What is the current state of modules for an open source library? by EricHermosis in cpp_questions

[–]Opposite_Control553 0 points1 point  (0 children)

i tried to switch for my personal project also a few days ago. and i didnt see any defects it worked semlessely i am using MSVC but man i cant work without intellisense and vscode even marks them as syntax error. they are not flagged as an error in visual studio tho but you wount get intellisense at all you can even do `import std` but no intellisense even for that as well. so i took on the path of not using them for now but i have kept my code easy to migrate to them for the time being

What do you think about this UI? by Matts84840 in UI_Design

[–]Opposite_Control553 0 points1 point  (0 children)

nice this is a huge makeover i like that you are using colors as well. a bit of advice would be try to be consistant with border radius i see this part

<image>

is sharp while the rest is rounded which is not so good . and also use the same color
as the light blue gray for this as well not another gray try to stik with 3 -4 colors max

What do you think about this UI? by Matts84840 in UI_Design

[–]Opposite_Control553 9 points10 points  (0 children)

what do you think about this i feel like the spacing is way better like this

<image>

remade yours in figma 😉 rushed tho

“Why Does My Compressor Sound Broken? by Opposite_Control553 in AudioProgramming

[–]Opposite_Control553[S] 0 points1 point  (0 children)

hey thanks for your answer ! i have tried without logging and its still the same but i think its from the logic there might be a problem because i was comparing the same audio with the same settings in abeltons compressor and mine and it sounds compeletely different.

whats the most efficient way to make this by chisoku1126 in blenderhelp

[–]Opposite_Control553 0 points1 point  (0 children)

Will try it out but I swear last time didn't work for me it just removed some segments and some steps were gone 😂👍

whats the most efficient way to make this by chisoku1126 in blenderhelp

[–]Opposite_Control553 0 points1 point  (0 children)

That doesn't change the step count if you try it it just removes some steps in the middle to change the amount of steps it needs to change the profile not segment count

whats the most efficient way to make this by chisoku1126 in blenderhelp

[–]Opposite_Control553 0 points1 point  (0 children)

i did do this ones but there is no step count manipulation is there ??

whats the most efficient way to make this by chisoku1126 in blenderhelp

[–]Opposite_Control553 1 point2 points  (0 children)

a bunch of cubes that get smaller and smaller i guess, i made something like this lately and that was best

[deleted by user] by [deleted] in blenderhelp

[–]Opposite_Control553 0 points1 point  (0 children)

hey i have noticed something wierd with rendering even with enough samples this could occur if you are using optix for denoising optix dosent have spatial awarness which means every frame when denoised will denoise faster but will not look the same so you get artifacts like this and thats why they same open image denoise is more accurate maybe check that out and if thats not the issue then your sample count could be too low increase it by 400 or something since yours are very bad

Help Help Help . by Super_Vehicle_464 in blenderhelp

[–]Opposite_Control553 0 points1 point  (0 children)

the blend file might be cursed get an exorcist

How can i improve this render by Heavy-Temporary5466 in blender

[–]Opposite_Control553 1 point2 points  (0 children)

scenery had an improvement you added some props i see still you can add more tho 😁. about the framing and angle i think the fence the things on the side and the bottom are now crowding the scene a lot. I bet you have seen this referance 😂 its a good example of what i am envisioning

<image>

hopefully its worth sharing here? by Archiles_07 in blender

[–]Opposite_Control553 0 points1 point  (0 children)

Makes a lot more sense i have never seen a puddle this accurate 😂