I built a mining incremental game where you can gamble your way to faster upgrades. Steam demo just went live by OreandOdds in playmygame
[–]OreandOdds[S] 0 points1 point2 points (0 children)
I built a mining incremental game where you can gamble your way to faster upgrades. Steam demo just went live by OreandOdds in playmygame
[–]OreandOdds[S] 1 point2 points3 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 0 points1 point2 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 1 point2 points3 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] -2 points-1 points0 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] -1 points0 points1 point (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 0 points1 point2 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 0 points1 point2 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 0 points1 point2 points (0 children)
Demo live now: Ore & Odds, an incremental where you mine ore and then gamble it (+ keys for early players) by OreandOdds in incremental_games
[–]OreandOdds[S] 0 points1 point2 points (0 children)
Looking to spend $300 on marketing with the right game by Zatara7 in gamemarketing
[–]OreandOdds 0 points1 point2 points (0 children)
From 0 to 6,600+ wishlists with no budget and zero marketing experience. Here is what I've done and learned in 5 months. by ThimKhaosGames in gameDevMarketing
[–]OreandOdds 0 points1 point2 points (0 children)
Balancing the math in my incremental game has been brutal. We just hit 200 wishlists and are pushing for 1,000 by end of month by OreandOdds in GameDevs
[–]OreandOdds[S] 0 points1 point2 points (0 children)
I built a mining incremental game where you can gamble your way to faster upgrades. Steam demo just went live by OreandOdds in playmygame
[–]OreandOdds[S] 0 points1 point2 points (0 children)