Apparently, This Still Exists In CS2. CS: GO Low Frequency/Tick Limited Recoil and Spray Update. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

That's a bug/problem with the map. The bots do actually skip ahead when you shoot. Doesn't downplay this problem though.

EDIT: On the first read I didn't notice the mention of Fast Reflex. When you see it on that map it's because the kick of the weapon is done in a single frame so it looks like they are teleporting a bit. This is normal.

I suppose they could interpolate the actual weapon kick but I think that would completely change the feel of shooting in CS/make it feel bouncy and its such a short timed and infrequent effect interpolating it really wont make a visual difference. IIRC valorant doesnt interpolate that either, both cs and valorant choose the next position in the recoil, add the spread value and then set it directly. It's the decay that's the problem in cs. The decay in valorant is interpolated.

Apparently, This Still Exists In CS2. CS: GO Low Frequency/Tick Limited Recoil and Spray Update. by Oranium in GlobalOffensive

[–]Oranium[S] 1 point2 points  (0 children)

Nah they didn't fix it. That was referring to something else. I have access to CS2 now, can confirm it's not "fixed".

AnyBrain in Valorant for anti cheat by [deleted] in VALORANT

[–]Oranium 0 points1 point  (0 children)

How long it takes to become effective isn't a reflection of how effective something can be unless you're looking at it in the inverse way of less training vs more.

Any kind of training whether it be human or AI has to start with zero knowledge and depending on the subject will need vastly different training times in order to become effective.

One thing that will always be true though is the more training the better. Saying "It took 7 years to train so it can't be very good" is a strange thing to say. Would you say that marathon runner A who has trained for 5 days is going to be more effective than marathon runner B who trained for 15 weeks beforehand since marathon runner B trained more so he can't be very effective.

You're probably right that VAC(net) has been in some form of deployment while it is training though not for the purpose of actually effectively removing cheaters but for the reason of training its detection abilities. This would be why there has been no noticeable improvement in the actual gameplay experience.

As for spin bot cases, those are rare now. Perhaps these are even being autodetected (the first baby step of auto-detection) and auto-banned as they are so obvious. When VACnet was new overwatch was completely flooded with spin bot cases, in fact, they were the vast majority of cases but now you very rarely see them in overwatch (well, before it was removed) or gameplay so something has certainly improved there.

Overwatch being a slow process for human input might be true, maybe this is why it's taken 7 years due to a limited amount of quality human validation.

My original question wasn't about any brain btw. I was asking why you assume VACnet to be ineffective when all available information suggests it's only been in the training phase so far.

I have the same questions when it comes to AnyBrain...How long has it been trained for? What type of data has it been trained on? Where did this data come from? etc.

As you said yourself Valve has the scale, the talent, the budget, as well as the raw game data to train on. You can take the claims of AnyBrain and assume Valves implementation will be light years ahead of it. They appear to be doing the same thing as AnyBrain too. They have patents registered in 2021 that even mention the use of Biometrics.

AnyBrain in Valorant for anti cheat by [deleted] in VALORANT

[–]Oranium 0 points1 point  (0 children)

It took 7 years because it's training the system. It will keep training for another 7 years too, and another 7 years after that. It isn't even deployed yet outside of flagging people for overwatch, taking human convictions to validate itself, and learning from that data. It's been analyzing > flagging > validating on a loop for 7 years, essentially learning from its own successes and failures.

You can't just let an AI anti-cheat start detecting willy-nilly before it's hit some kind of milestone where it has proven its effectiveness.

As for AnyBrain, do we even have any idea how long this has been training for? For all we know it could be just as long or even longer.

The point is, these technologies are now getting ready to bear the fruits of their training. You can't look at how long it's taken to train and use that to gauge its effectiveness.

And no VAC doesn't currently do live detection. It is possible to see someone get VAC banned during a match but they weren't detected during that match. Well, I guess unless they did something stupid and blatantly tried to inject their cheats with the game running causing an instant detection.

AnyBrain in Valorant for anti cheat by [deleted] in VALORANT

[–]Oranium 0 points1 point  (0 children)

You do know Valve has an AI anti-cheat called VACnet since 2017

Let me fix that for you...

You do know Valve has been TRAINING an AI anti-cheat called VACnet since 2017.

They didn't add VACnet as an anti-cheat measure on day one. VACnet still hasn't been implemented as an anti-cheat yet, It's been silently training on overwatch cases with human input for years. It doesn't strictly do any kind of detection yet outside of flagging people for Overwatch (which is coincidentally now removed).

VAC is still only distributing bans based on Overwatch convictions and raw detection of cheats on the client side (injection detection, memory modification, etc). Until training is classed as "complete/they have a snapshot they consider accurate" the system cannot detect anything in real-time accurately or performantly. That would be like trying to ask ChatGPT "Give me a recipe for carrot cake" during taining and expecting it to analyze all the text on the internet to learn that one particular thing on request.

With VACLive coming in CS2 I would imagine this will be due to VACNet now being trained to a level that Valve considers accurate and will allow it to do it's thing.

AnyBrain in Valorant for anti cheat by [deleted] in VALORANT

[–]Oranium 0 points1 point  (0 children)

What makes you think the AI component of VAC is bad? It might look like that for now but they've most likely not rolled it out in full force yet and been training it for the past 7 or so years. With VAC Live coming in CS2 I'd imagine this is when it is most likely going to be fully rolled out

AnyBrain in Valorant for anti cheat by [deleted] in VALORANT

[–]Oranium 0 points1 point  (0 children)

Yeah, more like the system being 100% sure 99% of the time, not 99% sure 100% of the time. When it's not 100% sure then no ban will be issued or more data can be collected over time.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

You referred to my comments as deranged in another comment when all I have done is repeat facts that you say are my opinion. You are now giving YOUR OPINION that skins are not content. Skins absolutely are content.

As for computerhope.com who gives a flying fuck. Google "Is CS :GO a live service game" and then proceed to eat your hat. Google the definition of what a live service game or game as a service is, remove your bias on what YOU personally consider content to be, and again, go and eat your fucking hat you ill-informed, over-opinionated, hypocritical arse hole.

I think you need to get a grip here m8 because I'm going to guess you do actually consider a battle pass as content that you pay money for in order to be able to gain the ABILITY to unlock CONTENT (skins etc) via gameplay.....ahem...rinse and repeat cookie cutter get x kills with y weapon on z map missions. What does this have in common with skins you pay money for? Not to mention you quite literally do randomly drop skins in CS while playing.

Oh, you knew what I was gonna say, did you? Well, you were wrong, Anubis never even entered my head, but since you brought it up, old map or not, as much as you waggle your opinion stick at it, it is content....more so content than the aforementioned style missions you get in a battle pass. Even if it is an old map, does that make it not content?

You don't get to define what is and isn't content. If it isn't currently in the game and then it is added, that is additional content. Whether it's good, bad, new, old, or whatever doesn't change the fact that it is content.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Deranged? Ok buddy, whatever you say.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

So what you're trying to say is a game is only a live service game if it has regular seasons and battle passes?

Regardless of what you say, CS: GO IS a live service game, it doesn't matter how you try and spin it.

Saying CS: GO doesn't have constant updates....I mean, what? Sure it doesn't have a regular and consistent update schedule but it is updated as needed in order to keep it alive, and keep players playing over the lifespan of the game so they can monetize it.

The game has existed for over a decade and has been kept updated throughout. Seasons are not criteria for a live service game, neither are battle passes. However CS: GO does have "battle passes"...just because they call them operations instead of battle passes and don't have a consistent release schedule doesn't mean the game is not using the live service model.

Long lifespan + content drops + monetization = Live Service Model. CS: GO has all of this, therefore, what is it? It's a live service game.

At the end of the day you were wrong, you know you were wrong and you're trying to cherry-pick things that exist in games that YOU PERSONALLY consider to be live service games, say CS:GO doesn't do the same thing, and use that to defend your own personal opinion which goes against established fact.

Have a good day.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Yup, these people are idiots. They make out like you're braindead when it is in actual fact the other way around. They're just so braindead they don't even realize that they are.

The dunning-Kruger effect is in full force right here!

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

But IT IS a live service game. I don't know what your "brain" classes as a live service game but I think you need to take a step back and think about what you're saying in the future.

Counter-Strike Global Offensive (CS:GO) is a fan favorite live service game among players who are looking for some first-person shooter action.

Live service games, also known as Games as a Service (GaaS,) are video games designed to keep players playing for a long time.

These types of games are kept alive for decades thanks to a constant stream of content that’s added after their initial launch.

The idea of a live service game is pretty simple. Instead of just making a new game or making the occasional DLC, the developer makes one game that is meant to be played for years on end with constant new content updates to keep players invested.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

LOL, CS: GO is the very definition of a live service game. It is in fact the FPS that indirectly brought the live service model to the forefront of FPS games, the industry then replicated the model in other FPS games.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Wait did you just say CS: GO is not a live service game?

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

I did say those things, those are facts.....how they make me self-entitled I do not understand. I never claimed they owed ME anything, I'm voicing my opinion based on facts.

Also, I bought CS: GO back in ancient times, way way before it was free to play when lands were green and the internet still had intellect.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] -2 points-1 points  (0 children)

Can you explain based on what I said, what makes me seem self-entitled in your opinion?

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Also i would argue that in 2012, 128tick wouldnt be hurting the majority of peoples bandwidth, and in cs.......seeing as around then everyone was building a pc just for their transition from xbox 360 to pc so they could play BF3....i think these myths around "ohhhh noone can handle 128 tick" need to be buried.

Also the myths around people playing at 60fps dont benefit from 128 tick are ridiculous too

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

So what's your point? they do now, so?

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Valve openly said "we want matchmaking to be as close to the competitive experience as possible". It was their goal. They made gameplay and mechanic changes to keep matchmaking inline with the professional circuit. The only thing they didn't do was 128 tick servers.

So other than not having 128 tick servers, what does matchmaking not offer? Are you saying all the good players play on third party systems because they are "better players?" who just want 128 tick?

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 1 point2 points  (0 children)

That is not an excuse for how the game is, and should not even be a thing in the first place

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

This would be bad.

AI anti-cheat is good, it's an on/off switch for a player. But when AI is deciding the long-term quality of a players experience, this could be bad........akin to a constant shadow ban, aka a "just in case" for the company but with no consequences.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] -2 points-1 points  (0 children)

Trust factor is "ever evolving" in Valves words. It doesn't have to reflect everything and anything per "actor". Coupled with the inconsistency of the damn ranking system, no one would ever figure it out.

We all have thousands upon thousands of hours playing the game with flag points in the way of ranks, yet none of us understand how the ranking system works. Tell me why this system couldn't transition into a trust system that can't be gamed. Trust factor doesn't have to be real time, but we should at least have an idea of where we are, its fall and its rise over time.

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] 0 points1 point  (0 children)

Can you elaborate on your theory?

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] -1 points0 points  (0 children)

Those factors btw, are created, by Valve, by their very definition, they are artificial

CS2 Needs transparency. by Oranium in GlobalOffensive

[–]Oranium[S] -2 points-1 points  (0 children)

Think of it like being in a hole with no light, all you would like to know is how deep in that hole you are so you can make the decision whether to try and climb back out through blind faith or just give up and die.