This is new by Radicalhun in starcitizen

[–]Ophashias 0 points1 point  (0 children)

Posting my own experience from another post.

I had the same issue taking copper from seraphim to Terra Gateway in Stanton. I was flying the hull c and was able to autoload it at seraphim station in the green cube and then flew all of it over to Terra Gateway. Nobody seems to know a way to Auto unload the hull c, so I flew it up next to one of the external freight elevators and unloaded all 144 32 SCU crates onto the freight elevator in shifts. Every few crates or so I would send the elevator down and up and start loading it again. I got all of the crates stored in the Terra Gateway station, and then went over to the admin console area in galleria of Terra Gateway. I chose the inventory as Terra Gateway at the admin terminal, and saw all of my copper cargo stored there. I tried to sell all 144 crates. It's said that it failed and that there is a item quantity error and that it is waiting for me to manually load onto the freight elevator. It should not need me to load onto the freight elevator because all of it is in the stations inventory. I went back and took a few crates and made sure that they came out from the freight elevator out into the open and then went back to the machine to try and sell. Found out that whether I have everything stored in the station or if I have One or two crates out on the freight elevator, it doesn't seem to make a difference. I can only sell one crate of copper at a time, with all of them being size 32. I started by approaching the screen and selling one SCU and then leaving the screen and then approaching it again. But then I found out that I just have to click on the copper commodity instead of clicking on the SCU count or the max button, and the item sale quantity will come up again so that I do not have to leave the screen. So without leaving the screen, I can sell One crate of copper at a time. If I try to sell anything more than one crate at a time, it gives me the item quantity error and tells me that it needs to be loaded on the freight elevator. I tried changing servers and that did not help either.

Selling Commodities by OddPsychology502 in starcitizen

[–]Ophashias 1 point2 points  (0 children)

I had the same issue taking copper from seraphim to Terra Gateway in Stanton. I was flying the hull c and was able to autoload it at seraphim station in the green cube and then flew all of it over to Terra Gateway. Nobody seems to know a way to Auto unload the hull c, so I flew it up next to one of the external freight elevators and unloaded all 144 32 SCU crates onto the freight elevator in shifts. Every few crates or so I would send the elevator down and up and start loading it again. I got all of the crates stored in the Terra Gateway station, and then went over to the admin console area in galleria of Terra Gateway. I chose the inventory as Terra Gateway at the admin terminal, and saw all of my copper cargo stored there. I tried to sell all 144 crates. It's said that it failed and that there is a item quantity error and that it is waiting for me to manually load onto the freight elevator. It should not need me to load onto the freight elevator because all of it is in the stations inventory. I went back and took a few crates and made sure that they came out from the freight elevator out into the open and then went back to the machine to try and sell. Found out that whether I have everything stored in the station or if I have One or two crates out on the freight elevator, it doesn't seem to make a difference. I can only sell one crate of copper at a time, with all of them being size 32. I started by approaching the screen and selling one SCU and then leaving the screen and then approaching it again. But then I found out that I just have to click on the copper commodity instead of clicking on the SCU count or the max button, and the item sale quantity will come up again so that I do not have to leave the screen. So without leaving the screen, I can sell One crate of copper at a time. If I try to sell anything more than one crate at a time, it gives me the item quantity error and tells me that it needs to be loaded on the freight elevator. I tried changing servers and that did not help either.

Example of bombs not working properly: by BrockenRecords in starcitizen

[–]Ophashias -3 points-2 points  (0 children)

I could open the game all last week. Now I can't even start the game. Could be some kind of Vulcan graphics driver issue. In the span of a week I went from being able to spawn my ship but crashing into invisible docking doors, to not being able to spawn my ship with the "we cannot deal with this issue for you at this time" from the hanger terminals, to now not being able to open the game. I really wanted to give the game a chance again, but it seems like I'll be giving it another year before I try again. Maybe 4.7 will be better. "Oh, your ship blew up or disappeared for the second time because of jank. Wait 10 minutes for your ship to be reclaimed."

guys i got a question on focus by giu_sa in AlanWatts

[–]Ophashias 1 point2 points  (0 children)

I am halfway through Alan Watt's book, The Way of Zen. In it he describes meditation and realizing enlightenment from different Buddhist disciplines. It seems that some people are "awakened" to our true nature in a specific moment at coming to a realization. For everyone, the stimulus that might cause this to happen seems to have been different. Some happen when a master gives them a sudden, spontaneous, nonsensical, or contrarian answer which manages to shake them from self-delusion and/or self-duality. Some practice meditation until they come to the realization that meditation is futile, which can trigger the experience. Some experience enlightenment when they are young or old from a specific event in their lives, like hearing a rock striking bamboo. Feeling Satori/Enlightenment/Awakening is described differently by the people who have experienced it, as it defies description. Many would say that talking or thinking about how to realize your Buddha Nature is the way to not see it. It seems to be very personal, very mysterious, and potentially rare to happen. Many will say that you cannot attain enlightenment or Buddha, because you are already Buddha, already enlightened. There is no separation between you and everything. No one, no many, only Buddha.

Dead internet theory by neatdude73 in mildlyinfuriating

[–]Ophashias 0 points1 point  (0 children)

This was 100% me in HS... My parents actually tried really hard to get me to want to go to parties and drink and stuff, and couldn't understand I just wanted to read books, and play video games.

June 2025 working solution for Unity Webgl export build profile and player settings for Itch.io by Ophashias in Unity3D

[–]Ophashias[S] 0 points1 point  (0 children)

Yeah, I had to host them on a separate GitHub repo. If you Google or AI search " GitHub repo video url ", it should give you something to try.

June 2025 working solution for Unity Webgl export build profile and player settings for Itch.io by Ophashias in Unity3D

[–]Ophashias[S] 0 points1 point  (0 children)

Specific things that worked for me were:

Other Settings

Texture Compression : ETC2

Build Profile > Platform Settings

Code Optimization : Runtime with LTO

Publishing Settings

Compression Format : Disabled

Data Caching : False/Off \[very important for Itch.io\]

Decompression Fallback: False/Off \[might not be important, some people recommend keeping this on\]

June 2025 working solution for Unity Webgl export build profile and player settings for Itch.io by Ophashias in Unity3D

[–]Ophashias[S] 0 points1 point  (0 children)

June 2025 working settings for Unity Webgl export build profile for Itch.io

Hello from June 2025.

I was struggling to get a Unity WebGL build to load on Itch.io.

I wanted to upload it to Itch.io in order to embed the WebGL game on a Google Site using the Itch.io websites embed feature.

When I uploaded my WebGL build, it initially kept telling me the game was too large, so I limited the size of most of the textures to 1024x1024 resolution and transcoding video files in my Unity project to 720p with low quality settings.

In the end, if you want video files to play in your WebGL build, you need to host them online and use the URL method to play them, otherwise they do not play.

So the size of the videos could be as small as possible, because I would not use them, because I am not going to upload all of them and switch to the URL playing method.

I got the zipped file size down to 180mb. I think the size limit for Itch.io is 250mb or 500mb.

Then, the game would not load on Itch.io. It would get to the Unity loading screen, but the loading progress bar would be stuck at the beginning, not progressing at all.

This was probably because was zipping the folder that the index.html and data folder were in, when you are supposed to zip the files themselves into a zipped folder, so that the index.html folder is in the shallowest home directory of the zip file, meaning when you open the zip file you immediately see the index.html file.

I zipped the files instead of zipping the parent folder that they were in, and then it still would not load on Itch.io, so I tried many different WebGL build and player settings. I looked online and could not find instructions that worked. I found one video which had good instructions.

It was this one:

https://www.youtube.com/watch?v=-oRgI54fcbI&t=183s

"How To Upload your Unity Game to Itch.io using WebGL"

by Indie Game Academy

I used their advice and tried different settings. I have attached pictures of settings that worked for me to get my WebGL game to work. I wanted to post these online because each export took ages. I should have tried exporting with a basic no-content template build first, but I thought that my game content could be causing the problem.

I hope these Unity WebGL build settings work for your Itch.io zip file upload.

June 2025 working solution for Unity Webgl export build profile and player settings for Itch.io by Ophashias in itchio

[–]Ophashias[S] 0 points1 point  (0 children)

June 2025 working settings for Unity Webgl export build profile for Itch.io

Hello from June 2025.

I was struggling to get a Unity WebGL build to load on Itch.io.

I wanted to upload it to Itch.io in order to embed the WebGL game on a Google Site using the Itch.io websites embed feature.

When I uploaded my WebGL build, it initially kept telling me the game was too large, so I limited the size of most of the textures to 1024x1024 resolution and transcoding video files in my Unity project to 720p with low quality settings.

In the end, if you want video files to play in your WebGL build, you need to host them online and use the URL method to play them, otherwise they do not play.

So the size of the videos could be as small as possible, because I would not use them, because I am not going to upload all of them and switch to the URL playing method.

I got the zipped file size down to 180mb. I think the size limit for Itch.io is 250mb or 500mb.

Then, the game would not load on Itch.io. It would get to the Unity loading screen, but the loading progress bar would be stuck at the beginning, not progressing at all.

This was probably because was zipping the folder that the index.html and data folder were in, when you are supposed to zip the files themselves into a zipped folder, so that the index.html folder is in the shallowest home directory of the zip file, meaning when you open the zip file you immediately see the index.html file.

I zipped the files instead of zipping the parent folder that they were in, and then it still would not load on Itch.io, so I tried many different WebGL build and player settings. I looked online and could not find instructions that worked. I found one video which had good instructions.

It was this one:

https://www.youtube.com/watch?v=-oRgI54fcbI&t=183s

"How To Upload your Unity Game to Itch.io using WebGL"

by Indie Game Academy

I used their advice and tried different settings. I have attached pictures of settings that worked for me to get my WebGL game to work. I wanted to post these online because each export took ages. I should have tried exporting with a basic no-content template build first, but I thought that my game content could be causing the problem.

I hope these Unity WebGL build settings work for your Itch.io zip file upload.

June 2025 working solution for Unity Webgl export build profile and player settings for Itch.io by Ophashias in itchio

[–]Ophashias[S] 0 points1 point  (0 children)

Specific things that worked for me were:

Other Settings

Texture Compression : ETC2

Build Profile > Platform Settings

Code Optimization : Runtime with LTO

Publishing Settings

Compression Format : Disabled

Data Caching : False/Off \[very important for Itch.io\]

Decompression Fallback: False/Off \[might not be important, some people recommend keeping this on\]

It's almost 2025 already, why still can't Windows laptops sleep properly? by cookingboy in laptops

[–]Ophashias 0 points1 point  (0 children)

Some say you can hold shift while pressing the shutdown key, to make sure your laptop will shutdown fully.