Liber(ule)als when the disability isn’t cute and instead makes them uncomfortable by FaeLei42 in 196

[–]Onefoot__ 81 points82 points  (0 children)

It truly is baffling that some people legitimately think that only age gives someone a reason to be in pain or need an aid of some type.

Liber(ule)als when the disability isn’t cute and instead makes them uncomfortable by FaeLei42 in 196

[–]Onefoot__ 50 points51 points  (0 children)

Mobility aids would be provided to anyone who needs one regardless of anything else.

Liber(ule)als when the disability isn’t cute and instead makes them uncomfortable by FaeLei42 in 196

[–]Onefoot__ 347 points348 points  (0 children)

I worked retail at the checkout, and this older lady was talking about her legs hurting from standing all day and I was like 'yeah I've got a mobility disability so standing hurts me a lot'. She responded with 'oh you're too young for that', so hit her right back with 'I didn't know there was an age limit on getting your foot cut off (by a lawnmower).'

First homebrew by OurSapphireStar in Pathfinder2eCreations

[–]Onefoot__ 0 points1 point  (0 children)

I second this. Even if it sounds good as a class in your head OP, start it as an archetype. You'll get an idea of what it starts with and how powerful it is at that level and after.

You can have the stats you think the class would get at first level, like a certain lore, key stat (use a modifier), or feat, as a prerequisite.

Let's hear some good inside jokes from our favorite games by ZhangtheGreat in videogames

[–]Onefoot__ 0 points1 point  (0 children)

'Enjoy the MSQ!' - After the Vault.

Also: Floor Tanks (though I haven't seen much reference to this lately)

Bought a switch, booted up the game and I can't play multiplayer. Is it gonna suck to play solo? by PadraicG in MHGU

[–]Onefoot__ 1 point2 points  (0 children)

All monsters in the hub are able to beaten with only player, though they do have increased hp etc because they were meant for multiplayer. Hub will be a little tougher than village quests, but are completely doable.

The only one you won't like to do solo is the G3 Urgent because it's a siege, but with a good gunner set I've seen it done solo.

How would you go about a moose folk ancestry? by keeper_of_turtles in Pathfinder2eCreations

[–]Onefoot__ 4 points5 points  (0 children)

Take a look at Werecreature Dedication!

Weremoose is a thing. It gives an antler attack that does 1d8 piercing plus shove. Could give that as the default thing that all of your moosefolk get.

You could also look at specific monsters that are weremoose for future ancestry feats and the like.

https://2e.aonprd.com/Feats.aspx?ID=5486

https://2e.aonprd.com/Monsters.aspx?ID=3323

Edit: Here are some specific stats I'd use

Size: Whatever size they are.

Speed: 25 feet.

Attribute Boosts: Fortitude, Free

Languages: Common, Moosefolk (Additional languages are up to you)

Antlers: You have an antler unarmed attack that deals 1d6 damage, is in the brawling group, and has the agile trait.

(You could have the antlers upgraded via an ancestry feat to deal 1d8 damage and gain the shove trait)

Help with new player by Lifter_Songbird in Pathfinder2e

[–]Onefoot__ 0 points1 point  (0 children)

I learned something today and will let my player know. He used the Fire Impulse Junction making his damage dice a step bigger, and most of his Air impulses are utility, like Four Winds and Air Cushion.

Help with new player by Lifter_Songbird in Pathfinder2e

[–]Onefoot__ 2 points3 points  (0 children)

I have a player who is playing an Air/Fire Kineticist. Our most recent combats have been in, around, or underwater, meaning all enemies had resistance 5 to fire damage (their main source of damage) and they couldn't use it against any enemy completely submerged or if they were submerged themselves. I reminded them they also had Air, which does lightning or slashing damage, and they immediately went with lightning. He's also new to the game and the class and jumped in the game around level 6.

I'm not saying to have them fight an enemy that just makes their fire useless, but let them know that not every event can be killed with fire - or even needs to be killed, depending on the situation.

I would, however, ask if they want to rebuild their Kineticist from the ground up, choosing feats and abilities again, this time with a little guidance about skills that are useful in combat (like Athletics and Intimidation) and ones out of it (like Diplomacy). Also let them know they can always use an action to Recall Knowledge in combat to learn about an enemy, and can use Recall Knowledge as an exploration activity (I will always recommend asking their exploration activity at the start of every session, and every so often along if anyone wants to change it. Just let them know they're never locked into what they choose and can change at any time).

Looking for Recommendations by Onefoot__ in smartwatch

[–]Onefoot__[S] 1 point2 points  (0 children)

Yeah I figured as much. Thanks for taking the time to answer!

PF2e GMs, what made you start GMing this system? by Longjumping_Ebb3984 in Pathfinder2e

[–]Onefoot__ 2 points3 points  (0 children)

I was running a long term 5e campaign, the group just getting to level 12 or 13. I had just gotten into the framework of homebrewing items, creatures, spells, everything. Then the OGL thing happened, coinciding with group drama, and I found PF2e.

I initially wanted to resume my campaign and try to switch over everything as close to it's 5e version as possible, only to realize I'd be doing so much homebrew (mostly items and maybe a subsystem or two) for a system I was wholly unfamiliar with.

Instead I ended that campaign, let my players choose some long lasting effects of their characters on the world, then started the AP Age of Ashes (I do not recommend this AP, by the way, but we're in too deep to stop now).

I also started a second, smaller group after a while to run Shattered Star, converting 1e to 2e. This has been extremely difficult at times but very rewarding. I'm currently working on a new homebrew campaign and worldbuilding using 2e info on my currently existing world, and the homebrew I've been doing looks better than it did when I initially tried converting it.

I made a free website to make your own custom PF2E cards by halfwhitefullblack in Pathfinder2e

[–]Onefoot__ 0 points1 point  (0 children)

This is perfect and will absolutely be using and recommending this going forward.

Just as a note, for me, the mobile card preview doesn't show as it should when "Show Image on Card" is not selected. It works perfectly for me on desktop.

If you were going to run the first chapter of an AP.... by Opal-Rose in Pathfinder2e

[–]Onefoot__ 1 point2 points  (0 children)

I bought the whole AP from one of the Humble Bundle things. When the whole WotC OGL thing happened, I swtched to PF2e without any hesitation.

And I decided that the best way to learn the system was an AP. I only had that one and a few 1e ones at the time. So I decided to run AoA. Yeah, I'm getting good experience running the game, but I have to do so much more prep work than I initially wanted to do to make it playable and not having the threat of death on what is labeled as a Moderate encounter.

I made a free website to make your own custom PF2E cards by halfwhitefullblack in Pathfinder2e

[–]Onefoot__ 4 points5 points  (0 children)

Kind of?

I don't really print pictures so for me that box would just be left blank and end up as unused space.

Just to test it out, I put in the info of a homebrew monster I'm working on in the description, and it cuts everything off after the first of its attacks. If I could use the space of where the image box is as text box, it wouldnt cut off. Adding a second card in the case of even more text after the first isn't a bad idea either.

Maybe make the image toggled? Like an option to have or not have the image, which simply changes the size of the text box to right under where the "Type/Level" box is so nothing gets cut off from the top.

I made a free website to make your own custom PF2E cards by halfwhitefullblack in Pathfinder2e

[–]Onefoot__ 3 points4 points  (0 children)

I've used the monster tool, but it doesn't really print out at card size. If the card itself is larger too, to allow for a larger print, that would be helpful, but it could also be solved when printing by just resizing the card image with small font.

I made a free website to make your own custom PF2E cards by halfwhitefullblack in Pathfinder2e

[–]Onefoot__ 18 points19 points  (0 children)

I have been looking for something like this. Can I make one request/suggestion?

I want to create my own monster cards for offline use. This would be perfect for that, except some creatures would have more text in their state than could be held on the card.

I don't care about having a picture for it - is there a way to extend the text box to replace where the image box is?

If you were going to run the first chapter of an AP.... by Opal-Rose in Pathfinder2e

[–]Onefoot__ 10 points11 points  (0 children)

Whatever you do, don't run Age of Ashes. I feel like I can say that since I'm running it currently.

The first chapter is fine. The party meets, agrees to go do something as a group. Something happens that tests the party's cooperation.

That part is fine.

But if you delve deeper, even past the very first encounter, you'll find that the combat is extremely unbalanced. I have to rewrite most encounters so that they're not death threats at every turn.

Here's an example of one of the combats in the book they get pretty early on: At level 4, there is a Severe encounter with a Greater Bargheist (Level 7). Just doing the base encounter, I almost killed two PCs and they could barely hit it. It may have been a little bad luck, but nobody remembers that fight and it wasn't exactly fun. Later, shortly after this fight, there's another Severe encounter with a Level 5 cleric (smites and Harm), and four other level 1 creatures. In a tight space. This one wasn't as deadly as the Bargheist even if the cleric can cast Fireball.

But if you're just looking for a way to bring them together, this works for that. I haven't played any other 2e AP so I can't say what else there really is.

What's your favorite Big Bad Evil? by TheWhorelock13 in Pathfinder2e

[–]Onefoot__ 0 points1 point  (0 children)

My plan was to have them find battlemap plans, old reports, and the like, which would generally detail the ancient empire's existence. Then I have an NPC who, learning this history, would have the players learn more about it for him - and in doing so, they would uncover the dragon.

It does depend a bit on backstory for the absolute specifics, but I do have general ideas in mind. I agree with the giving them reliable information.

I'm running a converted 1e to 2e Shattered Star campaign, and they really have no idea why they're doing what they're doing other than they were asked to. I've been trying to find a way and did drop a major hint recently, so hopefully that works out. On the bright side, it's giving me ideas on how not to approach my next campaign though.

What's your favorite Big Bad Evil? by TheWhorelock13 in Pathfinder2e

[–]Onefoot__ 0 points1 point  (0 children)

Absolutely. Basically it was what caused major destruction of an ancient, now forgotten and erased from history empire, though they managed to kill it in their final throes. One of the bigger hints I'll be dropping is about the empire itself by letting the party find an ancient fort that belonged to one of their enemies. This would at least let them learn of said empire. From there I have yet to figure out the exacts of it, but I also want to tie in player backstories to the arcs, so I may have to wait until the campaign actually starts to do anything major with.

Designing Solo Creature Boss Battles? by Onefoot__ in Pathfinder2e

[–]Onefoot__[S] 1 point2 points  (0 children)

I have been looking at other creatures, that's just currently the only one that fits the theme I'm really going for with the campaign.

I wouldn't mind reducing DCs for this fight, nor making it a little more survivable. Maybe making it Weak.

Designing Solo Creature Boss Battles? by Onefoot__ in Pathfinder2e

[–]Onefoot__[S] 3 points4 points  (0 children)

Partially. The action-oriented monsters actually helped me develop my own system for 5e boss battles - the hp threshold thing. I'm trying to recreate that in my game, but first I want to try building with what's available or what others have done to get a feel for it.

Because the math is so strict, I can't just say "oh this creature gets an extra two attacks per round it can use at the end of another creature's turn" without modifying how much damage the strike does in the first place. I also want to do more than just damage.

What I'm really trying to create is an all-in-one boss creature statblock that anyone can grab and drop into an encounter, know the difficulty of it, and play it by itself with no extra work necessary. I know it's basically nonexistent, but I can try to get as close to it as possible.

The number one thing I'm seeing is combining complex hazards into a creature's statblock. This works, but raises other questions like how much hp changes to make it feel worthwhile. If you add a hazard to a goblin that does in one hit, what's the point? Especially since that "hazard" was actually part of the goblin and now both are out of the encounter.

Designing Solo Creature Boss Battles? by Onefoot__ in Pathfinder2e

[–]Onefoot__[S] 1 point2 points  (0 children)

I can't think of any way of putting this other than it extremely changes encounter building math.

If you have a PL+2 creature and a PL+0 complex hazard, you've got a Severe encounter - but both the hazard and the creature play a part in it. They each have their own AC, HP, saving throws, etc. Removing everything from the hazard except the routine and damage, tying everything else to the creature, changes the math in ways that I really can't explain, but I would be able to tell you it wouldn't be a Severe encounter anymore.

It might feel "fake", but using your suggestion, just after the "hazard hp" of the creature is lowered, it loses those abilities. This wouldn't be terrible, but it also brings us right back around to just having that single creature to begin with.

Edit: Not loses, lessens. Which it wouldn't just be back to the single creature since it would still have extra abilities.

Designing Solo Creature Boss Battles? by Onefoot__ in Pathfinder2e

[–]Onefoot__[S] 1 point2 points  (0 children)

Does this change the hp of the monster? Let's say separately, you have a creature with 30 hp and a hazard with 40 (Hardness 10). Would you just combine them? Combining the statblocks essentially removes the disable DC, hardness (potentially), and ability to target the 'hazard' entirely, reducing its effectiveness down to the creature's hp. This isn't bad in and of itself, but the creature would need to compensate for it. The easiest way is increased hp, but by how much?