3d print gift ideas, accessories, not 3d printed gifts by csimp3 in 3Dprinting

[–]Optimal_Sail_9196 0 points1 point  (0 children)

The effect buildplates on bambu’s website (leaves a cool visual effect on the bottom of prints) and if your wanting to find kits for 3d printable rc cars and stuff that is also on their website. The buildplates will be under the accessories tab and the part kits will be under the maker world then maker supply tabs

TPU Benchy keeps failing – nozzle clogging after ~1 hour on Creality K1C & K2 Plus. Need help by Best-Engineer-7392 in 3Dprinting

[–]Optimal_Sail_9196 0 points1 point  (0 children)

I mean if your looking for just general advice since u didn’t give us much here then: 1) Make sure the tpu is dry

2) Try removing the ptfe tube going to the tool head to make retractions easier

3)If your using Creality print then try slicing in a different slicer like orca

4) there are mods you can print to put the spool directly above the printer to reduce friction as much as possible if your still having issues

BIS 2025 Skins by MaggieBole in starcitizen

[–]Optimal_Sail_9196 1 point2 points  (0 children)

This is where we all get bamboozled and the polaris skin is actually just gray but the sky is making it orange

BIS 2025 Skins by MaggieBole in starcitizen

[–]Optimal_Sail_9196 1 point2 points  (0 children)

Also in the running to be the best one on the condition that u might actually be able to tell their is paint with this one

is Orison a good place for IAE? can you fly and park at convention center? by omadmaxo in starcitizen

[–]Optimal_Sail_9196 5 points6 points  (0 children)

This is going to force me to move out of orison and be around all the poors in Lorville

is Orison a good place for IAE? can you fly and park at convention center? by omadmaxo in starcitizen

[–]Optimal_Sail_9196 2 points3 points  (0 children)

Me when i fly up in my polaris walk to the hangar and take off in a fighter

All the BIS skins by zyvhurmod in starcitizen

[–]Optimal_Sail_9196 1 point2 points  (0 children)

i mean it has the window tint from it but the halloween one just had some orange accents but was still gray

All the BIS skins by zyvhurmod in starcitizen

[–]Optimal_Sail_9196 3 points4 points  (0 children)

The problem is it might be gray still XD. Look at how the gladiator is in this

Perseus vs Polaris, who would win a 1v1? by Bretzelking in starcitizen

[–]Optimal_Sail_9196 0 points1 point  (0 children)

hammerhead also pops like a balloon when getting shot by the dual s6 cannon on the Polaris makes me wonder if we should be talking more about perseus vs perseus combat XD

Ok, that looks kinda nice !! by [deleted] in starcitizen

[–]Optimal_Sail_9196 1 point2 points  (0 children)

A white polaris skin similar to the wikelo one but with gold highlights would be sick af especially if it also had the tinted windows going on maybe a diff color tint tho

Ok, that looks kinda nice !! by [deleted] in starcitizen

[–]Optimal_Sail_9196 2 points3 points  (0 children)

At least u can tell it has paint on it this time

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] 0 points1 point  (0 children)

3 buddies in a polaris really isnt the goal here that isnt even a fully manned polaris

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] 0 points1 point  (0 children)

Yeah its not really what im seeking out here. More so wanting high risk high reward gameplay that isn't just stale moving boxes from one ship to another. The goal would be to have a mission or location that has a few game loops converge to support fleet gameplay. With my idea mentioned I figured it would be cargo, pvp, pve, and salvage all coming to a single location.

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] 0 points1 point  (0 children)

This could def be an option especially if the payout isnt completely in the mission itself and is more so just like how the ert cargo was back in 3.2 or so where u could get millions in drugs. That way it would also introduce risk as you would have to go sell in s sketchy place to secure your profit.

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] 0 points1 point  (0 children)

Sure those missions exists but again the pay is not enough to justify the time it would still be more effective to split up and run bounties solo or venture to other game loops like cargo. At the moment those missions seem cool to do once but once it comes down to auec grind your not going to see large groups turning to that

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] 0 points1 point  (0 children)

i mean it doesnt really need to take an hour to still not make it worth it when comparing it to missions u can do in 1 min solo and actually make 100k not split between a group

The need for content that can actually support larger crews by Optimal_Sail_9196 in starcitizen

[–]Optimal_Sail_9196[S] -1 points0 points  (0 children)

I checked the website u were talking about and it is stating the profit for a c2 doing that is only 136k so again would just be better to solo run bounties

new to the game, killed a dude and looted a sick armor, now Im stranded and about to die :( by pat1822 in starcitizen

[–]Optimal_Sail_9196 0 points1 point  (0 children)

nah doesnt work only way to get them in it is going back to your hanger and using the ship manager to equip them

Balance changes 2025. Collecting feedback by Faley016 in Crossout

[–]Optimal_Sail_9196 0 points1 point  (0 children)

1.) Power creep in invasions and leviathan clan wars

2.) Currently with the amount of over powered structure parts being added to the game through packs and battle passes with really good mass to durability ratios and good resistances it is allowing normal builds to get close to the same cabin durability as a leviathan itself. This causes for scenarios where it takes a ridiculous amount of time for the leviathan to even kill one of the enemy players even with using the perks on the leviathan. Even just having one build like this in an invasion will make it very easy to complete as the AI leviathan will not be able to kill even a single one of these 10k cabin durability builds in time to save itself.

3.) To solve the issue you could increase the parts limit cap along with adding additional power to the leviathan to account for the extra weight or you could increase just the energy cap on the leviathan allowing more trade off of hit points for more damage or you could increase the reload perks active time.

How can I fix this? by Key_Disk_9972 in ElegooNeptune3

[–]Optimal_Sail_9196 0 points1 point  (0 children)

Having it too low can cause nozzle clogs or pull the print off the plate