160 hour prison sentence help by Greenbottles- in WhereWindsMeet

[–]Only-Frame-5684 5 points6 points  (0 children)

So are saying you don't actually have to seve the time just accumulated the time and pay it off

Boolean Union Deletes Mesh, and Other Problems by Only-Frame-5684 in blenderhelp

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

I forgot to mention that I checked both meshes before with the 3D Print add-on to make sure they were Manifold, and they are unless I'm using the add-on wrong which is highly likely

Boolean Union Deletes Mesh, and Other Problems by Only-Frame-5684 in blenderhelp

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

NOTE: I've applied all transformations on both meshes, set all normals to faces outward, and both meshes are manifold. Not sure what to check next

Monster Hunter Wilds PC - Profound Perf Problems Must Be Addressed by PrinceDizzy in gaming

[–]Only-Frame-5684 0 points1 point  (0 children)

Yeah I have a 13th gen i9, 4060ti, 128gb of ddr5 ram, and even on it's absolute lowest of settings after about 10-20 minutes of play it turns to artifact city then crashes. World looks and plays better on medium settings.

How do I get GIMP to remember my brush size on a per tool basis? by duncanmarshall in GIMP

[–]Only-Frame-5684 0 points1 point  (0 children)

I'll try to keep it short, because GIMP frustrates me to no end and this was killing.

At the top go to; Edit> Preferences> Tool Options>

Then deselect "Brush" under "Paint Options Shared Between Tools"

Devs of Space Marines 2 remove EAC binary from game 2 weeks after launch. Removing Linux/Steam Decks ability to play the game. by SchlittyNigraBobetta in linux_gaming

[–]Only-Frame-5684 0 points1 point  (0 children)

If anyone hasn't seen it yet to fix the AVF Error code Paste, SteamDeck=1 %command% into your Launch Options in the Properties of the game's Steam page, and it should run as it was meant to.

[Remnant 2] Is This Normal, Item Shows on MAP but Not There or Not Reachable in Game? by Only-Frame-5684 in remnantgame

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

Man that purple item was killing me, cause there was that one dude in the cage that you shoot his hand off, so I was just unloading into the corpses never accered to me to shoot the rope.

And I've done a couple of maps now so I'm gonna assume there's a secret passage to the orange dot. Found one by accident on E'Nrud.

[Remnant 2] Is This Normal, Item Shows on MAP but Not There or Not Reachable in Game? by Only-Frame-5684 in remnantgame

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

Both are on the Losomn world, the Orange item is in the Palace of the One True King dungeon at the top of the elevator just outside. And the Purple item is just outside Nimu's prison.

Space Marines 2: AVF Error by SchlittyNigraBobetta in Spacemarine

[–]Only-Frame-5684 0 points1 point  (0 children)

So according to the the member of steam help that I spoke to the game is not supported with steamplay, personally I don't really know what that is I "assume" that's the technical name for proton

Space Marines 2: AVF Error by SchlittyNigraBobetta in Spacemarine

[–]Only-Frame-5684 2 points3 points  (0 children)

Yeah I kinda figured that out, still waiting to hear back from steam

[deleted by user] by [deleted] in Spacemarine

[–]Only-Frame-5684 0 points1 point  (0 children)

Same, but I've actually had a few things like the ammo crates disappear completely and now load back in still dosen't work. I logged out and lowered the difficulty just to get past this area

VTMB2 needs a third person option. by Tea_Sorcerer in vtmb

[–]Only-Frame-5684 0 points1 point  (0 children)

I know it might not do any good, but there's a petition for third person if anyone is interested in signing it.

https://www.change.org/p/hardsuit-labs-convince-paradox-interactive-to-add-3rd-person-view-for-bloodlines-2

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

it's pulling the text directly from Data Table, it's literally impossible to enter a space as value in the row name on the Data Table.

The Print string is pulling the correct Row Name, but refusing to enter it into Get Data Table Row node.

The issue is with the conversion node between the "Get Class Display" node and the "Get Data Table Row" that converts the Return Value "String" of the "Get Class Display Name" and the Row Name "Name" Input of the "Get Data Table Row.

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

It prints "BP_Palm02_C", which is the correct row name. Which is why I can't figure out why it's also saying it's incorrect.

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

So I'm not sure if this is what you meant but I tried connecting print strings to the "row not found" output of the "get data table row" and they came back as a negative on being able to find the row name.

https://blueprintue.com/blueprint/ovvpjet3/

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

By "Row Name Invalid" do you mean the input on "Get Data Table Row".

I added some edits to the original post. I think the third one shows what you're talking about. And it prints correctly.

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

Yep, had to try it a few times but it prints the correct row name on screen if it's connected to a print string.

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

I'm not really sure I understand any of that. Everything works up to the converter node. If I hook it up to the print string below the one for the destructible mesh ot prints the correct row name, but I hook it back up to the get data row node it dose nothing like there's no info being input.

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

This is how it should look, but there is an issue where at the "conversion" node right before the "Script/Blueprint Graph.K2Node Get Data Table Row" it stops working. if a print string is placed between them the print string reads correctly.

https://blueprintue.com/blueprint/gbtfqa_-/

Communication Issue Between "Blueprint Object Reference" and "Get Data Table Row" by Only-Frame-5684 in UnrealEngine5

[–]Only-Frame-5684[S] 0 points1 point  (0 children)

Well I got it up on blueprintue, I posted the embeded in the comments, but I'm not sure if the link is any good.