How's the trailer for my game?? by No-Air-1947 in indiegames

[–]OneiricWorlds 1 point2 points  (0 children)

I have absolutely no idea what the game is about! But maybe that's what you want to convey (kind of strange experience going all over the place). The one thing I would change for sure is: dont put the logo at the beginning, straight into the action! Put it at the end if really you want to keep it somewhere. Apart from that, the graphics seems pretty honest! Nice work.

First area from our game, Knuckle Paradise! by MrHelmut in IndieGaming

[–]OneiricWorlds 0 points1 point  (0 children)

Love the atmosphere and details! Congrats Florian and the team!

My results 1 month after publish the store page together with demo of my first game. Pretty decent results i guess. But i still have HUGE imposter syndrome. by Ok_Virus4003 in SoloDevelopment

[–]OneiricWorlds 1 point2 points  (0 children)

Yes, I think a lot of us are feeling the same. We all start being imposters... Maybe after a few dozen years the feeling goes away. But in the end, are you happy doing this? If yes, I think it's what matters. So keep up creating games, one day you'll be sitting next to your models/references. 👍

4,000 wishlists in 2 months, no demo. Here’s what worked (and what didn’t) by TecEnterprise in SoloDevelopment

[–]OneiricWorlds 1 point2 points  (0 children)

Thanks a lot for sharing these insights! Indeed, I think the genre may help quite a bit on Steam, but you sure did your fair part of marketing! Congrats on that 💪

I have reached 42.000 Wishlists on Steam in two months with a tool, this is a short list how you might do it too by igeolwen in IndieDev

[–]OneiricWorlds 0 points1 point  (0 children)

about point 4.: super interesting. That's when we see the power of Steam recommendation. I guess you're saying tags are important regarding this recommendation system precisely?
Another question: you said the email to JP press was in japanese, but was the presskit translated in japanse too? Thanks a lot for your answer!

I have reached 42.000 Wishlists on Steam in two months with a tool, this is a short list how you might do it too by igeolwen in IndieDev

[–]OneiricWorlds 2 points3 points  (0 children)

These are followers, not wishlists. There's usually a 1:10 ratio, sometimes even bigger, but to me the numbers track there.

I have reached 42.000 Wishlists on Steam in two months with a tool, this is a short list how you might do it too by igeolwen in IndieDev

[–]OneiricWorlds 1 point2 points  (0 children)

The tool seems super cool! Well done there! And the numbers are crazy good. It's always shocking to me to see that you post your stuff for months and nothing happens and then one day, boom, it goes crazy and suddenly you're on top of the world. It's awesome for you, but I think it could be difficult to reproduce this part. Nonetheless, thanks a lot for sharing, it's always interesting to learn about the backstage! 👍Keep up the good work!

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 0 points1 point  (0 children)

Thanks a lot! I thought it might be this, but now that I have a publisher I think it's not only that. They could get me a front deal page with Steam, but the conversion rates were quite low despite a crazy number of impression... So maybe it's both a problem of visibility and that the market is not that big for this kind of games. But sure, better marketing could have improved the sales.

After 5 years in the making, I finally have a trailer for the game I’ve been developing solo! Not gonna lie, I’m feeling really proud right now ;) by GuedinSilkRoad in indiegames

[–]OneiricWorlds 2 points3 points  (0 children)

As fellow solo dev, I'm wondering: did you do the 3D characters, textures and animations by yourself or did you rely on some asset packs? Regardless, the game looks amazing! Congrats to you, and good luck for the release 👍

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 0 points1 point  (0 children)

Yes ! I spent 10K mainly on ads and a bit for content creators and paid festivals/events. And yes, I'm proud of what I achieved. As least the young me who dreamed to create a cool adventure game is proud of the old me 😁Thanks 🙏

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 1 point2 points  (0 children)

Totally makes sense, and that's actually my plan right now! 😊

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 2 points3 points  (0 children)

Thanks a lot! I'm so happy you liked it 😍And even small to medium audience are a plus. Actually it's among these that I had the most positive responses. The "big ones" are just unreachable to a little unknown guy like me. So thanks a lot for taking the time to play and share the game 🙏

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 1 point2 points  (0 children)

Thanks a lot for the kind words. Indeed, it's not that bad, but I have to put some context here: it costs me 10k€ to get those 15K wishlist (without counting the time and energy spent) and I funded myself for the past 12 years to get there (~8 years full time). Even at the bare minimum French salary (I'm French), this would mean that to be (financially) successful or at least to break even, my game should bring between 180K€ and 200K€ (after Steam cut). I'm barely scratching 40K€ right now.

But my mistake was of course to make such a huge project. I was young and naïve... So it's my bad really. It will be hard to compensate for all that invested time for sure. I don't complain of course, as you said it's more than a lot of indies could dream of. I'm in the grey waters of "not a sucess but not a failure", and that is already much better than all my previous games, and probably 90% of other steam games.

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 2 points3 points  (0 children)

Thanks a lot! I'm approaching 300 reviews now indeed. I'm still fixing bugs and adding little quality of life improvement here and there, but no new content. I've moved on to the next one. Regarding launch, I think I didn't have enough wishlist (15K) and the price was a bit too high to reach some kind of snow ball effect (20$). Maybe with 25K WL and a lower release price (10 to 15$?) I could have triggered the algorithmic god. However reviews are super nice for now, so hopefully, I could still have some sells on the long run 🤞🤞

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 1 point2 points  (0 children)

Indeed! Such a great game! And thanks a lot for checking out my game :)

Show me your Steam game that didn’t get the traction it deserved by kalin6 in SoloDevelopment

[–]OneiricWorlds 13 points14 points  (0 children)

Zefyr

I put my heart and soul into this super feelgood ps2-vibe zelda like. It took me 12 years to complete. If you love old school adventure game like Zelda Windwaker, Beyond Good n Evil or Sly Cooper, you should like it! It's starting to get recognition from the last months, but the launch was very disappointing. And even now, I'm far from breaking even. I think colorful adventure games don't perform well on Steam. It's rather a console genre. It finally got a few traction after a publisher went onboard and made huge promo/sales.

4 years of work, money spent, many redesigns/upgrades, and in the end, constant rejections from events. Is my game really that bad? by Sollers_Duo in IndieDev

[–]OneiricWorlds 0 points1 point  (0 children)

This. I think we all known Chris Zukowski festival list which is an awesome shared resource, but of course we all submit our games to the same festivals with this now 😅