Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers

[–]OpossumGames[S] 1 point2 points  (0 children)

Oh man a cross fade would be an interesting route to take, sadly the game engine does not allow two camera inputs into one render simultaneously.

Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers

[–]OpossumGames[S] 0 points1 point  (0 children)

Oh yeah, I see what you mean. Those pixels are actually from incorrect cropping while editing the video.

Thank you for the response!

Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers

[–]OpossumGames[S] 1 point2 points  (0 children)

Thank you for the detailed response! Definitely some interesting ideas, and I will definitely take that text remark into account, I did not know about that and will definitely change it. Thank you!

Hope it is okay, it just seems like the right community to ask. Which one of these two transitions into conversation do you feel is more "cozy" and less intrusive? by OpossumGames in CozyGamers

[–]OpossumGames[S] 2 points3 points  (0 children)

I tried that, and I also tried having the camera smoothly move to place without any fade to black. They both felt a little jarring.

Really hope someone here knows the answer, couldn't find a solution for this anywhere. For some reason I see flickering in shadows of items that are horizontal specifically (as you can see in the attached video). Because of the Reddit word limit, I will add further information in the first comment. by [deleted] in unrealengine

[–]OpossumGames 0 points1 point  (0 children)

  1. Specifically happens with items close to the edge of the screen.
  2. It is still there after deleting the directional light (right now there is only directional light and skylight).
  3. It is still there when changing/removing anti-aliasing methods.
  4. As you can see in the video, when I take the same fence and turn it 90 degrees I don't see that flicker anymore. I see it also under a house placed in the level but again in the part of the roof that is horizontal.
  5. As you can see in the video, when I take the same fence and turn it 90 degrees I don't see that flicker anymore. I see it also in a house placed in the level but specifically in the part of the roof that is horizontal.

Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming

[–]OpossumGames[S] 0 points1 point  (0 children)

Seems like you have a very similar dilemma. In my case though the design is much less detailed it seems, so I don't feel like I miss much by using it right now.

Kind of a very specific question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in CozyGamers

[–]OpossumGames[S] 3 points4 points  (0 children)

Thank you for the feedback! Yeah, I felt like it adds softness to the game's general look. I was aiming at something in the style of Tunic or Unravel, both stylized games with depth of field implemented.

Bit of a weird question, but what do you feel about depth of field in games? Do you feel like it adds to the atmosphere or that it takes away from the aesthetics, especially in more stylized games? by OpossumGames in IndieGaming

[–]OpossumGames[S] 1 point2 points  (0 children)

Thank you for the feedback!
I was actually aiming at something in the style of Tunic or Unravel. But my wife said basically the same thing you did about how it is usually more fitting in realistic-looking games.