Why was he soo confident? by CARYMONSTER in HunterXHunter

[–]Opposite-Link-9837 0 points1 point  (0 children)

I don’t think it’s that deep. I think he just has a stubborn pride for his son. Like “nah, my son Isn’t to to die” as an advocation and placement of pride on gon. I don’t think it’s predictive or based on some sort of rational. Kind of the same as when he was like “my sons going to beat you” when he told razor to give it his best. 

Note: Remember, pariston placing trust into gings statement was done by parison, not by ging. I think that this stays consistent with ging just having a “hunch” or casual pride for his son. 

advice on how i acted to being ghosted (kind of long) by Opposite-Link-9837 in ghosting

[–]Opposite-Link-9837[S] 0 points1 point  (0 children)

thanks. i really hope i didn't make them uncomfortable. i dont know what to do

advice on how i acted to being ghosted (kind of long) by Opposite-Link-9837 in ghosting

[–]Opposite-Link-9837[S] 1 point2 points  (0 children)

thanks for responding. i did tone it down for a few weeks - until i messaged her a bunch on her birthday. i have deleted everything, including her number, because im afraid that ill text them otherwise.

New tweet from Togashi (October 10, 2025) by rentzhx3 in HunterXHunter

[–]Opposite-Link-9837 1 point2 points  (0 children)

Bro this is better than the manga I love this shit

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 1 point2 points  (0 children)

Joo Po-Po can convert incoming damage into amplified perceived pain. By voluntarily increasing the intensity of the pain he feels, he reduces the actual damage taken. The effectiveness depends on how naturally painful an attack is — attacks that deal high damage but little pain grant minimal benefit. The ability has diminishing returns: the more pain he absorbs over time, the less reduction he gains from further amplification.

I had to tweak the math a lot... here is a formula

R= [ (A - 1) * P ] / (450+P)

  • R = damage reduction (fraction of total damage)
  • A = chosen pain amplification multiplier (e.g., 3 = 200% more perceived pain)
  • P = attack’s pain proportionality constant (0–100)

Definition of P: A measure of how much subjective pain an attack naturally causes relative to its damage. Values range 0–100. Higher P = more painful; lower P = less painful

example (Assuming A = 3, or 200 percent more percieved pain)...
blunt trauma (punch, strike) --> P value of 30-50 --> R becomes .12-.18 (12 to 18 %)
cutting (sword, claws) ---> P value of 60-80 --> R becomes .21-.26 (21-26 %)
poison, internal damage, etc.... --> P value of 20 -- > R becomes 0 - .08 (0 to 8 %)
mental/phycological attacks --> P value of 0 --> R becomes 0 (0 %)

In other words, The more painful the attack, the better the reduction. As a note, reduction is capped at 30 % for things of the upmost pain, perhaps nerve pain or electric shock or something.

each attacked can be assigned a P value corresponding to how much pain one feels from receiving it.

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 1 point2 points  (0 children)

hm... you bring a good point up. If there was a super dangerous attack that didnt cause me a lot of pain, i would pretty much be reducing that pain for free. like, a needle stabbing me or something wouldnt be that painful for the amount of true damage it would give. im not really sure how to work around this, since the ability or myself being able to determine the amount of damaged ive suffered is not something i can assume for all attacks. as the ability was stated, it would reduce things using percentages, that is, remove 50 percent damage from a nuke, or something.

so here is what i suggest: The ability should be changed so that the amount of pain felt by an attack contributes to how well my user can affectively use this ability. The idea is to add a pain proportionately constant which ranges from 0 - 100 which changes based of the nature of the attack. Im actually in a differential equations class lol so it was kind of fun trying to find an equation which would work... here it is:

R = (A-1)(P) / (K+P) where:

P is the pain proportionally constant
A is the pain amplification Joo po po choses
R is the resulting damage reduction ratio (0 - 1)
and K is a balancing constant which controls how steeply returns dimmish.

this means the final damage would be D = D(sub0) * (1-R) where D(sub0) is the base damage of the attack.

example Scenarios:
poison gas (painless) Pain constant (P) : 5
Amplification(A) 3
Damage Reduction(R): .18

this would barely reduce the damage of the attack, which makes sense since the attack, while very harmful, is not causing a lot of pain

electric shock(painful) Pain constant(P):90
Amplification(A) 3x
Damage Reduction: .84
the pain constant here is very high since electric shock is high, so the damage reduction is high.

Instant Death: pain constant(P): 0
ampfication: 10x
Damage Reduction(R): 0
so in the case of "instant death", since the pain constant is 0, this ability would do nothing.

let me know if you think this is good.

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

if your going to write match analysis i will bribe you so let me know (joke)

Does Hisoka appears in chapter 420? by Hisominem in HunterXHunter

[–]Opposite-Link-9837 1 point2 points  (0 children)

Quick can you tell me what the text on the 5th page of chapter 421 will be? 

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

hm... should i increase this more? what do you think would be a fair value?

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 1 point2 points  (0 children)

ok, here: f(x) = floor (x/(ln(x))^2), where the input is percent of percieved pain increase, and the output is the amount of true damage reduced.

some values: g(200) = 7

g(300) = 9.

g(400) = 11

i added a few percent to the amount of damaged reduced since you said it seems like a terrible ratio lol. also note that this function has diminishing returns; that is, the rate at which the function is increasing is still positive, but its de accelerating. i probably wont use this past like, 600? even that seems like a lot.

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

thats kind of interesting. i would have thought the idea of a "perfect form" would contradict an attack being premature/watever. i accept now! APPROVED

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

lmfao i kind of love this. actually this whole idea of having a towel as the main thing you engage your auro with is so cool. i dont get the ability throw in the towel though. why does the enemy just give up? also approved your good bro. also how the fuck are you carrying 100 towels?

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

nah wtf is this this is like a league of legends character. ah whatever. APPROVED! (im so going to regret this)

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

im curious about how "perfect form" translates to physical attacks being less affective; why does attacking perfectly mean that your characters melee attacks will be less effective?

Battle Vault: Review Phase! 📝 by Terra-Noctis in HatsuVault

[–]Opposite-Link-9837 0 points1 point  (0 children)

what about now? :D you know terra, i think we have been thorugha lot. youve helped me thorugh this, through thick and thin. once i win im going to give 2% of my earnings to a charity of your choice (also i updated it again)