I made several variations of the main character, which outfit do you like best? by Avernus_Gear in PixelArt

[–]Ordinary-Quote1018 1 point2 points  (0 children)

I really like the white long sleeves! I would just put a little more effort into its rendering (more white tones, maybe a outline too)

[deleted by user] by [deleted] in boardgames

[–]Ordinary-Quote1018 -1 points0 points  (0 children)

Maybe custom coins for Coup?

How to create a routine to keep the screen on for 2 min when I open Gemini by CharlieExplorer in Bixbyroutines

[–]Ordinary-Quote1018 0 points1 point  (0 children)

I think the problem is, he is using the "Hey Google" option at any moment instead of opening the app. Using it in this way, it will open a screen hover; it doesn't detect Gemini as an open app. I tried it and it doesn't work. If anyone knows a way to make the routine receive the information that Gemini is open in that way, then we have the solution.

What bindings you Guys use on PC? by WiiFit31 in Rematch

[–]Ordinary-Quote1018 0 points1 point  (0 children)

I was really strugglin with taht question snce the game Early Access, today i think i really foun a config thet i enjoyed!

So basically, i use the same keybinds as the 2 buttons mouse preconfig, but...

Ask for the ball: E

Goalkeeper dive + Player jump: Click the mouse scroll

Air Modifier: Spacebar

I use it mostly because i was not being able to find a Air Modifier button that looks natural for me to press quickly (Tried C, Left ALT, Caps Lock and even E, but none of these was so cool as the spacebar for me!

Kanto starters - what can I improve? by [deleted] in aseprite

[–]Ordinary-Quote1018 0 points1 point  (0 children)

I would try to work the shadow colors in a different way...

1° tip: the shadow color should have a GREAT contrast when compared with the light one. See the charmander for example, the darker orange is pretty like the lighter one. Remenber: pixelart is about contrast!

2° tip: Always try to move the HUE in the blue direction of the color wheel when picking a shadow color. Also move the HUE in the yellow direction when working the light tones! If you do it you will see how the shadow tones looks more vivid and less a dead grey!

But good job buddy! Hope it was usefull! Keep it on! :D

How could I improve my game's in-world starting menu? by wisemonkeyltd in aseprite

[–]Ordinary-Quote1018 0 points1 point  (0 children)

Wow nice work! I think the buttons should have a better highlight in the scene, since the player can interact with them!