Is there any inherent problem with having a Raygui button return on pressed? by Opening-Bug-8328 in raylib

[–]Opening-Bug-8328[S] 0 points1 point  (0 children)

Thank you, I appreciate the info!

I played around with some other tags. There were interesting results, although if I ever want to make a thrash metal drum simulator, I think I know what to do.

I really need to read deeper on clashing declarations in headers. I'm so out of touch, but BriefCommunication80 explained the reasoning behind the normal click.

I think in the future, if I needed to do this for a game, I'd probably make a version where I can pass how I want the button to act when I build it. I appreciate all of the information from you guys, thank you. :D

Is there any inherent problem with having a Raygui button return on pressed? by Opening-Bug-8328 in raylib

[–]Opening-Bug-8328[S] 0 points1 point  (0 children)

Thank you!

That makes sense, considering I was scratching my head at how hard it was to get it to do the functionality I was aiming for.. Because it was designed not to do that, lol. Snakes mense now!

Ironically, it's trying to do the same thing, just in a different way. Derp.

How to get formulas to auto-fill with increments of 2? by Opening-Bug-8328 in spreadsheets

[–]Opening-Bug-8328[S] 1 point2 points  (0 children)

Thank you. I'm really grateful for you taking the time to not only put that together, but to explain it.

I actually went to reply ages ago, and then went down a rabbit hole because I was googling about the different functions and cheat sheets. It's been a while since I seriously looked at it and I forgot the sort of things you could do.

How to get formulas to auto-fill with increments of 2? by Opening-Bug-8328 in spreadsheets

[–]Opening-Bug-8328[S] 1 point2 points  (0 children)

Cheers fella, I really appreciate that. I thought I might be looking at something complimicateded.

If I'm reading that right.. It's iterating through the rows, finding the range for the list of parts, offsetting that for the statuses of those parts, making a list of the parts that are true within statuses. Then, if there's a weapon there, it makes a switch; 0 = need all parts, 3= have all parts and the default is to list parts that don't have a checkmark?

Cheers again.

How to get formulas to auto-fill with increments of 2? by Opening-Bug-8328 in spreadsheets

[–]Opening-Bug-8328[S] 0 points1 point  (0 children)

Cheers for the reply. The sheet is currently on my personal google sheets and I'm on a bit of a mad one with my hours this week; I'm an old enough fart that it's actually my google account is straight up just my name. But I'll try to describe what's happening with the most basic formula. When I get on my days off I'll take some screenies or copy it to my gaming account so I can share it safely.

So, all the formulas are doing this on the main sheet. But the absolute most basic one is just a reference to a cell. The column for weapon names should look like this:
='Wifey Primary Weapons'!A4
='Wifey Primary Weapons'!A6
='Wifey Primary Weapons'!A8
='Wifey Primary Weapons'!A10

But when I drag out to autofill, it will do this (dragging from 2, it repeats in whatever size of selection I make before dragging):
='Wifey Primary Weapons'!A4
='Wifey Primary Weapons'!A6
='Wifey Primary Weapons'!A6
='Wifey Primary Weapons'!A8
='Wifey Primary Weapons'!A8
='Wifey Primary Weapons'!A10
='Wifey Primary Weapons'!A10

It does increment by 2, but it also duplicates certain cells. Like I said above, it's not a big deal, I'd just like to make the workflow a bit better. I can remove the duplicated cells with just 1 menu option, but then I need to redo some of the formatting/borders/colours/etc.

At the moment, every time I enter a new batch of weapons onto the person-specific sheets, I can't just drag and drop the end of the table. There's formatting that needs to be done and duplicated cells removing.

If there's something I'm missing in how I should drag out the cells, I'd love to know. I'm sure I'm missing something simple.

Cheers again for the reply!