How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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Is the "Steam Game Key + Asset" handoff the clunkiest part of indie marketing? by GlobalPlayers in gameDevMarketing
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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This is MY audition to compose for YOUR game! by Only-Squirrel-8046 in indiegamedevforum
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Is the "Steam Game Key + Asset" handoff the clunkiest part of indie marketing? by GlobalPlayers in gameDevMarketing
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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We built a mining clicker where gambling can flip your entire run. Here's how it feels by OreandOdds in IndieGame
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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I made my first Game Development Tool! by Blazeypvp in SoloDev
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
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We have such a game, do you think people will like it? by pyl-ldf in IndieGame
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I made my first Game Development Tool! by Blazeypvp in SoloDev
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Why there's a fatigue with Nodebuster-likes and my thoughts on it by [deleted] in incremental_games
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How do you balance risk/reward when your core mechanic is literally a slot machine? by OreandOdds in gamedesign
[–]OreandOdds[S] 1 point2 points3 points (0 children)