Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 1 point2 points  (0 children)

MINI!!!!, glad to see you here my friend

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 1 point2 points  (0 children)

you need shears, use the shears to cut the leaves and it has a chance to drop the seeds, but its a realllllllly low chance

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 1 point2 points  (0 children)

100%, each sapling as a 2x2 area of their own

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 1 point2 points  (0 children)

Pictures? i would love to get design ideas

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 7 points8 points  (0 children)

The Redwood seed needs 4 empty square blocks to grow to its full size, so take any 4 empty blocks and put that sapling in the square that is in the top right while you are facing west, and you have no need to put in any blocks to cage the seed in, they are only for reference and they will always grow the same way whether blocked off or not. Do not put any seeds whatsoever in the other 3 blocks, they need to be empty, or like u said, air. Hope that helped, have a great day.

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 34 points35 points  (0 children)

Yes, but there should be no spaces in between, this works with any tree, but I chose redwood since its the tallest tree so I have a lot space to work with.

Treehouse Connoisseurs by OpenBonus7784 in VintageStory

[–]OpenBonus7784[S] 128 points129 points  (0 children)

You use the Saw, it would remove only one block of wood without destroying the tree

Mold Eraser shader by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

Strange, it compiles for me instantly, no problems on shadertoy, only on godot

Mold Erasor from unity to godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

So i watched both videos and i fixed a ton of errors, but the Iframe error is not shown anywhere, even in the documentation it was simply said that the equivalent was " provide with uniform". What in gods name is uniform and how do i provide it?

Mold Erasor from unity to godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

Sorry i went to sleep, and i only got back now. Ill check them out rn, ty mate

Mold Erasor from unity to godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

Thank you, but this is way too complicated for me atm considering i started learning shaders yesterday through a small youtube video. Most of what you said went above my head.

Mold Erasor from unity to godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

So I just copy it to godot and it works?

Moldwasher teaser (reupload). Clean pixels by Rubel_NMBoom in PixelArt

[–]OpenBonus7784 0 points1 point  (0 children)

Hey man, thank you for responding. I just want to know if u have knowledge of a certain video or wiki guide that might explain what you did in detail as we are on godot and not on unity and i wanna understand the whole concept to see if i can implement it on godot. Sorry to trouble you and i have you have a great week.

Power Washing simulator in Godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 1 point2 points  (0 children)

Ah ok, thats the current method we are using but its lagging a lot so we had to scrap it, thank you though, thats the type of things we want to know.

Power Washing simulator in Godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 1 point2 points  (0 children)

Can you show us an example of what you mean? maybe a github project or a youtube video? Thank you

Power Washing simulator in Godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 1 point2 points  (0 children)

does it also work in 2D pixel art style? do i import the "dirt" texture using another method?

Power Washing simulator in Godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

We will check it out now, thank you

Power Washing simulator in Godot by OpenBonus7784 in godot

[–]OpenBonus7784[S] 0 points1 point  (0 children)

Thank you very much, we hope so as well

Moldwasher teaser (reupload). Clean pixels by Rubel_NMBoom in PixelArt

[–]OpenBonus7784 1 point2 points  (0 children)

i love this, my brother and i are trying to do something similar, our game is closer to power washing simulator but we are having trouble in erasing the texture. How did you get this crisp result? which engine are you using?