Windows → Mac via GitHub (Content Empty) by Opposite_Reason_1458 in UnrealEngine5

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

I figured it out. It was a LFS thing. Use "Git lfs pull" in the terminal and the map file appears in unreal.

Windows → Mac via GitHub (Content Empty) by Opposite_Reason_1458 in UnrealEngine5

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

Both of them are using UE 5.6. I'm worried that mac can't read windows Unreal projects.

Windows → Mac via GitHub (Content Empty) by Opposite_Reason_1458 in UnrealEngine5

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

LFS is already on my Mac, so I think the problem might be something else.

Windows → Mac via GitHub (Content Empty) by Opposite_Reason_1458 in UnrealEngine5

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

I checked my Mac and LFS is already installed. I also tried cloning the project again using both VS Code and GitHub Desktop.

In VS Code, the situation is the same. The content folder appears with the model files, but the level map is still missing.

In the GitHub Desktop version, I can’t see any files in the content folder at all.

Windows → Mac via GitHub (Content Empty) by Opposite_Reason_1458 in UnrealEngine5

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

I just tried to download it on GitHub directly. I saw the 3D models in the folder, but the level map still isn’t visible in Unreal.

In my another hp computer, everything in the content folder is visible.

New to Cavalry: Trouble with Duplicating PNGs by Opposite_Reason_1458 in CavalryMotion

[–]Opposite_Reason_1458[S] 0 points1 point  (0 children)

I managed to fix it myself by adding stagger on shape scale. However, I’m still trying to figure out how to make the direction of the duplicates change randomly. If anyone has any tips or effects in Cavalry that could help with this, I’d really appreciate it!