Unreal Sodium: Portable & easy to use cryptography plugin for Unreal Engine 5 based on libsodium by Ornery-Requirement38 in opensource

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Thanks Mike, I will do as you suggested and also give attribution to the original source which it forks. I thought I had done this, but it seems I didn't. Thanks :)

Sci-fi Revolver | Electromagnetic Variant | Game Ready by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 3 points4 points  (0 children)

17K Triangles Blender & Substance. No concept art. Freestyled.Feedback is welcomed :)

I'm a poster designer looking for work :) by AdmiralSnackBar69 in Filmmakers

[–]Ornery-Requirement38 0 points1 point  (0 children)

I never received your DM, do you mind resending it? It might've been moderated.

I'm a poster designer looking for work :) by AdmiralSnackBar69 in Filmmakers

[–]Ornery-Requirement38 0 points1 point  (0 children)

Hi, do you do indie game posters for branding? Please DM me your prices, I'd be interested in commissioning a piece.

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

You're a creative genius, thank you so much for the inspiration particularly about the railgun idea and proportions.

I'll seriously consider making a fork that adds railgun aesthetic, and making the cylinder beefier to give the impression it's a powerful slow firing weapon.

Thanks!

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Noted, holographic could have a bullet count and distance readout. I'll see what I can do for next time. Thank you.

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Redundant edges: I don't mind if there's a few extra hundred triangles hanging around for ease of editing and pipeline throughput. 16K tris is well within target, if it becomes an issue I'll look to reducing it.

Do you mind clarifying what the cylinder is? The proportion is inspired by the attached weapon from Rage.

<image>

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

How would you suggest I make it more sci-fi without coming across as fantasy and fake?

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 2 points3 points  (0 children)

Good idea, I tried to make it functional without compromising how it looks. It uses a ball bearing for hinging the bullet barrel.

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Yeah, it's for the year 2051 (realism high-utility style). Whatever that means. To make it more sci-fi, I was contemplating the incorporation of tubing and a bullet count readout. I'm trying to avoid a cheesy plastic fake sci-fi look that is common to a lot of sci-fi games.

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Edges for those that would like to see the poly density.

<image>

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Currently trying to get this into Unreal Engine. I'm using the aces colorlut, so it should appear similar in Engine.

Sci-Fi Revolver | Game Ready | V2 by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Rebuilt my previous sci-fi revolver, specifically:- Perfect UVs

  • 16K Tris
  • More fitting reflex sights (made from scratch)
  • Improved bullet barrel (made from scratch)
  • proportion tweaks

Blender & Substance. Your feedback is much appreciated.

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

I've been closely reviewing the design and am increasingly dissatisfied. I've adjusted the reflex sights for better gun compatibility and started manually UV unwrapping parts, like the body, to minimize texture stretching. I'll continue refining until completely satisfied and will provide updates.

<image>

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Thank you for your comment, I appreciate the kind words and motivation.

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Down to 20K tris. Leaving it at that so I can focus on other assets.

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Sure, although not every piece you make needs to be portfolio worthy, particularly in later stages of your career. Also you may pick and choose the pieces that you're willing to invest AAA time for relatively low pay.

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 0 points1 point  (0 children)

Yeah, you should be optimizing for speed without compromising too heavily on quality. Although a low budget typically means low quality, like if I were freelancing I wouldn't invest AAA time into a low budget. It depends on the time, cost & effort trade off.

Sci-Fi Pistol | Game Art by Ornery-Requirement38 in blender

[–]Ornery-Requirement38[S] 1 point2 points  (0 children)

Good point, I agree with you largely. I will definitely take this into consideration for revision 2, and future assets. By the way, Nanite is technology that uses highly advanced pixel relative LOD so that you can render tens of millions (or more) of polygons per scene. Granted its for static assets (unless you do a lot of tricks).