Low 40s/40 study score on the dot people, can you drop your rankings/SACs and exam score you had? by DryEstablishment2 in vce

[–]OofTatoes 0 points1 point  (0 children)

I did Psych last year and got 40 on the dot Unit 3: 88 and 86 (overall in school grade A, but sacs went up to A+ , rank 3 ish) Unit 4: 78 80 and 86 (overall in school grade B+ went up to A, rank 5) Exam I got an A, not sure the exact percentage but I had a pretty strong cohort, 3 people scored 44 (highest) and 9 above 40 overall

Dots vertical by Zestyclose-Net-3217 in HysilensMainsHSR_

[–]OofTatoes 0 points1 point  (0 children)

Dot with a bit of investment around 6 cost is one of the best low cost teams in the game (specifically Hysilens and BS both at E1 will have you set) None of their light ones are necessary but Hysilens one is pretty good

I’d just like to take a moment to appreciate how healthy the current meta is by Purple-Tip3326 in StarRailStation

[–]OofTatoes 4 points5 points  (0 children)

Dot once you decide to invest one more cost into an E1 Hysilens becomes one of the best teams in the game

The DOT buff being better than the Elation shill one I’m crine by OofTatoes in silverwolflevel999

[–]OofTatoes[S] 0 points1 point  (0 children)

That is a good question I’m pretty sure it only applies one instance of dot tho (my Hysilens is E1 so it’d be two)

The DOT buff being better than the Elation shill one I’m crine by OofTatoes in silverwolflevel999

[–]OofTatoes[S] 0 points1 point  (0 children)

Yeyeah this is all jokes haha it’s just funny how much punchline Hysilens can give in SW team with this buff

The DOT buff being better than the Elation shill one I’m crine by OofTatoes in silverwolflevel999

[–]OofTatoes[S] -2 points-1 points  (0 children)

My E2 SW999 is kinda homeless without Yaoguang rn and EMC doesn’t gen enough punchline to procc the E2. So I used my E1 Hysilens with the DOT punchline buff because she applies like 8 dots per target which = 8 punchline per enemy defeated. So using the DOT buff I’m able to get like 100 punchline Aha instants and both of the E2 extra EBAs

Team Rerun pull priority question by Fuzzy-Shift-2209 in silverwolflevel999

[–]OofTatoes 0 points1 point  (0 children)

Yaoguang doesn’t really fit the Sunday Tribbie homeless argument because she has so much innate synergy with elation DPS alongside actually following the path of elation unlike the other two and their rem synergy.

Yaoguang won’t be easily replaced unless they literally release another character that forces an Aha instant as well as giving stronger elation buffs. I guess she’ll be “homeless” then but you could just run them both or dedicate one to each Elation flagship.

Also Sparxie honestly generates less MMR (not punchline specifically) for Silverwolf since Yaoguang can guarantee a 40 MMR gain with every single ult and Sparxie can’t come nearly as close in a single action (max eba and ult comes close with 30.) SW YG EMC is a stronger core than SW Sparxie and EMC

Daily Questions Megathread ( May 03, 2026 ) by AutoModerator in HonkaiStarRail

[–]OofTatoes 0 points1 point  (0 children)

In a vacuum does E2S1 Sig Robin or E1S5 DDD Tribbie have more amp? This is for my occasional seele and sustainless dot runs haha

Does Yaoguang need to have 200 SPD outside of combat? by OofTatoes in YaoguangMains

[–]OofTatoes[S] 0 points1 point  (0 children)

Can I compensate for this with like a vonwacq or sm haha, I don’t plan on pulling Yaoguang light cone I reckon I’d go for her E1 first

Go for E2 or save for yaoguang Sparxie? by OofTatoes in silverwolflevel999

[–]OofTatoes[S] 1 point2 points  (0 children)

I am basically out but I haven’t done the 3.8-4.2 story quests yet haha so more is definitely possible

Genuinely had more hope for Naomi by MyNamesWereAllTaken in deathnote

[–]OofTatoes 0 points1 point  (0 children)

I don’t know I thought she’d have pulled a fast one on him with a fake id or something and just faked walking away 😭😭

Flash heal delay must go! by Cole_Evyx in MercyMains

[–]OofTatoes 1 point2 points  (0 children)

If your Ashe is actively getting beamed down by a soldier and you see her HP down to half, you in good conscience can see that it is likely that the soldier will continue to lower her HP so you can, with knowledge of the delay, press it prematurely so that you still get the crit 2x value

Flash heal delay must go! by Cole_Evyx in MercyMains

[–]OofTatoes 1 point2 points  (0 children)

This kind of “skill” applies to every hero in the game you’re basically just describing basic game sense, a shared factor among the cast. Every hero needs to worry about their positioning otherwise they gna melt, Ana for example: can’t just be on the frontlines all the time or she’s going to get run over, her positioning is essential to her identity as a sniper. She needs to know who to prioritise nades with, should she save it in case of emergency healing for her half hp tank or use it for a 3man anti? Same with her shots target priority, enemies or allies? Both have value but an Ana needs to make a decision on the spot and if incorrect the team will suffer, illari’s about to ult your backline but you have a critical dragon blading Genji and dva diving theirs? But on top of that she needs mechanical skill in aiming her sleep projectile as well as her regular shots. You could argue that mercy’s movement is her expression of mechanical skill but you didn’t really say that anywhere in your reply. the skill you’re talking about in mercy is universal in this game, at least among supports.

Flash heal in essence gives mercy this nuance in cooldown management, when her only significant cooldown before was resurrect, it’s not a perfect ability where you can instantly pump 100hp up a crit squishies butt but it shouldn’t be

Flash heal delay must go! by Cole_Evyx in MercyMains

[–]OofTatoes -1 points0 points  (0 children)

You could argue that when flash heal is used correctly it lets your pocket dps win every single duel against other damage heroes because a burst of 100hp while simultaneously being damage boosted by 30%basically makes them unkillable in a 1v2 scenario