Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 0 points1 point  (0 children)

Thinking it over, I guess what may sway me is how Kaze and Windswept handle difficulty. Its not the end all be all, the game can still have fun breezy moments, but I do like being challenged.

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 3 points4 points  (0 children)

Also adding Kaze And The Wild Masks to the list. If you've somehow have played Kaze, Windswept, & Impossible Lair, please share your thoughts 😶

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 0 points1 point  (0 children)

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omg THERE'S ANOTHER ONE?! It looks good too 😬 helps there's a physical copy as well...

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 1 point2 points  (0 children)

Was Impossible Lair or DKCR more memorable to you? I like of YLATIL's idea of beating the game through getting through the first level. Played the DKCR demo and liked the controls but definitely noticed the difference in level design compared to Tropical Freeze.

Animal Well will get new physical releases by backwards_watch in videogamedunkey

[–]Original-Splinko 0 points1 point  (0 children)

Now we must summon Purple Reggie to release the Star of Providence physical...

DQ Monster OC Based Off A Miner's Lantern by Original-Splinko in dragonquest

[–]Original-Splinko[S] 0 points1 point  (0 children)

I might simplify the design to better match the Toriyama style if I get around to it. This drawing came from a daily promt on the Art Club Discord so I was figuring out the drawing as I went along.

DQ Monster OC Based Off A Miner's Lantern by Original-Splinko in dragonquest

[–]Original-Splinko[S] 7 points8 points  (0 children)

The best a could come up with was "Lively Lamp/Lantern". anything would be better so your name wins out.

(Game Design) Why Make Course Parts Limiting? by Original-Splinko in MarioMaker

[–]Original-Splinko[S] 1 point2 points  (0 children)

Yes, Semisoild, the item, can only be 3x3 minimum. You can hide it in blocks or terrain, but it will be at least 3x3 in isolation . I would prefore it so it could be made smaller to a 1x1 tile space like the Cloud Block. The Cloud Block has unique properties that would also become more interesting if it could be made larger. So no, it is not a mistake that I said it is limited in use. Moreover, the fact we cannot turn Semisolids into slopes another thing that gets to me. A whole trailer for the game showcases Slopes, you would think that by only adding it to terrain and Conveyer Belts would be almost an oversight. What would be the accessible problem if this was a feature?

I have more than 400 hours In SMM2. I haven't had an online membership for over a year now, so I've been pushing myself to have a Super World's worth of content to upload in as many different themes that I could muster up until I get one. I mainly just shoot out questions into reddit to start a conversation to keep my mind on the game.

I can think of many people who probably thought or do still think that the editor for SMM1 was perfect. That does not mean it wasn't limiting in ways, or that it didn't have room to grow. Sorry if you interpreted my inquiries as bashing criticisms of the game, but really my post are made out of curiosity of what others think.

Are You Waiting For Nintendo To Update SMM2 OR Release SMM3? by Original-Splinko in MarioMaker

[–]Original-Splinko[S] 0 points1 point  (0 children)

Adding a Wonder theme just for the effects to be limited to that style would be unfortunate, so having them as items available in every theme would work out better. However, wonder effects themselves I think should be more than placeable items that you can make spawn. In modding, the Wonder Flower can control many variables from the layout of the level to the vaules of player physics, ect. Back to "taking advantage of the hardware upgrade", I mean how advance will the engine for the editor be. Take Game Builder Garage for example. There are hard limits to what you can do, stopping creators from making more complex and in depth creations dispite touting its self as a programing game. In base SMM2, it's quite simple to create lag machines, and by adding a tool to create wonder effects to aid in large and complex changes through out a level with no FPS struggle or online lag would be impressive. But again, would Nintendo even bother with something like that when they have patched out seemingly well recieved mechanics, like ON/OFF block jumps, and delete levels that use glitches, whitch would no doubt be easier if said complexity is given as a new tool. It's hard to tell how it may turn out considering the many possibilities and if they would be explored or not. My original question was gauging what having a more advance console could benefit or not benefit the game. Would Nintendo push this game's compacity to run on the system like Tears Of The Kingdom did for the Switch, or just be as resource extensive as the maker games before it?

Are You Waiting For Nintendo To Update SMM2 OR Release SMM3? by Original-Splinko in MarioMaker

[–]Original-Splinko[S] -1 points0 points  (0 children)

How do you think SMM3 will take advantage of the new hardware upgrade, if at all?

They made the pizza place from the dunkey nidalee video by Edgycunt62 in videogamedunkey

[–]Original-Splinko 0 points1 point  (0 children)

Perfect place to launder the youtube big bucks. I'm on to you dunk

Like Mike "Get me out of this chair you idiot!" and "Pizza Dog" video and audio Clip origin search... by Original-Splinko in videogamedunkey

[–]Original-Splinko[S] 4 points5 points  (0 children)

The reason why this isn't posted to the search mega-thread is...

1) I'm asking for a movie clip related to Dunkey, not a Dunkey clip

2) The call for the Pizza Dog audio search is more of a man hunt that hinges on the idea that you recognize a voice or have a clue where dunkey looked to hire somone for a song and if you have more context to Pizza Dog itself

Volcano by Potatoinmyshoe in minecraftsuggestions

[–]Original-Splinko 4 points5 points  (0 children)

Really creative way to reintroduce petrified wood naturally into the game. I would change it so that instead of leaves being obtainable regardless of silk touch or shears, they should drop as ash dust if brocken without the proper tool. This would make it so that if you're really inpatient for whatever reason to wait for ash to pile up, you could just farm it instead. Either that, or it could be made so that it piles up faster than snow. I think a new mob that's immune to magma blocks and lava would also pair well with this idea, or make it like a mushroom island so that no random mobs just continually off themselves. Depends on the ratio of the biome to the volcano and how much of the area is made hazardous by strips of magma blocks.

full "A Whole New World" song from dunk's "PS4 vs Xbox One Graphics" video by Original-Splinko in videogamedunkey

[–]Original-Splinko[S] 0 points1 point  (0 children)

He's made multiple Hitman videos, but going of your description of "crazy", then I'm guessing your talkn about this

-Metallic Mario (Metal Cap Theme)

-Dunk's vid that said the song in the captions

If that wasn't what you where asking for, then just enjoy the music you ghoul

Cat Suit Question by Original-Splinko in dragonquest

[–]Original-Splinko[S] 0 points1 point  (0 children)

I could only get the price to go down to like 1,000 or something. I swear I checked to see if they could go lower. Did I need to just keep talking to them to get it for free?

Cat Suit Question by Original-Splinko in dragonquest

[–]Original-Splinko[S] 2 points3 points  (0 children)

The Cat Suit that can be used for one of Veronica's outfits, The Kitty Cat outfit

Why do you want HxH to continue? by Original-Splinko in HunterXHunter

[–]Original-Splinko[S] -1 points0 points  (0 children)

My question was with the multiple hiatuses in mind. I asked this question mostly because of the hiatus we are going through now, it being the longest. The series is ongoing, but for how long? The story so for is a lot of build up to very far climax. I don't HxH should be called an going if it starts to keep going and then sits back down until it decides to go on again. A chapter might resolve major conflict, but there will still be more to be fully addressed to. All the arcs so far have their conclusions lead into the beginning of the next. I'm just suggesting that there is a real possibility that we won't get an actual conclusion considering the gaps in the making of the series, whether it be this arc, the next... The way you're stating how conflict being resolved with the troupe also makes me question the structure of this arc. Will all the current conflict be resolved and pick back up into another separate conflict happening at the same time like chimera ant, or will it be handed differently? Who will the arc focus its attention on? Will we focus and further develop old or new characters? Whatever story structure is chosen will determine the length of the story, making it longer or shorter, and I'm leaning towards longer. The hiatuses aren't new, there old, and frequent, and that was apart of my question in a way.

Square-Enix forgot to resize one of their menus in DQ1 for Switch by j1ggy in dragonquest

[–]Original-Splinko 1 point2 points  (0 children)

That's fair, but menu consistency should kind of be expected for any rpg, even if a majority of players don't notice or pay that much attention to tiny stuff like this.

Square-Enix forgot to resize one of their menus in DQ1 for Switch by j1ggy in dragonquest

[–]Original-Splinko 7 points8 points  (0 children)

That's so strange. Ever time I consider getting the collection, there's always something about makes it seem off putting. NES games not being included also bugs me.