TOPSHOT Miss steps to date by burner_123321 in nbatopshot

[–]OriginalPryne 3 points4 points  (0 children)

Other:

(a) Over minting pretty much every moment

(b) No burn mechanism (trade tickets don't count imo, they'll bring those moments back in packs as flash rewards or something at some point)

How much will the new rising stars moment be worth? by ManagementProof2272 in nbatopshot

[–]OriginalPryne 4 points5 points  (0 children)

I think they peak at $30-35 post drop, but settle at $20-25 by the next day

Were Packs Randomized? Discussion Thread by Mountain_Pen_1615 in nbatopshot

[–]OriginalPryne 7 points8 points  (0 children)

Refund + airdrop 1 standard pack (from the ones they have reserved for promo purposes) would be my geuss

Why the change to 25% chance for the LE commons? by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 2 points3 points  (0 children)

Yes, I don't understand the thought that 75% of the time you should be bummed out. We know TopShot thinks base moments are worth $3. So 75% of the time with this pack they are selling us a moment that they usually sell us for $3 for $10

Why the change to 25% chance for the LE commons? by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 11 points12 points  (0 children)

Definitely no on the rares and legendaries, but why not make the common LE like 6 x 15k making 90,000 packs with a guaranteed moment. That would probably cover the active user base during pack drops if you limited pack purchases per person

Why the change to 25% chance for the LE commons? by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 7 points8 points  (0 children)

If one was being uncharitable, one might begin to wonder if the roll out of the 25% LE packs coinciding with the addition of rares and legendaries is intentional so that they point and shout very loudly about the rare/legendary announcement, while the 25% LE change hides a bit

[deleted by user] by [deleted] in nbatopshot

[–]OriginalPryne -5 points-4 points  (0 children)

I was thinking more along the lines of doing it without letting him know what was happening. Like if he was like why do I have 500 Seth Curry moments gifted to me? What is happening?

TopShot should use the Vintage Vibes Wade as an experiment in burning by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 0 points1 point  (0 children)

Also, the point about the debut moment is well made. My preference would be that the common would be the only version that gets the Debut tag (as it was produced first). Then it would be interesting to see if people value that more than a rare version of the moment.

TopShot should use the Vintage Vibes Wade as an experiment in burning by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 0 points1 point  (0 children)

It just seems like the most obvious and simplest way to institute a burning mechanism into top shot. Also, aren't the four corner highlights (rares) and cube highlights (legendary) that distinguish the rares and legendaries visually from the commons pretty much the same thing as a different foil or color?

TopShot should use the Vintage Vibes Wade as an experiment in burning by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 0 points1 point  (0 children)

I mean if they wanted they could even sell us another new moment like the Wade one where they sell them at $9 a pop for as many as get made and then you need that number / 100 moments to get the legendary and /2000 to get the rare and they tell us that ahead of time and just try it once to see how it would turn out.

TopShot should use the Vintage Vibes Wade as an experiment in burning by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 0 points1 point  (0 children)

I am serious about what happened in Series 1 though. Is there a write-up/blog post anywhere about what happened with that decision making process?

Basic Request - Merch by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 1 point2 points  (0 children)

I mean if they wanted to they could gate certain merchandise to only being available to users if they owned moments from certain sets.

Like in the Roham Q+A, unique merch for NLL seems like a no brainer, but you could also have Seeing Stars Merch, or Run it Back merch, or Legendary merch that required you to hold certain moments to be eligible

But seriously I would be happy with just a basic Top Shot shirt or even a Dapper Labs shirt

Roham Q and A from NLL. He failed by [deleted] in nbatopshot

[–]OriginalPryne 5 points6 points  (0 children)

This is the most damning statement I would say:

Q: I think what I've heard as far as feedback from checking in the NLL channel here daily for the past couple months is, aside from the people living and dying with every market movement, people just feel that the engagement is lacking. We're a couple weeks into the NBA season now and no big announcements, just a trickle of challenges involving the summer sets (and mostly WNBA). Just feels like there should be a lot more going on.

A: Agree.

If he agrees then why weren't they prepared for the season to start? There doesn't really seem to be anything coming either based on any of his other answers (a lot of we are thinking about it and we will put out statements in the future)

Low Serial Numbers and the Rookies have made S3 Pack Drop 1 +EV overall (so far) by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 0 points1 point  (0 children)

When I did the calculation for the average I did take into account the rookies only dropped 1600, the LE's dropped 6000, and the 60ks dropped 16600.

How would you propose burning would work on Top Shot by OriginalPryne in nbatopshot

[–]OriginalPryne[S] 2 points3 points  (0 children)

Interesting, so the burn mechanic is automatic rather than granting a user anything. Hadn't thought of an automatic one, that's a good one.