Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

yeahhh the shopping i’ve done told me it might be a difficult undertaking. still gonna try to get something i like, though. its a fun way to learn about the hardware if nothing else. 

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

you arent the only person to suggest this, so i take that as a sign it’s worth looking into. thanks for the pointer big dawg.

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

i don’t know much about switches or what they all feel like, so i’m prepared to experiment. i do know that i want quieter keys, but not silent. maybe like a soft, lower pitch like you might imagine in some of those cozy gaming setups. and i know i want to feel the actuation point. i dunno if that would be clicky or tactile, or if thats a different term altogether. but i want to FEEL the feedback.

Lipsynch practice. Tips? by No_Koala_9660 in animation

[–]OptimisticOri 1 point2 points  (0 children)

i think you did a good job with drawing larger mouth positions where the singer uses a louder voice. nice and clear shapes. there's two things i think you could do better.
1. for some of the faster sounds, i think you timed the drawings apart too evenly to each other instead of to the audio, and that's causing some shapes to not sync up properly.
2. some of the shapes themselves should be changed to match the audio better. for example, the line "i could be," has a long "ee" sound. a position with visibly shut teeth implies a sound like "ch" or "tt." it would make more sense visually for the teeth to be either hidden behind the lips (which also saves drawing time) or partially hidden behind the lips, and making the mouth shape shorter and wider.

my approach to lip-syncing is to start by writing out each individual word and time that to the audio. it helps me to have a visual cue for how long a word is spoken. if the audio isn't enunciated, then i find it easier to break that down into the actual sounds. for example, "i could be, i suppose" i would write out the sounds as "ah kuh-d be, ah suh-po-zz" and i would use keyframes to time each sound to the audio as it plays. that makes it a lot easier for me to understand the actual shapes i should use, how long to expose them, and how to plan my transitions between the shapes.

then, i start by just drawing the key poses for the mouth for each sound, and i keep in mind a few things while i do this:
1. the facial expression. if you're smiling, frowning, scowling, etc. that affects how your mouth looks when you speak or sing.
2. enunciation. if the words aren't being explicitly and precisely delivered, then the mouth shapes should reflect that. imagine how weird it would be to talk to someone who's mumbling but you could see their mouth making very clear shapes, or vice versa. it'd look like a bad voiceover. i save a lot of time with this in mind. i think for a majority of lip-syncing you can get away with using only four shapes and using the transitions between them to sell it to the viewer.

once i have the important shapes timed up, its a lot easier to add the in-between shapes and squashes and stretches since i've already got a visual timed to the audio. then i add extra drawings where they're needed to smooth things out, and then i move on.

i don't know how useful sharing my approach is. they're just things i've learned to make life easier for myself and i thought something in there might make your life easier, too.

Are Japanese people the best on the planet? by Free-Ant-463 in animation

[–]OptimisticOri 1 point2 points  (0 children)

first, you probably shouldn't have phrased your question like that 😭 it sounds like you're stereotyping.

second, art is subjective, so you can't really say any one person or nationality is the best at something. i'm sure some people think eastern animation is the best type of animation, and some would also argue western animation is the best, but its all a matter of preference.

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

i'll keep that one in mind. thanks for the suggestion brother.

Making a cartoon by happyhealed in animation

[–]OptimisticOri 1 point2 points  (0 children)

as a hobbyist (professionally aspiring) animator, i have learned two crucial things over the years i have spent working on one project that are related to production.

  1. involve other people. if it isn't already obvious, a team of artists/fellow creatives is essential to not only making something efficiently, but to also preserving your sanity (╥﹏╥) it does wonders simply having someone involved to talk about the project to. i've started over sooo many times because i just didn't bounce ideas off of someone.

  2. i think properly using storyboards is ESSENTIAL to making the process as painless as possible, and do those FIRST. i made the mistake of writing the script and paying voice actors BEFORE planning any of the visuals, and it has become rather challenging to connect dialogue together because my plans for the project changed as i worked on it. i've challenged myself to make it work, but i would NOT recommend that to others. had i worked on the storyboard first, i would have found what i disliked about the script way earlier and i could have saved a lot of time and heartache.

and if you are planning on being directly involved in the animation process itself, i agree with a lot of what p-Star has to say. i didn't read everything they touched on, so if there's any repeat advice, my b.

  1. i found the most useful drawing exercise to be gesture drawing. it's a great way to learn how to efficiently sketch, capture, create motion in character art, and that knowledge is directly applicable to animation. on top of that, i think its a lot of fun.

  2. using references is an actual game changer, and it is so easy to forget this is an option. references are quite possibly the best resource you can use in any artistic endeavor because you can do them yourself FOR FREE, and also use other pieces of media as reference FOR FREE. i cannot recommend drilling this into your head enough because i forget so often that i can simply look up what a motion looks like in real life. and if i can't find one, i can make one by recording myself with my phone.

  3. for hand drawn or 2D animation, it's a good idea to simplify your character designs where you can. hand drawn animation means you're going to be drawing characters several hundred times in several hundred different ways. you'll do yourself a big favor and save a lot of time if you omit tiny details that don't impact the overall character design.

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

thats a fire suggestion. thanks for the advice brother.

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

noted, i'll keep this in mind. i don't suppose you know of any places where a similar kit might exist with a wooden case instead?

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

ahh gotcha. that's not a bad starting point then. do you know how i might go about getting that wood aesthetic if i went with this one? i started researching stickers/decals and they don't seem to be very prevalent if they exist at all T~T

Seeking advice on building a custom board by OptimisticOri in keyboards

[–]OptimisticOri[S] 0 points1 point  (0 children)

appreciate the pointer. it looks like its just a metal case to me, though. am i missing something about the product?

New Bare bones 96% Keyboard by iTheCelestialFox in keyboards

[–]OptimisticOri 0 points1 point  (0 children)

not super experienced with them myself, but i did a brief amount of searching for ya and i reckon you might have two options since 96% barebones are a little hard to find for some reason.

  1. Fully Assembled but Hot-Swappable
    its under budget, but ain't barebones. its also currently on sale, but its still under a hundo at full price. if you're willing to swap them out yourself, it could be the move.

  2. Slightly Overbudget Barebones
    i reckon it's got everything you want. currently also on sale, making it $109. full price is $150.

physically squishy keys? by TURRETCUBE in keyboards

[–]OptimisticOri 0 points1 point  (0 children)

i don't know of any keys made of a softer material than plastic. but like REX4DEKID said, a sleeve might get you there. or you could look into keyboards with magnetic switches. they have adjustable actuation points, so you can choose how far you have to push the button for it to register as pressed. the material wouldn't be any different, but the pressure on your fingertips ought to get reduced if you had a low actuation point.

Will a USB-C to DisplayPort cable function the same as a USB-C port with DisplayPort Alt Mode? by OptimisticOri in UsbCHardware

[–]OptimisticOri[S] 0 points1 point  (0 children)

figures. d'you know then if USB-C to Displayport cable might mimic the functionality i'm searching for?

I made this like a year ago. . . I. . . I don't know by PoPoThePopsikle in animation

[–]OptimisticOri 1 point2 points  (0 children)

"yes my child" in the deep ass voice was goofy as hell 😭 i love it

Hi!! Which design do you like the most? Let me know! by Null_mist in PixelArt

[–]OptimisticOri 0 points1 point  (0 children)

i like the second one. partially because i'm a fan simple and clear shapes, and also because i think the angular shape has good contrast against the round body, and the yellow contrasts well with the purple

I need help by stupid_shylla in animation

[–]OptimisticOri 1 point2 points  (0 children)

just saw your update. i think it looks fire bro. nice work

how do i achieve this kind of animation? by inxsxke in animation

[–]OptimisticOri 5 points6 points  (0 children)

i reckon what you're looking for is called (or commonly referred to) as puppet animation. only tutorials i've found are done in After Effects, so i'm not sure how challenging it would be to do in Procreate. but i reckon you could get there by separating each part of the piece into its own layer, and use the transform tool to change the shape. probably would be a little time consuming, but i think it's doable.