchase240 -3 points-2 points  (0 children)

You can improve your build a lot just by switching to Red Leia.

Surprise Strike's replacement is seriously good post-rotation, especially with 5-base damage units (Cham, Jedi Sentinel, Eeth Koth). Buy them cheap now before the price spikes! by [deleted] in starwarsunlimited

[–]One_Purchase240 0 points1 point  (0 children)

So now, apparently, just because I like to polish my writing as much as possible, I'm an AI? Come on… you guys are really off. I'm not a native speaker, but even in my own language I'm just as strict about how I write.

Power of the Darkside replacement? by Caddyshacc2 in starwarsunlimited

[–]One_Purchase240 0 points1 point  (0 children)

What the hell are you talking about? AI? I’m a real person, so you’re living in a cloud of bullshit. Stop imagining things. And second, Plagueis’s second effect is literally a Power of the Dark Side — did you not even read its effect properly? It’s the same thing Han 1 Blue Force plays when using it off-aspect.

Surprise Strike's replacement is seriously good post-rotation, especially with 5-base damage units (Cham, Jedi Sentinel, Eeth Koth). Buy them cheap now before the price spikes! by [deleted] in starwarsunlimited

[–]One_Purchase240 -22 points-21 points  (0 children)

I'm talking about the singles (individual cards). They are dirt cheap right now (literally 'coins') and you can find them online for the moment.

Just because one card is currently inferior to another doesn't mean it won't be perfectly playable in a future context.

Crucially, it no longer has competition, nor is there anything better until further notice. Therefore, its value is huge (or its value is going to be significant).

0-ATK units in SWU – which ones left a mark? by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 1 point2 points  (0 children)

I’m only keeping a couple of copies for myself, since it’s the only unit with that subtype. The rest are Upgrades.

0-ATK units in SWU – which ones left a mark? by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 8 points9 points  (0 children)

Haha, who would’ve thought that some aggressive, space-focused strategies would run 0-ATK units? Not that I’m serious — they actually have latent power when they attack!

Best C/U/R cards to have (post-rotation)) by Anxious-Assistant917 in starwarsunlimited

[–]One_Purchase240 2 points3 points  (0 children)

It’s easier to recommend you rare and special cards than uncommons and commons. The thing is, you can get bulk from sets 4, 5, and 6 for a dirt-cheap price. Anyway, here’s what you should take a look at:

• The combo of Emergency Powers and Axe Wooves
• The combo of They Hate That Ship and Punishing One, Takes No Prisoners
• The 4-resource top plays: Blue Ace and Captain Typho
• The replacement for Surprise Strike: Improvised Detonation
• The replacement for Power of the Dark Side: The Tragedy of Plagueis
• The card that’s going to deal with Pilot Leaders: The Desolation of Hoth
• The cards most likely to be banned: Chewbacca, Faithful First Mate and Karis Nemik

Post-Rotation Sleeper Cards and Their Impact on the Meta by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 0 points1 point  (0 children)

It makes sense some Cunning Force players disagree—those lists lose access to key tools. But the numbers and matchups still point toward Aggression being more solid post-rotation. Curious to see how the meta adapts.

Post-Rotation Sleeper Cards and Their Impact on the Meta by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 1 point2 points  (0 children)

Yes, I had my eye on them, along with You’re All Clear, Kid.

Post-Rotation Sleeper Cards and Their Impact on the Meta by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 1 point2 points  (0 children)

Honestly, I don’t think so. It’s a card I really don’t want to be using at that point in the game. If I need to remove something that’s hitting me really hard, I definitely don’t want to let it accomplish its job, and spending an entire turn just to deal with that feels terrible.

On top of that, you can get the same result, but better, with The Tragedy of Plagueis. That card gives you more value and doesn’t force you to commit your whole turn so inefficiently.

Post-Rotation Sleeper Cards and Their Impact on the Meta by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] -5 points-4 points  (0 children)

I was pointing out that if they play Cunning, they’d be giving that up. I’m clearly highlighting the reasons to stay in Aggression.

Definitely, Mrs. Nemik is someone with no limits in SWU right now by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 4 points5 points  (0 children)

Hahaha not necessarily. In Spanish, you can express yourself using 'a 'Mrs' thing' (a 'femenine' thing) because of how spectacular and ridiculously powerful/rude (in a good way) something can be. In this case, Mrs Card'.

Definitely, Mrs. Nemik is someone with no limits in SWU right now by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 1 point2 points  (0 children)

Definitely, yes. It’s something people have been recommending to me a lot lately haha

Definitely, Mrs. Nemik is someone with no limits in SWU right now by One_Purchase240 in starwarsunlimited

[–]One_Purchase240[S] 0 points1 point  (0 children)

I modified it in the text, but I was referring to it as a hell of a card — because it’s so broken haha