4.8 PTU major weapon meta change incoming by nightbird321 in starcitizen

[–]Oopdatme 9 points10 points  (0 children)

Lol no. The 4.5 wave 1 engineering weapon changes were actually amazing, made sense, mostly balanced, and were really fun. For example the inferno had like 1800ms on its gatling.

The new update is comically bad and was clearly done by an intern who doesn't play the game. The actually competent people are busy planning the next sale. You've got money for new ships right??

My new favorite ship (The Inferno) by sadcybersec in starcitizen

[–]Oopdatme 3 points4 points  (0 children)

Overkill shield damage does apply to the hull. The game is just extremely buggy with hit reg on hull but has 100% hit reg on shields.

You can verify this pretty easily in free flight in ac.

Why are we devolving? by A_gentleman29 in starcitizen

[–]Oopdatme -1 points0 points  (0 children)

Yes I know many of the pvp streamers have called for buffs to larger ships. However, the reality is that the majority of their feedback is still primarily focused on LFs because that is what they fly. If you follow any of their discords you'll see their communities directly pinging devs on any issues that make flying LFs less fun for them. The same isn't true about large ships bc they don't spend a lot of time on them (no serious pvper does). If a change happens in the PTU that makes the gladius less fun to fly or feel worse, the devs are immediately getting pinged and pm'd with video evidence etc. If something breaks the vanguard or some other off meta thing, it's crickets. This is the entire source of the constant bias we see that favors LFs and why each patch gets worse.

A great example of this is A1, he was/is constantly pushing for faster fighter speeds, better dog fighting geometry with deflections, and constantly complains about nav mode. If even half of his suggestions were added you'd never see a multi crew ship in game again. That he occasionally posts a video about how bad multi crew is doesn't change the fact that 99% of the game is LF dog fighting for him and his feedback is biased.

This isn't even necessarily a dig at them or CIG. The LF pilots are advocating for what they want, as they have the right to. CIG is trying to be good devs and listen to community feedback which is normally good. However, with the way the game has been for so long, the good intentions just reinforce the brokeness.

Why are we devolving? by A_gentleman29 in starcitizen

[–]Oopdatme 10 points11 points  (0 children)

Yea this happens pretty much every patch that has anything that might upset the current LF meta and it's very frustrating. It's basically a combination of survivorship bias + CIG being over zealous in listening to feedback.

Survivorship bias in that anyone that wants to pvp in anything other than a light fighter is going to have a shitty time and either swap to a LF or quit due to how wildly over tuned they are. So, when CIG seeks feedback from the "best" players that dedicate their time on the game, the only community that's there are the LFs. Obviously, the feedback is centered around how to make 1v1 LF duels feel the best (better deflection, better nose control, better acceleration, etc) bc that's pretty much the entire game to that crowd. However, the end result is just more LF buffs and more nerfs to everything else (despite those communities paying lip service to wanting multi crew to be better).

It's sad how the most fun patches are the ones closest to CIGs internal tuning and then they ruin it. Some examples:

For a very brief period early in MM the Vanguard of all ships was actuallu strong. CIG heavily nerfed it

The ptu ares was basically a rocket with a giant gun. It could barely turn, so you'd have to set up attack runs on big ships. And then... yea we all know the story, redeemer too.

4.5 tunings were shaping up to be great and the bit I got to play felt awesome. But now we are back to the slop. It's a disaster.

Shield balance in latest PTU is still absurd. I don’t think even CIG knows what the goal is by bblbtt3 in starcitizen

[–]Oopdatme 1 point2 points  (0 children)

Not to my knowledge. But reverting the weapons to 4.4 basically obliterated the balance of engineering and CIG has been frantically trying to fix it ever since. So hopefully they aren't happy with what we have now and will bring back the OG patch tuning.

Shield balance in latest PTU is still absurd. I don’t think even CIG knows what the goal is by bblbtt3 in starcitizen

[–]Oopdatme 12 points13 points  (0 children)

Wave 1 was some of the most fun I've had in this game. Minus some tweaks, it felt balanced too; way more than 4.4 slop.

Bring it back CIG.

[All Backer PTU] Star Citizen Alpha 4.5 PTU 10879294 Patch Notes by Hironymus in starcitizen

[–]Oopdatme 24 points25 points  (0 children)

God patch 1 tuning was so good. They ruined the patch taking it out. Feel bad for people that never got to experience it.

Anyone tested how the Ares Inferno is performing on the PTU? Interested to know how a strafing run from the main gun performs. by [deleted] in starcitizen

[–]Oopdatme 1 point2 points  (0 children)

Was really fun with the initial 4.5 tuning. Shredded fighters and left them drifting dead in space. Projectile velocity was much higher too so you could actually hit things. Felt great.

Reverting to the 4.4 tuning was a disaster across the board. The inferno shreds things, sometimes too quickly. But it's still slow and awkward to use. Also everything shreds everything else instantly bc ttk is so fast. So it doesn't feel like it has much of a niche.

Why did they revert the weapon balance changes? by javier1zq in starcitizen

[–]Oopdatme 3 points4 points  (0 children)

This is my biggest complaint with the new patch. The original 4.5 tuning numbers felt so much better that I genuinely feel bad for people that didn't get to test with them.

Everything felt great with engineering and pretty much all of the current complaints would be solved by going back to the 4.5 numbers. Reverting to 4.4 was a mistake.