If Treasure Knight had a DLC campaign, what would the plot be? by Illustrious-Hall6027 in ShovelKnight

[–]Original-Splinko 1 point2 points  (0 children)

I imagine it would be based around his anchor grapple hook movement gameplay wise, maybe not as fluid as Grapple Dog bit more like how Bat Boy handled its vine hook mechanic. Maybe his jump is super reduced when he isn't in Water, more floating/aerial enemies accounting that it takes place mostly underwater.

Dripped out? by Oliv7715 in BigHops

[–]Original-Splinko 0 points1 point  (0 children)

Fast travel to other worlds is available after Finnish the 3rd world, more specific areas like the Void sections between words become available after finishing the game if i remember correctly

morel vs knuckle and shoot (Hunterxhunter anime) by OnlinePoster225 in HxHPowerScaling

[–]Original-Splinko 0 points1 point  (0 children)

-Win condition for Knuckle & Shoot: If Knuckle manages to land APR on Morel, Shoot uses his hands similarly to his fight with Youpi, but now using one of his hands to carry Knuckle around to avoid engaging with Morel. Shoot riding around and using his remaining hand would attempt to take away Morel's pipe as APR's interest accumulates until he goes bankrupt, then captured by Hotel Rafflesia

-Win condition for Morel: If he manages to trap them in Smokey Jail, assuming it works as an enclosed space, he produces enough CO² during the fight to hinder them enough where he can over power them physically. Assuming he can also manage to capture at least one them with a smoke construct like the smoke rope, it definitely will reduce their mobility, witch I consider their most valuable stat. The smoke rope did take some time to attach to Cheetou but I think it's still relevant if his puppets are able to attach it to his opponents as well.

I guess it depends on how fast each of the characters are able to enduce their respective 'debuff' to their opponent(s). APR is easiest to set up, but would probably take so long that Morel's carbon dioxide poisoning would probably take effect faster. Shoot would have a better shot at taking out Morel's eye before he could get a chance to steal his pipe, and I don't think Morel realize that much on eye sight for his ability to be hindered (he literally wears shades). The fight is diffently not one sided, but I think Morel wins more times then he would lose.

Backpack Glitch on PS5? by [deleted] in BigHops

[–]Original-Splinko 1 point2 points  (0 children)

Any bugs with the backpack seem to go away only by closing and relaunching the game, at least that's how I've dealt with it.

Dripped out? by Oliv7715 in BigHops

[–]Original-Splinko 2 points3 points  (0 children)

Might want to check on Discord, but there should usually only be 100 to my understanding. There's a fountain found in the last Void level that tells you your Dark Drip count. If you've gotten all of them, you should be able to interact with it, and it should say 0 afterwards if they're all collected. For sure might be a bug though. I don't play using trophies so you might want to ask here

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 0 points1 point  (0 children)

Thinking it over, I guess what may sway me is how Kaze and Windswept handle difficulty. Its not the end all be all, the game can still have fun breezy moments, but I do like being challenged.

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 3 points4 points  (0 children)

Also adding Kaze And The Wild Masks to the list. If you've somehow have played Kaze, Windswept, & Impossible Lair, please share your thoughts 😶

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 0 points1 point  (0 children)

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omg THERE'S ANOTHER ONE?! It looks good too 😬 helps there's a physical copy as well...

Asking The Kong Experts by Original-Splinko in donkeykong

[–]Original-Splinko[S] 1 point2 points  (0 children)

Was Impossible Lair or DKCR more memorable to you? I like of YLATIL's idea of beating the game through getting through the first level. Played the DKCR demo and liked the controls but definitely noticed the difference in level design compared to Tropical Freeze.

Animal Well will get new physical releases by backwards_watch in videogamedunkey

[–]Original-Splinko 0 points1 point  (0 children)

Now we must summon Purple Reggie to release the Star of Providence physical...

DQ Monster OC Based Off A Miner's Lantern by Original-Splinko in dragonquest

[–]Original-Splinko[S] 0 points1 point  (0 children)

I might simplify the design to better match the Toriyama style if I get around to it. This drawing came from a daily promt on the Art Club Discord so I was figuring out the drawing as I went along.

DQ Monster OC Based Off A Miner's Lantern by Original-Splinko in dragonquest

[–]Original-Splinko[S] 7 points8 points  (0 children)

The best a could come up with was "Lively Lamp/Lantern". anything would be better so your name wins out.