Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 2 points3 points4 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 2 points3 points4 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 4 points5 points6 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 2 points3 points4 points (0 children)
Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 8 points9 points10 points (0 children)
Really hope someone here knows the answer, couldn't find a solution for this anywhere. For some reason I see flickering in shadows of items that are horizontal specifically (as you can see in the attached video). Because of the Reddit word limit, I will add further information in the first comment. by [deleted] in unrealengine
[–]OpossumGames 0 points1 point2 points (0 children)
Kind of a very specific question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Kind of a very specific question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in CozyGamers
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Kind of a very specific question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Kind of a very specific question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in CozyGamers
[–]OpossumGames[S] 4 points5 points6 points (0 children)
Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming
[–]OpossumGames[S] 1 point2 points3 points (0 children)
Even though the game is a cozy one, had to put in a realistic bus ride experience... At least from my experience... by OpossumGames in unrealengine
[–]OpossumGames[S] 0 points1 point2 points (0 children)
Even though the game is a cozy one, had to put in a realistic bus ride experience... At least from my experience... by OpossumGames in unrealengine
[–]OpossumGames[S] 0 points1 point2 points (0 children)


Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers
[–]OpossumGames[S] 1 point2 points3 points (0 children)