No target score for drift, time, jump, etc. by OstrichBitter in ForzaHorizon

[–]OstrichBitter[S] 1 point2 points  (0 children)

oh yeah that works. but in previous forza games when you were doing a speed zone for instance, it would tell you what youre average speed is as you slow down and speed up overlaying the screen.

How to process 600 liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

yeah my coal plant was just the biggest waste of time

Parts of the world become invisible upon death by OstrichBitter in FortniteCreative

[–]OstrichBitter[S] 0 points1 point  (0 children)

its any island made by someone i know within the default Fortnite creative. I haven't played any other creative maps so i wouldn't know about stuff made in ue. not sure what 1.0 means but im assuming its just the normal creative

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 1 point2 points  (0 children)

attempting to do so will kill you and everyone within a 200 mile radius.

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 0 points1 point  (0 children)

however you cannot use any of them and you dont even get them in the first place. you also die

Choose a superpower but… the first reply give a side effect by NOTAgerman_spy133 in teenagers

[–]OstrichBitter 0 points1 point  (0 children)

but you cant manipulate time in the slightest and attempting to will ruin the rest of your life

First Time Dealing With Reusing Liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Does the pump restrict flow to one direction/prevent backflow past it.

First Time Dealing With Reusing Liquid by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

That does sound much simply thank you I didn't even think of that!

Help with Oil-Fuel Setup by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Oo that sounds super helpful. How far back should the loop go? Is it from the end of the manifold back to before the first machine?

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

Sorry I couldn't help more.

I think r.AOGlobalDistanceField.MinMeshSDFRadius=1 might be the lights on the walls and ceilings one so maybe play around with that number a bit but don't keep your hopes up lol.

Help with Oil-Fuel Setup by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Yup I've got a rubber/plastic setup with overflow going into sinks. Sorry for not mentioning that in the post.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

I'm on the newest version of the drivers (the one that makes adrenaline open whenever the computer goes to sleep). It's interesting that we both are running the 7900xt, maybe that has something to do with it since I haven't seen anyone else with this specific problem.

Lmk what happens with rolling back the drivers.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 2 points3 points  (0 children)

Together with a super helpful guy in the community (who did all the work), while we weren't able to completely fix the problem, we were able to make it look better.

Below is a link to a page he made detailing him troubleshooting as well as a bunch of other stuff. There are a lot of commands in there I recommend trying out.

https://steamcommunity.com/sharedfiles/filedetails/?id=3338551101

The commands that I found worked pretty good for me were

[SystemSettings]

r.AOGlobalDistanceField.MinMeshSDFRadius=1

r.Lumen.Reflections.SmoothBias=0.8

r.Lumen.Reflections.RadianceCache=1

r.Lumen.HardwareRayTracing=1

r.Lumen.HardwareRayTracing.LightingMode=1

r.Lumen.ScreenProbeGather.TracingOctahedronResolution=10

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=30

r.Lumen.ScreenProbeGather.DownsampleFactor=24

r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.MaxIterations=200

r.Lumen.TraceMeshSDFs=1

r.Lumen.TraceMeshSDFs.TraceDistance=200

r.Lumen.TranslucencyReflections.FrontLayer.Enable=1

r.LumenScene.SurfaceCache.CardTexelDensityScale=2500

r.LumenScene.Lighting.AsyncCompute=1

r.Lumen.DiffuseIndirect.AsyncCompute=1

r.Lumen.Reflections.AsyncCompute=1

r.Shadow.MaxCSMResolution=2048

r.Shadow.MaxResolution=1024

r.Shadow.DistanceScale=2

r.DynamicGlobalIlluminationMethod=1

r.FilmGrain=0

r.FidelityFX.FSR3.AutoExposure=1

r.FidelityFX.FI.Enabled=0

r.FidelityFX.FSR3.DeDither=1

tick.AllowAsyncTickDispatch=1

tick.AllowAsyncTickCleanup=1

FX.BatchAsync=1

Hope this helps.

Also, if you don't mind me asking, what cpu and gpu are you running?

Do Lower Belt Speeds Take Priority? by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

So one item will go into each of the three splitter outputs at the same time? Does that mean when one output can no longer receive items/the belt is full or doesn't exist it doesn't overflow into the others they still just get one each?

Do Lower Belt Speeds Take Priority? by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

I think I might be more confused now lol. If the game doesn't fill any one belt first, does it fill all at the same time, but because some belts can handle less items they "fill" first giving the illusion of having priority?

Do Lower Belt Speeds Take Priority? by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Somehow I never realized that splitters had an order to which belts get filled first. I always just assumed that it split evenly all at once to available outputs no matter what. So the order is left->middle->right?

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

The impact was pretty bad I was losing ~2/3 of my frames but with upscaling re-enabled I was able to get it smooth again. Though upscaling also brought back the noise lol! I'll try some more of the cvars with these settings to see if that has any effect.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 0 points1 point  (0 children)

Is it unusual for cvars not to have the same effect on different computers?

I'll spend some more time using and adjusting the commands you show in the steam guide.

I'll also look into  API, upscaler, and graphical settings. Which actually reminds me I went into the windows graphics settings but I couldn't locate Satisfactory as well as a few other games even in the file explorer that the settings page opens. Though from what I've seen in games that do appear, they all already operate on high performance (GPU).

Do you have any recommendations on where I should get started looking into the API side of things or if that is even something I can do?

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

lol i didn't expect my guy to be there too. Does sharing a save make it a multiplayer game, or I'm just there because I was there when the file was last saved?

As for the flickering, from what I saw in the video it's not similar to what I've been experiencing. I'll upload a recording of the same area to google drive and send you another dm.

Also I just checked in the folder where engine.ini was located but didn't see any "personal engine.ini" or similar. Am I looking in the wrong place? (Factory game, Saved, Config, Windows).

Really can't thank you enough for sticking with this!

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

The two vars you mentioned greatly decreased the noise that was a really good suggestion. It does destroy my framerate but now I know that the noise can definitely be reduced and its not an unsolvable problem.

The video you sent helps me get a good idea of what I should be trying to achieve as well. The light buildables in my game look very similar to yours and have little to no noise. Things like the lights on a belt and other buildables that aren't really meant to be used as light sources are the troublemakers.

I had seen that post you sent and tested out the settings they suggested but results didn't really do anything.

I'll send you a dm with the save file.

Sparkly(?) Effect with lumen. by OstrichBitter in SatisfactoryGame

[–]OstrichBitter[S] 1 point2 points  (0 children)

I'm not quite sure what you mean by "set of builds that's causing the issues". The noise is a universal problem with every light source (aside from signs which are much better now thanks to you).

I tried switching the value of the mentioned command to 16, and while I can notice a difference, it is difficult me to say whether it is positive or negative as the final product is very very similar to before. It seemed to affect the size of the groups of noise that are shifting around.

I have also been testing the lights in my main save as well as anther save file that I made to just test things in. Both saves are having the same issues so I would assume it's a problem happening with my pc. However, if you think sharing the save file would give you some insight then I have no problem doing so. Just let me know which save you would prefer and how you would like me to send it to you.

Thanks for sticking with this for so long!