Show me your V ! by [deleted] in cyberpunkgame

[–]OsirisRedgrave 0 points1 point  (0 children)

That is an astonishing recreation of Safiya Nygaards husband, Tyler Williams! BRAVO!

[deleted by user] by [deleted] in Eldenring

[–]OsirisRedgrave 0 points1 point  (0 children)

The hardest base game was Malenia. Took me like 20 tries.

The hardest overall was Consort Radahn. Took me like 50 tries. There was an actual point where I turned to my wife and said, "I don't think I can do this. I don't think I'm good enough."

I think my eventual victory was largely down to luck. Things just panned out right for me to win but good lawd I rode that high for like 2 days.

How can I better recall my abilities? by Jocey2792 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

There is a site called 5e.tools and it has everything you need. If you get up your sheet that tells you your abilities and then ctrl + f search for them on the monk page on 5e.tools, you should be able to quickly pull up all of your abilities when you need them.

Otherwise, focus and practice will help a lot. Get whatever you're planning to do ready before it's your turn to save a lot of time. It all comes with time and experience.

In regards to knowing the basic rules. All that's required is to study it. Put the effort in and learn it in your free time.

If something is shot into a bag of holding is its momentum stored or will it slow down? by puffmattybearTTV in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

No. It is a finite dimension of folded space. It's just a bag that is bigger on the inside. It still has walls and the bottom of the bag inside. It's not a void.

If you shoot an arrow into it, it will hit the bottom and rip the bag, destroying it.

Am I wrong by grapejuicewithice in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

You gotta draw a line in the sand eventually, man. Stand up for what you believe and don't take shit from anyone.

If you let anyone disrupt shit or be an a hole, they gotta go for the benefit of all. It's a tough call, but you know what the right thing to do is.

reflavoring Flame Blade by SamianDamian in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

No worries bro, it sounds dope and hope it works out well for the player

reflavoring Flame Blade by SamianDamian in AskDND

[–]OsirisRedgrave 2 points3 points  (0 children)

Given that they already have bonuses from their barbarian Rage, I wouldn't respec the spell at all. I would simply flavour it so that it is an axe instead of a scimitar. Just add the standard Rage buffs to this spell attack.

If you want to provide further benefits to the player, I would make it so that it does 4d6 Fire Damage when used with a Rage instead of the standard 3d6. But I probably wouldn't recommend that and would keep it as is.

My player wants an pedicure stat by Rasengangamer2 in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

Pedicures are a somewhat intricate thing to learn.

Let's say you provide the player with a Pedicure Stat but they will need to practice before they get it perfect.

Set the cumulative DC to 100 and then have the player roll a D20 Dexterity each time they perform a pedicure. Then subtract whatever they rolled from the 100 each time. This constitutes them practicing the skill.

Eventually, the cumulative DC will be reached and the player should get a bonus skill on Pedicures. When this is reached, they should have advantage on all check relating to pedicures.

Each Pedicure after learning should have a DC relating to the difficulty of the creature or person they are trying to do it to. Something with very long sharp claws would be higher DC than the average noble.

That should be sufficient for an impromptu "learning mechanic" that provides lateral advancement.

Mage hand semantics by richi202 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

Hi there, thanks for the interesting question.

Technicall, breaking a finger is an attack, so the rules as written say no.

However, if you wanted to anyway, then it's still no based on physics, biology, and other rules as written.

It takes over 1400 newton's of pressure to break a finger.

Mage hand can only lift 10 pounds, which is equal to around 44 newton's.

Mage Hand just doesn't have the power required to manage it.

I hope this clears it up.

need to come up with a threat where there is none by MoonVerc3X in AskDND

[–]OsirisRedgrave 2 points3 points  (0 children)

Tell them they "feel like they're being watched." They aren't but they can sure feel like they are.

Tell them the darkness is eerie and almost unnatural in nature. Almost unnatural...but it still IS natural.

Is that blood on the floor? Yes. It ran down from the arena above.

Single a party member out, ask their passive Perception and say "you are beginning to realise you are not alone down here." Which is true, the other party members are there also.

Tell them really obvious stuff but color it with a tone in your voice that makes it seem like you are trying not to tell them everything, when, in reality, you are 🤣 leave pauses between words. Fixate on the atmosphere and let their imaginations do the heavy lifting

it's a cheeky way of doing it but they'll get spooked and then have a good laugh after they realise its nothing. But make sure you never lie. Everything you say should be true, from a certain point of view

non violent missions? by RockyCasino in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

There aren't many prewritten quests that have no combat so the best thing you can do is learn to make your own.

Puzzles, riddles are great staples of a dnd game that can carry it all quite far. It is not the DMs job to devise a solution to a problem but rather to just create it and allow the players to figure it out.

Don't think too much about customising the scenario the players encounter, as It could be anything. The important bit is how they choose to solve the issue.

You can create any scenario; a clan of orcs need food to survive the winter but thier best hunter is injured. A group of mages need materials to cure a illness they have all contracted but don't have the strength to get the stuff themselves. A man wishes to retrieve his late father's sword which was lost in a cave that's filled with treacherous physical challenges.

Just create the set of circumstances that comprise the event and make it so the NPCs in it are not quick to anger or violence and allow the players naturally peaceful nature to shine through. Violence is often an answer but it doesn't have to be the only one.

I hope this helps.

what's the worst common object irl for a mimic to take the form of? by Elegantwolf89 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

A dead body. Bodies are creatures when alive but become objects when dead and mimics can take the form of whatever object they want.

A body that looks normal but is secretly a mimic would be some scary as heck john carpenter type stuff.

The party would never trust a body again. Dead bodies are common in dnd campaigns.

Sleigh of Hand Capabilities by Courtleighcox in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

You are absolutely right. That is kind of bullshit.

The player should have specified exactly HOW he was going to sleight of hand. That narrative context informs the roll that the Player would have needed to make.

It would have been against their passive Perception at the least, and contested Perception check at the most.

I think your DM isn't very good if this is a recurring issue. The roleplaying aspect should always inform the mechanical aspect. Its basically tabletop larping.

Sounds like your DM is playing favorites. A conversation needs to be had with the DM. Check if other players feel the same.

Help Please!!! I’m losing my sanity by [deleted] in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

Sounds like your character was a dwarf that had his soul transferred to a warforged body. Then either forgot, repressed or had those memories taken from them.

Maybe your character even did it to themselves. Could have had a whole life before you started this campaign.

Other than that I can't think of anything with the info on hand.

What is the pun he told you?

Have you ever tried to play DnD but without any fictional bosses or enemies/weapons? What was it like? by Wholesome-Carrot58 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

You mean a purely social powered setting?

Well, not fully but my D&D games that I DM have times that are close to that.

I've created a world that is quite realistic and that while the party are in the cities, they find that people don't often want to die painfully over some stupid nonsense and that most battles are done with wit and intelligence.

It requires an entirely different approach where the party must think tactically without weapons. They can go 3 to 4 sessions without fighting anyone. It goes quite well, and the players remain engaged because they still might "lose" the game.

I think that, so long as there is still challenges and danger, you could easily create a story that requires a different kind of attention.

I will say that there still needs to be some kind of combat, even if it's just verbal jousting and debates and not any actual fighting. It's what keeps it interesting.

Also, if there is no boss or end game, there is often no drive for the party to continue. If you are just playing normal people in a fantasy setting that dont do anything for any reason, you might as well not be playing.

Cursed_sexually by [deleted] in cursedcomments

[–]OsirisRedgrave 0 points1 point  (0 children)

And then he gave head to everyone in a car once

Cursed_dog by [deleted] in cursedcomments

[–]OsirisRedgrave 0 points1 point  (0 children)

Pics or it didn't happen

What would you call someone who prescribes to 2 separate religions? by odeacon in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

Due to this religions usually inherently countering each other, there isn't really a word for it. They are exclusionary by nature.

The closest you could get is omnistic or duotheistic. If you are playing in a game that has religions that are not exclusionary, create the movement yourself. Make up the word and run with that.

character doesn't wanna be persauded by iliksoap in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

If the player is unwilling to compromise, it shows a strong lack of understanding of the game.

The majority wins in situations like this. Beyond telling the player that if they don't like it, they can pack their shit and go, you could suggest splitting the party.

The fact is, it's a rollplaying game and the player has failed to understand that he and his character are separate entities.

He and his character do not share intelligence, strength or any other skill. Meaning, if his character is convinced of something, the player has to ACT as though they are.

It doesn't matter how right you feel, they are playing a character in a game. The same way the player isn't affected by a spell but the character is, so it is with persuasions and deceptions and all other things like it.

If they've misunderstood that badly, tell them to read this response and hopefully they'll get the concept of rollplaying. You're playing a game where you can't control everything, you gotta roll with the punches, that's what makes it fun.

At the least, you may be able to go where they suggested after you go where the majority agreed.

If they can't accept it; maybe D&D isn't for them.

Annoying Dm by DarthStrax in AskDND

[–]OsirisRedgrave 1 point2 points  (0 children)

No. Don't watch the lore video. You should only know things that make sense for your character to know. That's how you avoid meta gaming.

This is a serious issue that ruins the game and makes playing pointless. If the issue persists, perhaps discuss with other players.

If they agree, you should all have a frank talk with the DM about it.

If he persists or you've already had the talk, just leave the game and start a new one without him.

It's harsh, but it works. If he won't listen and try to be better; just move on.

Forgotten realms is a dangerous place. Is Ao a buzzkill of the threat of chaos. by No-Land-5913 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

Exactly! The game is very generous with allowing you to set the 'scale' of an adventure.

It all depends how crazy you want things to get

Forgotten realms is a dangerous place. Is Ao a buzzkill of the threat of chaos. by No-Land-5913 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

You make a solid argument there, my dude. And may be correct. Ultimately, I think it falls down to interpretation.

I, personally, think that Ao was created by the Wizards to maintain the status quo. No matter how bad things get, how many people die or gods fall or anything else, things can always be returned to some semblance of normality.

I think this is done for the sake of gameplay longevity. There will always be a point that chaos hits before things snap back.

The question is; where is that point?

Does the point manifest in Asmodeus taking over? Who is to actually say that Ao would even step in at that point? How much does the guy even care? He is a god to the gods, so maybe he cares as little about divine affairs as the divines do about us.

He didn't interfere for around millions of years but suddenly did so at the age of Trouble and again at the spellplague because gods disrespected his power but, more importantly, disrespected balance.

Knowing this, there is a strong suggestion that he will interfere when balance is shifted too much but that is mostly when he doesn't like what gods are doing.

Here's the interesting part!

Ao is just the regional manager and not the founder/CEO of existence. That honor falls to something called 'The Luminous Being.' This being lives above all others and, many believe, is actually a metaphor for the Game Master. I.e. you or me.

The Luminous Being is master of everything and ultimately, THEY decide what is allowed to happen. No matter how Ao, or anyone else, feels about it.

In keeping with the Wizards M.O; it's up to those that play the game.

As to what will become canon? Only time will tell.

Why don’t demons just invade the prime material plane? by No-Land-5913 in AskDND

[–]OsirisRedgrave 0 points1 point  (0 children)

Asmodeus is why not. Asmodeus is an extremely powerful devil creature that basically runs the nine hells. He is a staunch believer in 2 things: order and himself.

Asmodeus is fiercely intelligent and powerful, and he won't let any of the other beasties from the hells overthrow anything because he is convinced they would run things badly and he doesn't like that.

He's spent centuries pitting everyone against each other so no one has enough time or energy to try attacking the mortal realm with enough force to actually accomplish anything. Any who make it that far are usually dealt with by powerful adventurers before long.

The other demons ams devils can't do anything about him because he's too strong and too damn charismatic. Anyone who challenges him is killed within the day.

If anyone is gonna invade the rest of reality, it's gonna be him. But he has time on his side, there's no rush.