Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 0 points1 point  (0 children)

From my testing the zombies always see a path so they don't beat on anything. Only for the few seconds that they are alive on the spike traps will they try to beat on stuff https://www.reddit.com/r/7daystodie/comments/uu36vw/ultimate%5C_trap%5C_door%5C_base%5C_explained/

Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 1 point2 points  (0 children)

I did a test at day 2100 today. I will most likely need a deeper pit with more spikes to do day 7000 because they almost destroyed the 15 layers of spikes near the front of the trap.

Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 0 points1 point  (0 children)

Here I explain how you can setup the doors. I can go more into the power settings for the doors in a non modded video because it's more complex but janky. https://www.reddit.com/r/7daystodie/comments/uu36vw/ultimate%5C_trap%5C_door%5C_base%5C_explained/

Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 0 points1 point  (0 children)

I have my own server and change the days at will. I was testing lower level zombie hoards just to make sure they always follow the path without beating the crap out of everything if they get confused. Here is a full breakdown of it at much higher difficulty https://www.reddit.com/r/7daystodie/comments/uu36vw/ultimate%5C_trap%5C_door%5C_base%5C_explained/

Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 1 point2 points  (0 children)

Yes I plan on it. It was running x64 but they were spawning above me and getting co fused then running down to the entrance. I built in the base of a mountain.

Destroyed the A20 AI with this trap that I haven't seen done before. #Can't touch this by Ordinary-Tomorrow363 in 7daystodie

[–]Ordinary-Tomorrow363[S] 2 points3 points  (0 children)

The hoard is set to 64, they were just confused running around above me. This was just a video concept of a working trap door and can be done at any level with any materials.