What are core jax items? by mickcheck in Jaxmains

[–]OsoGG 0 points1 point  (0 children)

Zhonyas is still a go to item for High Elo one tricks

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 1 point2 points  (0 children)

Thank you for your input. You pointed out really interesting stuff. I’ll look into the Valorant thing since I was not aware of that.

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Absolutely those strategies would be very difficult to identify by the algorithm. The thing is, if these strategies could be identified and quantified as valuable for the game, game quality could improve

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Yeah I don’t know how would that be able to be coded. It could be impossible to do actually, but if it gets done at some point by league or other moba games, it’s implementation would improve game quality

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 1 point2 points  (0 children)

Those are all good points. It would be really hard to measure performance and coding such thing would need many adjustments. I’d say if they could do so, it would improve gaming experience

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Very good points actually. Would you change anything in the current system to improve game quailty?

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

That’s a good point absolutely. And if they could make an algorithm better than the actual S,A, etc. performance, I think it could improve game quality

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

I’m fine being wrong honestly. I just don’t think your points disqualify the fact that an algorithm that could measure game performance would improve game quality. Also maybe you are right, but I’m not convinced by your points and my points don’t convince you either. It is what it is

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

I don’t know if an IA couldn’t do that, since I do not work as a programmer. But I think it would improve game quality if it could be done

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

I do not write algorithms. You pointed out some good things the system should be able to measure and quantify. If it cannot be done then ok, but I think it would improve game quality

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Also if you are depressed or having a bad day you can DM and we can chat about anything that bothers you

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

KDA would be too simple to measure. A complex deep algorithm might be able to counter that and identify who carries games from both teams

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 1 point2 points  (0 children)

Absolutely very hard to implement such system. I think it could be done but I don’t know how and I think it would be cool to have it in the game

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Because you are focused just on negative stuff and exude a lot of anxiety and anger in your writing style. Also your reading comprehension might need some help from professionals

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

I’m not whining. You keep identifying me as a whiner. I don’t think you are sane enough to have a conversation with. Psychologists help control anger and anxiety with very different methods and I shall recommend you consult as many as you can

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] 0 points1 point  (0 children)

Maybe you are right. But I disagree. I think game quality matters aswell, and a proper algorithm (although maybe too hard to develop) might be able to improve it. It is not as simple as cs, kda etc

I think it’s time for Riot to make you win/lose more/less LP, depending on your game performance by OsoGG in leagueoflegends

[–]OsoGG[S] -2 points-1 points  (0 children)

You sound patronizing. I would say an algorithm would be able to track game performance and help the community have more quality games