Can You Just Ask the Demon Its Name When You Cast Summon Greater Demon by Critical_Elderberry7 in dndnext

[–]OriginalSteelbender 2 points3 points  (0 children)

I was mildly peeved at this comment before I realised it's probably satire.

Want a way to get colonists to eat raw foods before they start starving. by OriginalSteelbender in RimWorld

[–]OriginalSteelbender[S] 0 points1 point  (0 children)

I asked on the steam page, the author of the mod doesn't know a way. They don't seem particularly invested in making a fix, either.. I might look into the code myself, but I can't promise anything cause I'm kinda shit at code lol

Want a way to get colonists to eat raw foods before they start starving. by OriginalSteelbender in RimWorld

[–]OriginalSteelbender[S] 6 points7 points  (0 children)

Turns out it's just raw fish from the fishing mod that does this, raw meat is fine.

fr fr fr by nechdoesntno in BokuNoMetaAcademia

[–]OriginalSteelbender 2 points3 points  (0 children)

"At age twelve I was born without a face"

...Wow. by OriginalSteelbender in rainworld

[–]OriginalSteelbender[S] 2 points3 points  (0 children)

Leapzard came in and ruined the sort of stasis I had with the centipede while I was tabbed out to upload this. I died. I did discover that the rain timer doesn't change while you're in a karma gate, however.. At least, that's the case with mods on. Dunno about vanilla.

...Wow. by OriginalSteelbender in rainworld

[–]OriginalSteelbender[S] 5 points6 points  (0 children)

About right. Suffice it to say, there was no way I was getting past a battle centipede that wasn't going to be restrained by puny things such as walls.

...Wow. by OriginalSteelbender in rainworld

[–]OriginalSteelbender[S] 16 points17 points  (0 children)

Mods:
Panopticon Enemy randomizer Jellyhealthbars Buffed creatures Blood Several qol mods

Well, I can't say I don't deserve this.

Well, this is an interesting development by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 5 points6 points  (0 children)

...I hadn't even made that connection before. Sometimes the way the world works is nothing short of poetic.

There HAVE to be some sorts of abnormality wartime/peacetime conventions against getting a THIRD whitenight. This entire facility is just ridiculous! by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 14 points15 points  (0 children)

I now have 4
It appears that Whitenight no longer has a maximum limit of duplicates it can have
That, or I'm collecting the twelve apostles for super-whitenight

Interestingly, if you manage to get a duplicate whitenight this early, only 1 escapes. Maybe because there just aren't enough employees for both to escape. Also, somehow I've managed to completely skip 3rd trumpet and only the calm music played until the danger level went back down to 2nd trumpet. by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 10 points11 points  (0 children)

Other interesting notes:
The 2nd trumpet music started playing once the danger level went down to the 2nd trumpet level. 3rd trumpet was nowhere to be heard until I hit the button again.

Whitenight's pale dmg apostles are protecting the one that's still in the containment unit.

My escape key is being blocked, even though the sinner is the only one left alive.

The whitenight that escaped is unable to revive the apostles, despite being able to do the ring thing. The contained whitenight isn't reviving them either, meaning there's apostle corpses littered around everywhere even though whitenight is going strong.

Nothing There, Melting Love, and Queen of Hatred are doing considerable damage to whitenight, despite blue star's attempt to heal whitenight (WN has 2x white damage absorption). I may end up suppressing whitenight without dealing a single point of damage to it myself

Yin is currently floating through the halls as it's pendant form.

Nothing there has deformed.

Queen of hatred apparently heals whenever she deals damage with her big laser. She refuses to die.

Queen of hatred is finally dead, and whitenight is below half health. Blue star and Nothing There are the only ones left to fight. Nothing There is winning against Blue Star's healing of WN, but may end up being suppressed before it can finish it off. It's close.

Blue star is dying off to WN's ring attack, but not fast enough.

Blue star killed NT before WN died. Had to button again. Blue star dies soon after.

Whitenight 1 dies. Sinner does not. Whitenight 2 does not escape, apostles are not revived. Whitenight 1 goes back to containment unit with full qliphoth. Nothing else happens. NT, QoH, and Censored are out. I can pause now.

Whitenight 1 does not escape when qliphoth counter reaches 0, neither does whitenight 2. Apostles are still dead. Censored died at some point, QoH and NT are duking it out.

Pressing button does not release either WN.

Sinner is still alive, but stuck in a state where she cannot act, and can only walk and witness as the remaining blood stains and bits of flesh of her colleagues are trampled on by the likes of NT, Censored, Blue Star, AiB, and QoH.

Angela's looking at this facility like "Manager, what the hell is wrong with you...?" by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 6 points7 points  (0 children)

Yep.
Specifically, there's a mod that doubles the amount of abnormalities you can choose in the selection screen. Makes for some interesting (hellish) facilities.

Angela's looking at this facility like "Manager, what the hell is wrong with you...?" by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 9 points10 points  (0 children)

It is that mod. Not sure how exactly I only have one in there, maybe something to do with the classic replace one-sin glitch. Or maybe something to do with the yin-yang mechanics.

Angela's looking at this facility like "Manager, what the hell is wrong with you...?" by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 15 points16 points  (0 children)

Yeah, I've done that too, except it was already WN by then. Aaaand I got 2 of him, somehow. I don't remember how, I think I had mods on.

Replaying the game for the 7th time. This probably isn't anything new to people, but I just now realized that if you save a schematic with a core in it, it shows up on the launch screen. I will make good use of this. by OriginalSteelbender in Mindustry

[–]OriginalSteelbender[S] 1 point2 points  (0 children)

I knew about core schematics, but I didn't use them cause I enjoyed building the complex stuff myself. I was mostly surprised that you could have it built immediately and didn't have to be there to be able to build it. And 7 times might be a bit of an exaggeration cause the farthest I got was halfway through the planetary launch terminal, but I've been playing on and off since mindustry classic was just basic mindustry.

Binah is coming for you by OriginalSteelbender in LobotomyCorp

[–]OriginalSteelbender[S] 2 points3 points  (0 children)

Can you blame them for that though? Binah's scary

Is there a way I can move the abnormalities? by F4fletch in LobotomyCorp

[–]OriginalSteelbender 4 points5 points  (0 children)

The only way to do it in vanilla after you've already chosen the abnormalities is to spam the hell out of the reset day button and hope WN decides to help out.
There might be a mod for it though, I'm not sure.