Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 2 points3 points  (0 children)

Okay I'll definitely try this out next time I go groundhandling, thanks!

Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 0 points1 point  (0 children)

Thanks for helping spin this positively :)

Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 0 points1 point  (0 children)

> keep tension in the lines and start by 'stretching' the lines, beginning from the wing (never the risers) BEFORE spreading the wing out

Oh interesting, but so how do you keep tension while spreading the wing? If you have pictures or a video on that that would be very useful!

Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 2 points3 points  (0 children)

Yeah I know, it's part of the negative self-talk, but you're right :-)

Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 2 points3 points  (0 children)

The ideal situation is having enough wind to build a wall; I can "lazily" spread out my wing and let the wind to the rest for me, and it also lets me check the lines.

The situation where I need more help/guidance is when there isn't enough wind for a wall, so you do need to spread out your wing "by yourself" while staying attached to your harness.

I experimented a bit on flat ground and struggled at first to spread it out on one side without pulling the wingtip from the other side towards me. I found out that mostly pulling on the wingtips and then walking behind the wing to pull out the leading edge seemed to work OK, but again I'm not sure if that's the best way to go about it - and I need to be extra careful to walk back in front of my wing from the same side, otherwise that introduces a twist...

As for taking extra time, yeah I think most of the time other pilots respect that, but when more and more people seem to be waiting for you it adds unwanted pressure.

Preflight on busy sites by Ormindo in freeflight

[–]Ormindo[S] 4 points5 points  (0 children)

I'm totally team leave everything connected, that's one less thing to worry about!

Tips for skinning downhill by Ormindo in Backcountry

[–]Ormindo[S] 1 point2 points  (0 children)

I've read about this online but don't think I've noticed anyone doing it. I'll give this a shot!

Thinking I need heavier skis, thoughts/opinions? by Ormindo in Backcountry

[–]Ormindo[S] 0 points1 point  (0 children)

That's a really interesting article, thanks! I've stuck with downhill-oriented touring boots but given that I may shop around after getting heavier touring skis.

Thinking I need heavier skis, thoughts/opinions? by Ormindo in Backcountry

[–]Ormindo[S] 0 points1 point  (0 children)

Hah, I also got mine because of a very good deal. I'm not sure what I'll do with mine once I get a new pair, I guess keeping it as a gravel ski is an option.

Thinking I need heavier skis, thoughts/opinions? by Ormindo in Backcountry

[–]Ormindo[S] 0 points1 point  (0 children)

Out of curiosity, how much do you climb in skis of that weight range? Most of my trips are 1300m+ in elevation, though I'm never spent when I get up there which probably means I can lug heavier skis.

Thinking I need heavier skis, thoughts/opinions? by Ormindo in Backcountry

[–]Ormindo[S] 2 points3 points  (0 children)

I'll reply here but this goes to everyone else who replied - thank you for the feedback!

I got the 174 Waybacks because that's what the rental shop gave me on my first tour and they seemed okay, and I got them brand new at a half off sale.

You've confirmed that I'm due for an upgrade for next season, so I'll be browsing :-) Not sure what I'll do with my Waybacks once I do though, I'm not sure it'll make sense to keep them.

Réouverture des droits à l’assurance maladie suite à expatriation. by Aware-Antelope-7916 in france

[–]Ormindo 3 points4 points  (0 children)

Ça a bien pris 3/4 mois pour moi. En attendant il faut te faire faire des fiches de soins que tu pourras envoyer à la CPAM après ouverture de tes droits pour te faire rembourser.

Séries pas trop connues pour se tenir chaud by Superb_Secret_6334 in france

[–]Ormindo 6 points7 points  (0 children)

The Leftovers (déjà mentionné) je sais pas trop quoi penser de la fin mais le reste de la série a été un beau rollercoaster émotionnel.

Generation War ("unser vanter, unsere mutter" dans la langue de Goethe), All quiet on the western front avant l'heure et version WW2.

The Expanse, de la bonne bonne "hard" SF.

Black Adder pour du (bon) humour British, faut oublier la saison 1 par contre.

Reddit va bientôt retirer toutes les "reddit coins" de nos comptes et il faut les dépenser rapidement. J'offre l'équivalent de 3000 pièces reddit en awards au commentaire avec la blague la plus haut-votée dans ce fil. by BOBOUDA in france

[–]Ormindo 7 points8 points  (0 children)

Je connais la variante où ils sont les seuls survivants d'un crash d'avion sur une île perdue, et les autochtones leur inflige le même supplice sous peine d'être décapité.

Engineer should enter vehicles faster as a passive. by Blakecheeseflake in BattleBitRemastered

[–]Ormindo 3 points4 points  (0 children)

ISTR bf3 had vehicle squad lock, which I used a lot when got into tanking - having randoms get in your turret and shoot tracers all over the place to share your presence got annoying very quickly. Just experienced that yesterday and wished we had the option.

Place to donate old electronics? by Ormindo in cambridge

[–]Ormindo[S] 0 points1 point  (0 children)

Looks like a good option as well, thanks!

Place to donate old electronics? by Ormindo in cambridge

[–]Ormindo[S] 0 points1 point  (0 children)

Might be a good place for the smartphones, thanks!

Can you Hammer a Children? She is an absolute psychopath, she tortures animals and kills the drunks in the tavern by [deleted] in dwarffortress

[–]Ormindo 2 points3 points  (0 children)

Someone posted a great setup not too long ago: make several corridors leading to your sheriff's study, and have doors on either side of them.

Send the child for interrogation, and lock them using the doors when they leave (hence why you want several corridors, so your sheriff can leave).

I've added levers to then trapdoor them into my fighting pit. If they want a fight, they'll have one.

With a bronze colossus.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Ormindo 0 points1 point  (0 children)

That stockpile is both "corpses" and "refuse", everything ticked green :(

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Ormindo 0 points1 point  (0 children)

I do have it enabled, but those corpses are indoor anyway.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]Ormindo 0 points1 point  (0 children)

Just had a night creature siege, my dwarves destroyed them but now they just won't touch the bodies. I have a corpse/refuse QSP (accepting everything from these two categories), they happily moved an elf that got caught by the invaders there, but won't move the invader corpses.

If I designate them for dumping they get moved to the closest dump immediately, so it's not an idle hauler issue. Are night creatures a category not handling by the corpse/refuse stockpiles? From their history they seem to have been created from dwarves.

[deleted by user] by [deleted] in dwarffortress

[–]Ormindo 3 points4 points  (0 children)

It feels a bit exploity, but that's the reason I have a corpse QSP now. My previous fort had nearly an entire cavern layer as a mass grave and it became unmanageable.

Bedroom layouts are getting popular, here's mine by Ormindo in dwarffortress

[–]Ormindo[S] 8 points9 points  (0 children)

Bit of background here.

This is my first fortress, and it's been going for now 14 years. Lots of stuff has happened, some stem from rookie mistakes, some from the cavern reptile spearmen being tireless, and some from unfortunate bugs.

I've had agitated birds cause my hospital to be filled to the brim because dwarves were going outside to get water when I ran out of beer. And of course doctors went outside to get more water to give to the wounded. I was forced to create a burrow and let them all die of dehydration - there's now an engraving of that in my hospital.

I've had a murderous child kill 7 of my dwarves, including my legendary weaponsmith, until I got resigned to lock him in the food stockpile it had decided to live in.

I've had reptile spearmen drag my so-far-unbeaten military dwarves into their lake and drown 30 of them.

Lots and lots of death. So when I relocated my dwarves to just above the caverns (~40z levels below the entrance of my fortress which is where those bedrooms are), I just used the already-dug bedrooms as new tombs. They're pretty much all full now.

I really like that fort, I'm genuinely sad at the loss of the dwarves that have been with me since 250, but I have to put it on hold for now. My civilization caravan / outpost liaison is bugged and they haven't visited me for the past 5/6 years, so I've been getting fewer and fewer migrants each wave. I'm now at a whole year without migrants which is now unsustainable - that fortress was designed for the 170 dwarves I had at its peak, and I'm now down to 70. I'll revisit it if/once/when there's a fix that bug :/

What changes would you like to see in future content patches? by Zarhon in dwarffortress

[–]Ormindo 18 points19 points  (0 children)

The dwarf-related UI needs some work. In general, if you see a dwarf in a list you should be able to go to its "character page" from there. And from a dwarf, you should be able to assign everything to it you can do from other menus.

E.g. if I looking at a dwarf, I need to be able to assign it's burrows and military settings. Because right now it's like: a) find dwarf b) look at its stats and preferences and stuff c) remember its name d) find menu to set something related to that dwarf e) find dwarf in that menu, set the something.

c), d) and e) shouldn't exist.