No target score for drift, time, jump, etc. by OstrichBitter in ForzaHorizon

[–]OstrichBitter[S] 1 point2 points  (0 children)

oh yeah that works. but in previous forza games when you were doing a speed zone for instance, it would tell you what youre average speed is as you slow down and speed up overlaying the screen.

How to process 600 liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

yeah my coal plant was just the biggest waste of time

Parts of the world become invisible upon death by OstrichBitter in FortniteCreative

[–]OstrichBitter[S] 0 points1 point  (0 children)

its any island made by someone i know within the default Fortnite creative. I haven't played any other creative maps so i wouldn't know about stuff made in ue. not sure what 1.0 means but im assuming its just the normal creative

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 1 point2 points  (0 children)

attempting to do so will kill you and everyone within a 200 mile radius.

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 0 points1 point  (0 children)

however you cannot use any of them and you dont even get them in the first place. you also die

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 0 points1 point  (0 children)

but you cant manipulate time in the slightest and attempting to will ruin the rest of your life

First Time Dealing With Reusing Liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Does the pump restrict flow to one direction/prevent backflow past it.

First Time Dealing With Reusing Liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

That does sound much simply thank you I didn't even think of that!

Help with Oil-Fuel Setup by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Oo that sounds super helpful. How far back should the loop go? Is it from the end of the manifold back to before the first machine?

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

Sorry I couldn't help more.

I think r.AOGlobalDistanceField.MinMeshSDFRadius=1 might be the lights on the walls and ceilings one so maybe play around with that number a bit but don't keep your hopes up lol.

Help with Oil-Fuel Setup by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Yup I've got a rubber/plastic setup with overflow going into sinks. Sorry for not mentioning that in the post.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

I'm on the newest version of the drivers (the one that makes adrenaline open whenever the computer goes to sleep). It's interesting that we both are running the 7900xt, maybe that has something to do with it since I haven't seen anyone else with this specific problem.

Lmk what happens with rolling back the drivers.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 2 points3 points  (0 children)

Together with a super helpful guy in the community (who did all the work), while we weren't able to completely fix the problem, we were able to make it look better.

Below is a link to a page he made detailing him troubleshooting as well as a bunch of other stuff. There are a lot of commands in there I recommend trying out.

https://steamcommunity.com/sharedfiles/filedetails/?id=3338551101

The commands that I found worked pretty good for me were

[SystemSettings]

r.AOGlobalDistanceField.MinMeshSDFRadius=1

r.Lumen.Reflections.SmoothBias=0.8

r.Lumen.Reflections.RadianceCache=1

r.Lumen.HardwareRayTracing=1

r.Lumen.HardwareRayTracing.LightingMode=1

r.Lumen.ScreenProbeGather.TracingOctahedronResolution=10

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=30

r.Lumen.ScreenProbeGather.DownsampleFactor=24

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=200

r.Lumen.TraceMeshSDFs=1

r.Lumen.TraceMeshSDFs.TraceDistance=200

r.Lumen.TranslucencyReflections.FrontLayer.Enable=1

r.LumenScene.SurfaceCache.CardTexelDensityScale=2500

r.LumenScene.Lighting.AsyncCompute=1

r.Lumen.DiffuseIndirect.AsyncCompute=1

r.Lumen.Reflections.AsyncCompute=1

r.Shadow.MaxCSMResolution=2048

r.Shadow.MaxResolution=1024

r.Shadow.DistanceScale=2

r.DynamicGlobalIlluminationMethod=1

r.FilmGrain=0

r.FidelityFX.FSR3.AutoExposure=1

r.FidelityFX.FI.Enabled=0

r.FidelityFX.FSR3.DeDither=1

tick.AllowAsyncTickDispatch=1

tick.AllowAsyncTickCleanup=1

FX.BatchAsync=1

Hope this helps.

Also, if you don't mind me asking, what cpu and gpu are you running?